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In The Hunting Fields, players can acquire loot that enhances the attribute of their heroes, subsequently aiding in progression through the fields. Loot can be broken down into 3 specifications: Challenge Seals, Runes, and Gear (which can be rare, elite, legendary, or mythic). Squad mates can share loot amongst themselves by placing it into the squad's loot bag.

Additionally, a form of currency called 'Hunter Marks' can be exchanged for runes and for loot gear that is legendary or lower. Hunter marks can be acquired through completion of Hunting Challenges, via AFK rewards, through Gate Bosses, and by occupying camps.

A Hunter Mark.


Challenge Seals

A Challenge Seal.

These special seals can open up tears in the Hunting Fields' time and space, allowing Hunters to take on foes outside the realm of time, namely the mini-bosses.

Challenge seals can be obtained by raising the rank of the hunting squad and may be shared between squad mates. Each squad rank guarantees a set amount of Challenge Seals, which can be viewed via the table below:

Rank Seal Amount
Newbie Rank.png

Newbie
1
Elite Rank.png

Elite
1
Expert Rank.png

Expert
1
Master Rank.png

Master
2
Heroic Rank.png

Heroic
2


Runes

Runes can be equipped to heroes to provide them with a nice boost to their core attributes. By combining runes, their power can be boosted. Each rune is divided into Factions, and is exclusive to a specific hero within that faction, meaning that only that hero can be equipped with the rune.

Runes can be obtained via camps, boss fights, Hunter Marks. They can be shared between squad mates in the squad's loot bag.

Icon Name Description
Dawn Rune.jpg Dawn Rune A special rune infused with the will of the gods, which has the power to awaken a Hero's soul and unleash their potential. Exclusive to Lightbearers.
Mighty Rune.jpg Mighty Rune A special rune infused with the will of the gods, which has the power to awaken a Hero's soul and unleash their potential. Exclusive to Maulers.
Verdant Rune.jpg Verdant Rune A special rune infused with the will of the gods, which has the power to awaken a Hero's soul and unleash their potential. Exclusive to Wilders.
Wither Rune.jpg Wither Rune A special rune infused with the will of the gods, which has the power to awaken a Hero's soul and unleash their potential. Exclusive to Graveborns.
Fusion Rune.jpg Fusion Rune A special rune infused with the will of the gods, which has the power to awaken a Hero's soul and unleash their potential. Exclusive to Celestials, Hypogeans, and Dimensionals.

Gear

Up to 3 pieces of gear can be equipped to heroes to boost their core attributes. It is split into 4 tiers: rare, elite, legendary, and mythic.

Gear can be acquired via exchanging Hunters Marks, from camps, from defeating bosses, and can be shared between squad mates in the loot bag.

Attribute Terms Table

Abbreviation Description
ACC Accuracy: The higher your accuracy is the more chance you have to hit your target.
AS Attack Speed: Attack frequency of normal attacks is increased by 1% for every 1 point a character has.
ATK Attack: Attack determines how much damage your hero puts out.
CA
Crit Amplification: Critical strike damage multipliers are based on the point difference that exists between an attacker's Crit Amplification value and a defenders' Crit Resistance value.
If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike's damage multiplier by 0.5%. If the point difference exceeds 30 points, each point difference will alter the Critical Strike's damage multiplier by 2%. In total, the Critical Strike's damage multiplier can be increased or decreased by a value up to 75%.
CR
Crit Resistance: Critical strike damage multipliers are based on the point difference that exists between an attacker's Crit Amplification value and a defenders' Crit Resistance value.
If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike's damage multiplier by 0.5%. If the point difference exceeds 30 points, each point difference will alter the Critical Strike's damage multiplier by 2%. In total, the Critical Strike's damage multiplier can be increased or decreased by a value up to 75%.
CRIT Crit Rating: Critical strikes allow you to deal double damage.
DEF Defense: Defense reduces the amount of physical and magic damage your hero sustains.
DODGE Dodge: The higher your dodge is the more chanced you have to evade enemy attacks.
IS
Insight: When a defender's "Tenacity" value exceeds that of an attacker's "Insight" value, a higher chance of resisting the attacker's control ability is granted to the defender.
Defenders gain a 2% chance to resist an attacker's control ability for every 1 Tenacity point they have that exceeds the total value of the attacker's insight points.
HASTE Haste: Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation.
HP Health: Hit Points determine how much of a beating a hero can sustain.
HR Health Regeneration: Health Regeneration effect is increased by 1% for every 1 point a character has.
LL Life Leech: Life Leech determines how much life you recover when attacking an enemy.
RH Received Healing: Received Healing effect is increased by 1% for every 1 point a character has.
TY
Tenacity: When a defender's "Tenacity" value exceeds that of an attacker's "Insight" value, a higher chance of resisting the attacker's control ability is granted to the defender.
Defenders gain a 2% chance to resist an attacker's control ability for every 1 Tenacity point they have that exceeds the total value of the attacker's insight points.

