- 2 CHAPTERS:
- 2.1 Ranhorn City:
- 2.2 Bastion of the Elements:
- 2.3 Yggdrasil:
- 2.4 Tomb of the Ancients:
- 2.5 Desert Sanctuary:
- 2.6 Mauler's Enclave:
- 2.7 Maldan:
- 2.8 King's Manse:
- 2.9 The Abandoned Port:
- 2.10 Island of the Banished:
- 2.11 Mire Town:
- 2.12 The Ancient Ruins:
- 2.13 The Old Mire:
- 2.14 Hoarfrost Ridge:
- 2.15 Abandonment:
- 2.16 The White Woods:
- 2.17 Esperance:
- 2.18 Monastery:
- 2.19 Sanctum:
- 2.20 The Barred Gate:
- 2.21 The Scorched Valley:
- 2.22 Dereliction:
- 2.23 The Dwarven Forge:
- 2.24 The Scalding Peaks:
- 2.25 Stormbreath Fortress:
- 2.26 Blazerock:
- 2.27 Preying Jungles:
- 2.28 The Standing Stones:
- 2.29 The Forbidden Temple:
- 2.30 The Decaying Port:
The World Map is an option within Campaign Bar which shows the entirely of the lands of Esperia. This option helps the player get a perspective of how much campaign content is yet to be discovered, as well as the entirely of their current progress. Players also find themselves here whenever they finish all the stages within a chapter.
The world map option is also helpful for those who are interested in the lore of AFK Arena as this option is currently the only option which allows the player to view the history of the areas around Esperia. It is available to the player upon completing a Stage 1-2.
At the moment, there is currently no specific game play interaction between the World Map and the Player other than the Voyage of Wonders and progressing in a chapter. There is also currently no option to new the entire world map or to zoom in or out of certain areas of the map.
"Ranhorn City. The ancestral home of the Lightbearers was once the most prosperous and bustling city in the realm until the Hypogeans emerged from The Barred Gate and set their covetous sights on it. Since falling into the hands of demons, the city shambles along in ruins. The people of Ranhorn await liberation from their cruel overlords."
Bastion of the Elements:
"No other place in Esperia do the elements act in such a strange way. A place where the wind and earth react dramatically to one another's touch and steam hisses when dancing rains of fire are bathed in musically gurgling streams that flow uphill. The deafening thunder serves as a warning, while the unceasing lightning threatens to strike down any who dare to intrude here. Now a turbulent place that no life can survive in, its hard to believe The Bastion of the Elements was once a tranquil paradise."
"The world tree, or Yggdrasil to the denizens of the forest, is located at the heart of the Wilder Territory. Yggdrasil was said to have been planted by Dura many millennia ago as a place for the forest folk to seek refuge from any who would see them harmed. The root system of the immense tree spreads throughout the entirety of the forest, the meters-wide roots set like massive arteries among smaller vessels of the normal trees. The edge of the forest is said to be protected by a mystical barrier that stands wherever the roots reach. The forest folk put much faith in Yggdrasil, and have rallied around that faith to hold off any invading evils, even while the kingdom of men crumbles."
Tomb of the Ancients:
"As the sacred burial grounds of the forest folk, many great names lay in their final sleep here. Those who enter its grounds can sense the spiritual energies of those who rest in the earth. As a sacred lang, it remains untouched by evil. But the same danger that corrupted the Bastion of the Elements now threatens its sanctity."
"It's not known how many travelers have been swallowed up by the sands of The Scorched Expanse in their search for the legendary oasis that is said to exist there. The temple purported to exist at the sanctuary oasis has been said to whistle a heavenly tune when the winds pass through its hallways. But only the most devout are worthy of hearing its song."
"A place with many names, some call it The Scorched City, others The Sun Towers or Sand Hearth. A far cry from the tranquil, lush green lands of the forests. The Maulers actually came to this harsh living environment by choice, as they believe comfort breeds weakness, and the weak cannot protect themselves."
"Castle Maldan rests at the foot of the Oromouth Highlands. Once a place thriving with commerce, it now stands as a lonely monument to yesteryear. Though now abandoned, Castle Maldan once sat upon fertile, green lands, woven together by a crisscross of rivers and lakes. However, with the arrival of the Hypogean Invaders, the mountain was plunged into the coldest winter in over a millennium. The walls of Castle Maldan froze overnight. King Asgan, king of the dwarves, had no choice but to abandon his frigid throne and lead his people to safety."
