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AFK Arena Wiki

"I've come out to play!"

Vurk is an agility-based ranger hero of the Mauler faction who is adept at mobility and group attacks. He has the ability to escape enemy aggro. His attacks pierce through enemies to deal damage to multiple enemies in one attack. Vurk also has the ability to inflict poison to his enemies in a certain area of effect.

Vurk's ultimate ability "Mania" fires a fast barrage of piercing bolts against opponents.


In the teeming warrens of the Durri, one must scratch and fight to seize every small opportunity. A life in the warren is one of watchful patience and frantic, scrabbling action. Compassion is in short supply, and comfort is for most an unattainable concept. Even so, it is a rare Durri who would prefer an open sky and the light of day to the relative safety of his fetid subterranean home. The nature of the lives they live has forged a people as resilient as the rodents they so closely resemble. This combined with their ability to rapidly multiply and their inherent cunning makes them more than capable of taking down enemies much larger than themselves.

The Durri way of war differs greatly from that of most Maulers. They typically go toe to toe with the adversary only when absolutely necessary, preferring to watch and wait for the perfect moment to spring an ambush. Darting out with short knives and unleashing crossbow bolts from the shadows before melting back into the darkness. After the poison coating their weapons to do its work, they return to scavenge from the contorted bodies. Although many Maulers view this as cowardly, they have to concede that it is effective.

Vurk shares his people's proclivities for this form of combat, but lacks the caution which usually characterizes them. His willingness to take risks sets him apart, and one feat in particular won him a great deal of renown- Entering the twisting nests of the Arachin to plunder their deadly venoms.

The Arachin nests are generally regarded among the most dangerous places in the world, but the audacious Vurk would settle for no less than the most potent poisons for his arsenal. Even among the sly Durri, Vurk exhibits exceptional stealth and cunning. Very few people, Durri or otherwise, could ever sneak through the mazes of web and clattering patrols of the Arachin, let alone make it back out to tell the tale. Vurk claims to have not only accomplished this incredible enterprise, but to have made it all the way to the heart of the prime nest- the very chamber of the Arachin queen herself. If the toxicity of his bolts are any indicator, he was able to do exactly that.

Though it won him no love among their eight-legged allies, the enormity of the deed itself was enough to elevate the Durri in the eyes of the other Mauler tribes. Once word had spread of the success of this seemingly suicidal undertaking, the cunning Durri were looked upon in a new light.

“You can't defend against what you can't see.”


Unlock Level (Hero) Name Icon Description
1 Mania S351.png Vurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 100% damage.
11 Piercing Bolt S352.png When using Normal Attacks, Bolts fired from Vurk's crossbow are able to penetrate enemies, dealing 140% damage to all enemies standing in a straight line.
21 Piercing Bolt S352.png Damage is increased to 170%
41 Poison Vial S353.png Vurk lobs a poison vial at an enemy, which poisons them for 10 seconds. Poisoned enemies will have their Energy Recovery rate decreased by 50%, Attack Rating decreased by 50%, and they will also lose health equal to 50% of Vurk's Attack Rating every second. Poison effects cannot be stacked, and if an already poisoned enemy is targeted again by this ability, the duration of the poison's effects shall be extended.
61 Poison Traps VurkPoisonTrap.png At the beginning of battles Vurk sets poison traps behind himself and his frontline allies. Traps are activated when enemies are in close proximity to them and cause any nearby enemies to become stunned for 3 seconds and poisoned for 10 seconds. The ability's poison effects are consistent with the ability "Poison Vial". Enemies which are immune to control abilities will not trigger the traps.
81 Mania S351.png Damage is increased to 110%.
101 Piercing Bolt S352.png When this ability deals damage against enemies that are poisoned as a result of Vurk's "Poison Vial" ability, Vurk's Attack Speed will be increased by 60 for 3 seconds. This ability cannot be stacked.
121 Poison Vial S353.png Poisoned enemies lose health equal to 60% of Vurk's Attack Rating per second.
141 Poison Traps VurkPoisonTrap.png Enemies are stunned for 4 seconds.
161 Mania S351.png Damage is increased to 120%.
181 Piercing Bolt S352.png For every poisoned enemy that this ability deals damage against, Vurk shall recover an additional 40 energy.
201 Poison Vial S353.png Poisoned enemies lose health equal to 70% of Vurk's Attack Rating per second.
221 Poison Traps VurkPoisonTrap.png Enemies are stunned for 5 seconds.