List of Gear

Icon Name Tier Description Bonuses
Drake's Iris.jpg Drake's Iris Rare The sky turned its iris blue, then Adrax's shadow covered up the sky.
  • HP: 423.3k
  • DEF: 16.8k
  • ACC: 25
  • HASTE: 3
Drake's Horn.jpg Drake's Horn Rare The conniving hunter kissed his head and then cruelly cut off Adrax's horn.
  • ATK: 20.3K
  • DEF: 13.5K
  • CRIT: 3%
  • ACC: 25
Voiceless Deathknell.jpg Voiceless Deathknell Rare The great prophet had once foretold, on the day of the Deathknell restoration, they would meet once more.
  • HP: 393.8k
  • DEF: 15.9k
  • ACC: 15
  • CRIT: 6%
Matted Hair.jpg Matted Hair Rare It is said that when wind blows through it, you can hear a woman's sobbing.
  • ATK: 20.9k
  • DEF: 12.8k
  • CRIT: 4%
  • DODGE: 15
Obsolete Arrows.jpg Obsolete Arrows Rare Worthless antiques.
  • HP: 321.8k
  • DEF: 13.7k
  • ACC: 10
  • CRIT: 8%
Obsolete Bow.jpg Obsolete Bow Rare Show some respect! Don't use it to scratch yourself with!
  • HP: 259.2K
  • ATK: 23.7K
  • CRIT: 5%
  • DODGE: 15
Disciple's Crystal Ball.jpg Disciple's Crystal Ball Rare A good Master's weapon is also a dead Master's murder weapon.
  • HP: 368.6K
  • DEF: 13.8k
  • CRIT: 4%
  • DODGE: 10
Scattered Embers.jpg Scattered Embers Rare Enthusiasm and talent that has gone astray.
  • HP: 295.5K
  • ATK: 24.5K
  • DODGE: 12
  • CA: 3
  • CR: 3
Golem Core.jpg Golem Core Rare It can move, but that doesn't mean it has a soul.
  • ATK: 22.5K
  • DEF: 11.3K
  • DODGE: 20
  • IS: 3
  • TY: 3
Golem Shard.jpg Golem Shard Rare The magic within the shard is already depleted.
  • HP: 385.3K
  • DEF: 14.2k
  • CRIT: 4%
  • DODGE: 13
Gallant Banner.jpg Gallant Banner Rare A keepsake of the encampment that contains weak spiritual power. Adorning it can enhance Lightbearer hero abilities.
  • HP: 102.4K
  • DEF: 4000
  • ATK: 10.1K
  • CA: 20
  • CR: 20
  • IS: 10
  • TY: 10
Steelspine Totem.jpg Steelspine Totem Rare A keepsake of the encampment that contains weak spiritual power. Adorning it can enhance Mauler heroes' power.
  • HP: 102.4k
  • ATK: 10.1K
  • DEF: 4000
  • CA: 20
  • CR: 20
  • IS: 10
  • TY: 10
Achromic Bulb.jpg Achromic Bulb Rare A keepsake of the encampment that contains weak spiritual power. Adorning it can enhance Wilder heroes' power.
  • HP: 102.4k
  • ATK: 10.1K
  • DEF: 4000
  • CA: 20
  • CR: 20
  • IS: 10
  • TY: 10
Ceremonial Candle.jpg Ceremonial Candle Rare A keepsake of the encampment that contains weak spiritual power. Adorning it can enhance Graveborn heroes' power.
  • HP: 102.4k
  • ATK: 10.1K
  • DEF: 4000
  • CA: 20
  • CR: 20
  • IS: 10
  • TY: 10
Devout Deed.jpg Devout Deed Rare A keepsake of the encampment that contains weak spiritual power. Adorning it can enhance Dimensional, Celestial, and Hypogean heroes' power.