"King's Manse, a true sight to behold. Once home to a slew of nobility, it was considered to be even more prosperous than the city of Ranhorn. When the old king Thoran was ousted from his throne and betrayed by his younger brother, Edwin, the royal families fell into discord and soon thereafter began fighting amongst themselves. The warring nobles decimated one another and the people around them. Left as just an empty shell, the invading Hypogean forces soon took it upon themselves to claim this once great place as a new bastion for evil."
The Abandoned Port:
"The Abandoned Port, formerly known as Kings Bay, was once the jewel of Esperia, a bustling seaside settlement where you could find almost anything you wanted, from the rarest of spices to the most potent of poisons. But no longer do merchant ships call on its wharfs. Ship's sails once filled with the fresh sea breeze are now instead filled with inhuman shrieks of their demonic captors, their hulking wooden carcasses left to languish in the brine."
Island of the Banished:
"Located off the coast of Esperia's most westerly shore sits this gloomy island. ringed by turbulent currents and treacherous shoals, its coast is dotted with hulking shipwreck. Old dwellings are loosely interspersed throughout its craggy topography, but not much is known of their origins. In recent history the island served as a home to prisoners and exiles, as any attempted escapes from it would most certainly be fatal for it reluctant inhabitants."
"Mire town is a hidden hamlet with reclusive residents. This is an isolated place mostly known for its fetid swamps and less than savory populace. The waters here are toxic enough to melt flesh from bone and erode the best of armors. Those who come upon Mire Town are warned to proceed with caution as only the crazed, or the criminally minded who flee from the law are mad enough to call this place home. The Hypogean forces are deeply entrenched here, as their rule goes uncontested."
The Ancient Ruins:
"According to legend, these are the grounds where Honas, God of Creation departed the earthly realm. As he departed, his flesh gave birth to earth, bone to rock, blood to lava and his coarse hair, the trees. This sacred land is also said to be the birthplace of Dura and Annih, the god of life and death. Thus, their devout followerserected a temple here to pray to their gods. When the God of Death rebelled against his sister, Dura, many followers soon lost their faith and left the temple in a state of abandonment and eventual ruin."
The Old Mire:
"Deep beneath the ancient ruins lays an old mine. The rocks glow with an unusual magic. The locals believe that these rockes were imbued with something by Honas when he departed the land above. The magical ore was mined by the dwarves so that it could later be smelted into armor and weaponry. The weapons were said to immensely strengthen who ever wielded them,
"Also known as "The Edge of the World" is situated on the southern most tip of Esperia. The strong westerly winds have been downfall of many a ship, unable to escape their wicked grasp. Once being pushed into the frigid seas surrounding the ridge, the ships would be encased in thick layers of ice, causing them and even the men who sailed upon them to be frozen in time."
"Covered by frost and snow the whole year, nothing can be heard or seen here except the low lonely whisper of the constant winter wind. Myth has it that there exists an ancient megalith deep in the tundra, a megalith surrounding a door way, with ancient texts etched into the icy stones. Nobody knows what it says and when explorers have tried to approach the stones, they have violently repelled by a powerful, brilliant light."
The White Woods:
"The crystal here is known for its hardness, making it a great material for forging weapons and armor. Whomever controls this material source will maintain an advantage in the war, so the Hypogeans won't give it up without a fight. Ever since the Lightbearers were driven out of this place, they have been watching and waiting for the right moment to strike and reclaim the mountain.
"Esperance, an autonomous island that doesn't come under the jurisdiction of any king or high lord, sits of the east coast of Esperia. The natives that live here are a superstitious group who live in peaceful harmony. Some call them the farmers of the world, as their island has gifted them with an overabundance of food. The natives here greet all individuals with open arms and open minds, even those who wish to practice certain arts shunned in the mainland."
"Only those that have proven themselves to Dura may step within the eerie confines of the Monastery. To be deemed valiant enough to undertake the trial here, one must have journeyed throughout Esperia and proven themselves in a variety of life-or-death situations. As of today, no hero has ever returned form the dark pits of the monastery, all that remains of them are their bones and dust that carpet its dreary halls."
"The gods, although having lost their earthly visages, live on in the realm of Sanctum as timeless beings. Not unlike the mortals, the gods are also subject to emotion. Their susceptibility to jealously and anger has ushered in the era of the Hypogeans, who seek to turn the cloud-capped towers, gorgeous palaces, and the great globe itself into ashes."