Engraving Abilities

Unlock Level (Eternal Engravings) Name Icon Description
30 Poison Vial
Enhance the ability Poison Vial, Poisoned enemies lose health equal to 80% of Vurk's Attack Rating per second.

Reach 2 Star Ascended with this hero to gain: CRIT +3

Reach 3 star Ascended with this hero to gain: CRIT +3

60 Poison Traps
Enhance the ability Poison Traps, After 20 seconds of battle, Vurk will set poison traps in the center of the battlefield and behind himself.

Reach 4 Star Ascended with this hero to gain: CRIT +3

Reach 5 Star Ascended with this hero to gain: CRIT +3

80 Endeavor
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Heroes of Esperia: AS +16.67 ATK +10%

Signature Item

Item: Shadow Stinger

YKkA4aN-1-.pngA crossbow, accurate and light. Perfect for a skulking kill or cunning ambush.

Skill: Madness


Vurk’s “Mania” ability now fires 3 crossbow bolts per attack, however the additional bolts will deal 80% damage.

  • [+10 Unlocks] Additional crossbow bolt damage increased to 100% damage.
  • [+20 Unlocks] Additional crossbow bolt damage increased to 120% damage.
  • [+30 Unlocks] The “Mania” ability now fires 5 crossbow bolts per attack.

Furniture Set Bonuses 

Poisonous Death.png

Poisonous Death

  • [3/9 Mythic Pieces] Vurk's Normal Attacks and "Mania" ability deal 35% more damage to enemies that have been poisoned by his own abilities.
  • [9/9 Mythic Pieces] Prolongs the duration of time an enemy is poisoned (only affects Vurk's poison) for 1 second if they are dealt damage from Vurk's Normal Attack or his "Mania" ability.


Voice Lines

  • "I've come out to play!"
  • "It's my time to shine!"
  • "Ahhh!"
  • "Hehehe!"
  • "Hahahah!"
  • "Yes! That's it, die!"
  • "I hope this hurts!"
  • "W-wait for me!"
  • "Stand still!"

Other Quotes

  • "Brave Adventurer: There's a lot of good stuff here, heehee! Just give me ten minutes, I'll make it all disappear! (Why... Why would that be okay?) Ah haha! I'm joking, I'm joking! Hahaha, just forget it." (Oak Inn, current)
  • "Brave Adventurer: Hehe... this place will do just nicely for all my ill-gotten gains! Here, take this tip!" (Oak Inn, former)

Official Art


In-Game Designs

Concept Art


  • Vurk is said to have a tail in Peaks of Time: The Abysmal Delves, as evidenced by Skreg pulling it at one point, though it's never seen by the player. This only serves to add to the confusion over durri biology caused by Drez having a visibly long and fluffy tail and Kren being confirmed to not have a tail at all.
  • Vurk was directly based on Twitch the Plague Rat from League of Legends, another rodent character wielding a poisoned crossbow, but their designs have diverged from each other in both gameplay and appearance over time. Notably, when Vurk was rebalanced, he lost both his camouflaging ability and his sniper's goggles, though the former is still referenced in his story quote and the latter is still visible in his battle bust.
  • While collecting a gift from Vurk in The Oak Inn, he will say the following: "Brave Adventurer: There's a lot of good stuff here, heehee! Just give me ten minutes, I'll make it all disappear! (Why... Why would that be okay?) Ah haha! I'm joking, I'm joking! Hahaha, just forget it."
  • He keeps antidotes to his own poisons on hand, as shown by an attempt to poison a disguised Mehira on the Island of Solitude being thwarted by her stealing the antidote (which he describes to the investigating Arthur as needing to be applied every few hours) as well.
















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