  • HP: 102.4k
  • ATK: 10.1K
  • DEF: 4000
  • CA: 20
  • CR: 20
  • IS: 10
  • TY: 10
Dragon's Iris.jpg Dragon's Iris Elite His pupils turned red with anger after witnessing what had happened to the dragon whelp.
  • HP: 951.1K
  • DEF: 37.9K
  • ACC: 30
  • HASTE: 3
  • RH: 5%
Flawless Drake's Horn.jpg Flawless Drake's Horn Elite Proof of the slaughter.
  • ATK: 45.7K
  • DEF: 30.4K
  • CRIT: 3%
  • HASTE: 5
  • RH: 5%
Flawless Deathknell.jpg Flawless Deathknell Elite Either the prophet lied or the prophecy never came to pass, as they never again met.
  • HP: 907.6K
  • DEF: 36.6K
  • CRIT: 8%
  • ACC: 20
  • LL: 3
Banshee's Hair.jpg Banshee's Hair Elite After leaving the hair on the prophet's tomb, the banshee vanished into the Deathknell.
  • ATK: 48.1K
  • DEF: 29.4K
  • CRIT: 6%
  • DODGE: 18
  • AS: 5%
Bone Arrows.jpg Bone Arrows Elite It still works! Stop prattling on!
  • HP: 758.7K
  • DEF: 32.3K
  • CRIT: 8%
  • ACC: 15
  • AS: 7%
Stringless Bow.jpg Stringless Bow Elite Made of a Skeleton Soldier's rib.
  • HP: 609.4K
  • ATK: 55.8K
  • CRIT: 5%
  • DODGE: 15
  • LL: 5
Cracked Crystal Ball.jpg Cracked Crystal Ball Elite This was a gift from a tutor to their pupil that will now never be received.
  • HP: 822.3K
  • DEF: 30.9K
  • CRIT: 5%
  • DODGE: 20
  • HASTE: 3
Residual Essence.jpg Residual Essence Elite How many tragedies are born of stubborn inflexibility?
  • HP: 659.1K
  • ATK: 54.6K
  • HASTE: 5
  • CA: 8
  • CR: 8
Quality Golem Core.jpg Quality Golem Core Elite It can move, but that doesn't mean it has a soul.
  • ATK: 51.2K
  • DEF: 25.8K
  • HR: 6%
  • IS: 8
  • TY: 8
Quality Golem Shard.jpg Quality Golem Shard Elite It's not necessarily a good thing that Golems don't feel pain.
  • HP: 877.1K
  • DEF: 32.2K
  • CRIT: 5%
  • DODGE: 30
Victory Banner.jpg Victory Banner Elite A keepsake of the encampment that contains moderate spiritual power. Adorning it can enhance Lightbearer heroes' power.
  • HP: 339.1K
  • ATK: 33.4K
  • DEF: 13.3K
  • CA: 20
  • CR: 20
  • IS: 22
  • TY: 22
Dauntless Totem.jpg Dauntless Totem Elite A keepsake of the encampment that contains moderate spiritual power. Adorning it can enhance Mauler heroes' power.
  • HP: 339.1K
  • ATK: 33.4K
  • DEF: 13.3K
  • CA: 20
  • CR: 20
  • IS: 22
  • TY: 22
Tranquil Bud.jpg Tranquil Bud Elite A keepsake of the encampment that contains moderate spiritual power. Adorning it can enhance Wilder heroes' power.
  • HP: 339.1K
  • ATK: 33.4K
  • DEF: 13.3K
  • CA: 20
  • CR: 20
  • IS: 22
  • TY: 22
Haunted Candle.jpg Haunted Candle Elite A keepsake of the encampment that contains moderate spiritual power. Adorning it can enhance Graveborn heroes' power.
  • HP: 339.1K
  • ATK: 33.4K
  • DEF: 13.3K
  • CA: 20
  • CR: 20
  • IS: 22
  • TY: 22