The Barred Gate:
"The Barred Gate got its name after it was sealed by Dura many millennia ago after the great invasion. It is the source of all greed, jealousy and loathing that exists within the world. It is from here that Annih's children, the Hypogeans vroke the deal and poured forth from it into the mortal realm. Its evil is immense and radiates outward, corrupting anyone and anything without the willpower to resist its calling."
The Scorched Valley:
"The lava that flows through this valley is said to be the residual blood of a ginormous dragon that was slain here eons ago. The depth of the magmatic river is unknown but some say it has no bottom. Those that dare step into this magmatic valley are stifled by its high temperatures and deafened by the loud bubbling of the neverending lava flow."
"This derelict mineshaft, surrounding by craggy mountains is said to be bottomless. It was once filled with the voices of hundreds of dwarven miners, all hard at work collecting its precious resources to be used at their great force. Its caverns are intricate and confusing to anyone not familiar with it. The shaft was hastily abandoned after news of invasion reached the dwarven kingdom. Now, nobody knows what dangers may lie within."
The Dwarven Forge:
"This great forge is the life force of the dwarven people. Most Lightbearers' weapons are made here. The forge makes use of the lava which flows from the Scalding peaks to heat the great contraption. It is effective but comes at a cost. The forge is constantly billowing out smoke, creating a foul atmosphere around its vicinity."
The Scalding Peaks:
"This volcano once lay dormant but due to the dwarves' constant over-exploitation they triggered a great change, causing the mountains to become unstable. As if it were a sleeping dragon, awakened from a deep slumber, it now spits fire and lava from its gaping mouth. Active. Reawakened."
"Stormbreath Fortress, an unassailable, indestructible piece of architecture is the dwarves' greatest feat of technology. Its lofty walls reinforced with steel haven't been breached for centuries. Its heavy cannons perched upon its parapets serve as a assault. Within its walls are also the most elite dwarven fighters throughout the kingdom, waiting to deal with any invaders."
"A once vibrant and fertile land, now nothing more than scorched earth. Another victim of the great war. Countless series of devastating bombardments have left deep scars in the terrain. The Dwarves, their machines and weaponry ever hungering for fuel, sought to colonize this place ages ago. They were surprised to find out that it already had its own native inhabitants, who only showed themselves once colonization was fully underway. At this point, conflict was inevitable. Unable to best the tribes toe to toe, the Dwarven armies employed their destructive creations in their war of conquest. Now this region is hostile and barren. The hulking wrecks that dot the landscapes serve as a grim reminder for all dwarfkind that they are not the indomitable force they were once thought to be."
"With the discovery of a new continent came the discovery of a new people and set of cultures. In settlements nestled throughout the verdant jungles of the continent, strange and cruel customs are carried out for mysterious purposes. The people who call this inhospitable land home are extremely aggressive to outsiders, and more than one enterprising explorer has landed in a boiling cauldron after trying to make contact. Little else is known about the place or its people, and they seem willing to guard their secrets with their lives."
The Standing Stones:
"Very little is known about the mysterious stones standing atop the lofty mountain summit. Nobody knows when they came, only that they abide by ancient arcane rules. To the layman the stone formation carries no logic. Only the few that possess mystifying insights into these stones can discern the true meaning behind their peculiar arrangement. Some believe the stone are there to pass on some kind of message, and those able to activate the stones will uncover the secrets it holds. Luckily the means to activating these stones is Iong lost to history, a blessing in disguise some may say, for if its secrets are unveiled, who knows what powers it could unleash."
The Forbidden Temple:
"Who could've imagined that deep within the far-flung jungles of Esperia, a structure so immense could possibly exist. The native inhabitants that once lived here made vague mention of this magnificent temple in their historical records, but it was mostly thought to be nothing more than a legend. According to the natives, only the jungle shamans were permitted to step foot inside the temple walls, and that those who do not possess the jungle's mark would be struck down by shamanistic magic.
The Decaying Port:
"Once an outpost of the pioneering dwarves when they first arrived in the New World, this place offered great opportunities for the newcomers. The dwarves dug deeper and deeper, not caring for the environment they were ravaging. It wasn't until they dug a little too deep that the'd realized they'd awoken something very disturbing. Scared away by this "evil", the dwarves upped and left tall their equipment behind. Legend says that the dwarves were in such a hurry to leave, that even their unearthed riches were forgotten."