The Lost Sigils is a recurring in-game event. There are 8 days in which participants can earn sigils, and then 2 days to claim your rewards (you can buy packs containing Sigils for the whole 10 days in Deals). The event is centered around PvP challenges with the goal of defeating randomly matched opponents with specific faction configurations. This event requires players to plan their choices to a higher degree than previous events.
A sigil is much more than just a trinket. It symbolizes a faction's pride, honor, accomplishments, and integrity. Despite how much their owners value, guard, and cling to their sigils, the chaotic conflicts of Esperia have scattered and dispersed these sigils across the lands, often ending up in dangerous places and the wrong hands. During the Lost Sigils event, heroes will set out across the realm to gather the lost sigils of their factions and return them to their rightful place.
Sigils are obtained in two different ways. The first is through the Lost Sigils Challenge, and the other is through the Deals. There are 6 types of sigils, corresponding to the 6 different factions.
|Faction Name||Sigil Name|
|Sigil of Light|
|Maulers||Sigil of Might|
|Wilders||Sigil of Nature|
|Graveborn||Sigil of Death|
|Celestials||Sigil of Divinity|
|Hypogeans||Sigil of Destruction|
Accessible from the Airship in Ranhorn, the Lost Sigils is a unique PvP challenge format. First, the player's opponent is selected via an automated matchmaking process. To obtain a new opponent, participants must either achieve victory on the battlefield or spend 5 diamonds to reroll a new opponent. Being victorious over an opponent rewards the player with one faction sigil per hero used by the player, with each sigil's faction corresponding to the faction of the hero used.
For example: A player uses a team consisting of Shemira, Isabella, Ferael, Tasi, and Brutus to defeat their matched opponent. Upon winning, the player will be awarded 3 Sigils of Death, 1 Sigil of Nature, and 1 Sigil of Might.
Players may defeat (and receive sigils accordingly) up to 6 opponents per day of the event. A player has unlimited attempts to defeat their opponent. Players may employ mercenaries to aid in their challenges, making it easier to acquire a specific sigil. Additionally, for the duration of the event, normal caps on the usage of mercenaries is lifted, so take advantage of the opportunity to advance in other areas of the game too!
To obtain additional sigils, players may purchase a number of deals with real-world currency. These deals are found in the Daily Deals section of the Deals page. Players interested in obtaining sigils in this way should look for deals with Chests of Omnipotence. These chests will be transferred upon purchase to the player's bag, where they use them to select which of the 6 types of sigils they would like.
For example: A Player decides to buy a deal with 15 chests of Omnipotence. They then go to their bag, and use 5 of them to obtain 5 Sigils of Destruction, and use the rest to obtain 10 Sigils of Light.
There are a number of different rewards available to participants. Each set of rewards costs a specific combination of faction sigils.
|Reward||Sigils Required||Total Sigils||Exchange Limit||Cost of Max|
|10 Common Scrolls||20 Sigils of Nature||40||3 times||120 Sigils|
|10 Faction Scrolls||35 Sigils of Death||70||3 times||210 Sigils|
|10 Primordial Emblem||6 Sigils of Death||12||8 times||96 Sigils|
|10 Amplifying Emblem||10 Sigils of Nature||20||2 times||40 Sigils|
|10 Emblem Choice Chests||25 Sigils of Nature
|50||1 time per method
|1 Specific Ascended Tier Hero**||75 Same
|150||2 times per hero||300 per hero|
|40 Diamonds||1 of any Sigil or Chest of Correspondence||40||unlimited***||a lot|
**Each hero costs 75 Sigils corresponding to their faction, 25 Sigils corresponding to the faction with an advantage over them, and 50 sigils from one of the remaining 2 main factions, depending on the specific hero. For example, Estrilda cost 75 Sigils of Light (matching her position as a Lightbearer), 25 Sigils of Death (Graveborns have an advantage against Lightbearers) and 50 Sigils of Might (obtained from Maulers).
***Barring any new Deals, it appears to be impossible to obtain anywhere close to 99999 Sigils over the course of the event.
Over the course of the event, it is possible to win up to 30 Sigils each day (5 from each of the 6 victories). If this is done for all 8 days of the event, participants can earn a total of 240 Sigils from the challenge. With this in mind, it is important that players budget their Sigils and plan ahead of time which rewards they wish to earn.
It is advised that participants decide which rewards they want, total the number of Sigils required from each faction, and then pace themselves with victories using heroes accordingly. It may be unwise to attempt to earn too many Sigils from factions in which the player lacks strong heroes. Remember that Chests of Omnipotence can be used to provide Sigils of any faction.
Setting yourself up for success, later on, is important too. Try to earn the Sigils you need from the factions you are weakest with first in order to provide yourself with the most flexibility. Consider your strongest and reliable attacking team. If your Sigil plan doesn't have much room for flexibility, then try to set yourself up so you can finish the last day using your preferred team.
If you have a strong hero you know you'd like to use every battle, try not to overuse it, and plan with the remaining Sigils you want in mind. Keep in mind there are 48 total battles over the course of the event. It is advised players do not plan on having more than 2 "essential" heroes across 2 different factions, otherwise, they limit their ability to build teams with faction bonuses.
For instance, with 6 days left, using a hero every battle will give you 36 Sigils of that hero's faction. If you need fewer than 36 of that Sigil, try to get by that day using the hero as little as possible. On the other hand, if you need more than 36 of that Sigil, ensure you leave at least 36 unearned so you can use the hero in every fight.
If you are struggling to defeat a foe with the factions you have restricted to yourself, consider using a mercenary to lighten the load. If that still doesn't work, consider if spending 5 diamonds to reroll is likely to improve the situation, what reward you'd be discarding if you broke your faction constraints, and whether that reward is worth 5 diamonds. It's also important to consider that an arbitrary Sigil is still worth 40 diamonds, so it's better to win the wrong Sigils than to win no Sigils.