Questionable Deed.jpg Questionable Deed Elite A keepsake of the encampment that contains moderate spiritual power. Adorning it can enhance Celestial and Hypogean heroes' power.
  • HP: 339.1K
  • ATK: 33.4K
  • DEF: 13.3K
  • CA: 20
  • CR: 20
  • IS: 22
  • TY: 22
Firm Dragon Scale.jpg Firm Dragon Scale Legendary A firm, shimmering scale.
  • HP: 2201.7K
  • DEF: 87.6K
  • HASTE: 3
  • RH: 6%
  • CR: 20
Scalding Dragon Blood.jpg Scalding Dragon Blood Legendary This energy, repressed and bottled, vibrates and trembles.
  • HP: 2197.9K
  • DEF: 87.5K
  • HASTE: 2
  • RH: 8%
  • CR: 18
Fierce Dog's Collar.jpg Fierce Dog's Collar Legendary Each of Adrax's hunting hounds wore a collar, but he never put them on a leash.
  • ATK: 105K
  • DEF: 69.9K
  • CRIT: 3%
  • HASTE: 6
  • RH: 10%
Brimstone of Ill-intent.jpg Brimstone of Ill-intent Legendary Brimstone builds up in the dog's lungs, allowing them to breathe fire.
  • ATK: 104.9K
  • DEF: 69.7K
  • CRIT: 3%
  • HASTE: 4
  • RH: 12%
Interceptor Hammer.jpg Interceptor Hammer Legendary The strength of a weapon depends on the one wielding it.
  • HP: 2097.6K
  • DEF: 84.7K
  • CRIT: 6%
  • LL: 10
  • IS: 8
  • TY: 8
Giant's Spine.jpg Giant's Spine Legendary No matter how strong the enemy, the spine never bends.
  • HP: 2201K
  • DEF: 84.8K
  • HASTE: 7
  • CRIT: 8%
  • IS: 9
  • TY: 9
Broken Stone Lance.jpg Broken Stone Lance Legendary The strength of a weapon depends on the one wielding it
  • ATK: 111.1K
  • DEF: 67.8K
  • RH: 5%
  • AS: 12%
  • CA: 7
  • CR: 7
Stone Mask.jpg Stone Mask Legendary I renounce my humanity!
  • ATK: 111K
  • DEF: 67.7K
  • HASTE: 8
  • AS: 9%
  • CA: 7
  • CR: 7
Boneblade Scabbard.jpg Boneblade Scabbard Legendary A lone swordsman, unwilling to accept fate and be hunted down, launched a final assault on Adrax.
  • HP: 1759.2K
  • DEF: 74.8K
  • CRIT: 8%
  • AS: 8%
  • IS: 13
  • TY: 13
Bloodstained Fetish.jpg Bloodstained Fetish Legendary He failed, but his warrior's pride is eternal.
  • ATK: 129K
  • DEF: 59.9K
  • CRIT: 8%
  • AS: 12%
  • IS: 9
  • TY: 9
Artillery Shell.jpg Artillery Shell Legendary It's supposedly better than firing arrows. How do you take bombarding?
  • HP: 1408.2K
  • ATK: 129K
  • LL: 8
  • CA: 13
  • IS: 16
Heavy Artillery Telescope.jpg Heavy Artillery Telescope Legendary When you're not using it to aim, it doubles as a handy bludgeon.
  • HP: 1407K
  • ATK: 128.9K
  • LL: 10
  • CA: 10
  • TY: 16
Sorcery Gem.jpg Sorcery Gem Legendary When you lean in and listen closely, you can hear the mournful wails of souls.
  • HP: 1886K
  • DEF: 70.9K
  • CRIT: 6%
  • HASTE: 3
  • CA: 14
  • CR: 8
Sorcerer's Shroud.jpg Sorcerer's Shroud Legendary He tried to tame Adrax, but in the end, became his prey.
  • HP: 1514.7K
  • ATK: 125.6K
  • HASTE: 4
  • CA: 15
  • CR: 15
Stringless Lyre.jpg Stringless Lyre Legendary Beautiful and deadly.
  • HP: 1512.8K
  • ATK: 125.4K
  • CRIT: 6%
  • CA: 10
  • IS: 14
  • TY: 14
Banshee's Nail.jpg Banshee's Nail Legendary When the lyre strings snapped, the Banshee's nail also snapped.
  • HP: 1511.9K
  • ATK: 125.3K
  • HASTE: 4
  • CR: 10
  • IS: 19
  • TY: 19
Shrieking Beak.jpg Shrieking Beak Legendary Proof of Lord of the Skies.
  • ATK: 118.4K
  • DEF: 59.6K
  • HR: 9%
  • IS: 10
  • TY: 10
Whistling Pinion.jpg Whistling Pinion Legendary The feathers contain many holes that emit eerie whistles when the wind courses through them.
  • ATK: 118.3K
  • DEF: 59.5K
  • HR: 7%
  • IS: 15
  • TY: 15
Gallows Thorns.jpg Gallows Thorns Legendary Influenced by Adrax, even the trees joined in with this hunt.
  • HP: 2020.5K
  • DEF: 74.3K
  • CRIT: 5%
  • CA: 14
  • CR: 14
Mahogany Leaves.jpg Mahogany Leaves Legendary Those leaves, why have their veins turned red?
  • HP: 2018.7K
  • DEF: 74.2K
  • CRIT: 3%
  • CA: 16
  • CR: 16
Judgement Banner.jpg Judgement Banner Legendary A keepsake of the encampment that contains great spiritual power. Adorning it can enhance Lightbearer heroes' power.
  • HP: 896.3K
  • ATK: 88.2K
  • DEF: 35.3K
  • CA: 24
  • CR: 24
  • IS: 28
  • TY: 28
Berserk Totem.jpg Berserk Totem Legendary A keepsake of the encampment that contains great spiritual power. Adorning it can enhance Mauler heroes' power.
  • HP: 896.3K
  • ATK: 88.2K
  • DEF: 35.3K
  • CA: 24
  • CR: 24
  • IS: 28
  • TY: 28
Twilight Stamen.jpg Twilight Stamen Legendary A keepsake of the encampment that contains great spiritual power. Adorning it can enhance Wilder heroes' power.
  • HP: 896.3K
  • ATK: 88.2K
  • DEF: 35.3K
  • CA: 24
  • CR: 24
  • IS: 28
  • TY: 28
Eternal Candle.jpg Eternal Candle Legendary A keepsake of the encampment that contains great spiritual power. Adorning it can enhance Graveborn heroes' power.
  • HP: 896.3K
  • ATK: 88.2K
  • DEF: 35.3K
  • CA: 24
  • CR: 24
  • IS: 28
  • TY: 28
Blasphemous Deed.jpg Blasphemous Deed Legendary A keepsake of the encampment that contains great spiritual power. Adorning it can enhance Celestial and Hypogean heroes' power.
  • HP: 896.3K
  • ATK: 88.2K
  • DEF: 35.3K
  • CA: 24
  • CR: 24
  • IS: 28
  • TY: 28
4001.jpg TBA Mythic TBA TBA
4002.jpg TBA Mythic TBA TBA
4003.jpg TBA Mythic TBA TBA
Huge Dragon Heartstrings.jpg Huge Dragon Heartstrings Mythic After his fall, the Dragon's heartstrings continued to beat and pump.
  • CRIT: 3%
  • HASTE: 4
  • RH: 12%
  • ATK: 25%
  • DEF: 92.6%
Immortal Dragon Fang.jpg Immortal Dragon Fang Mythic Razor sharp though they are, these teeth cannot pierce Adrax's skin.
  • HASTE: 3
  • RH: 6%
  • CR: 20
  • HP: 34.29%
  • DEF: 92.8%
4006.jpg TBA Mythic TBA TBA
4007.jpg TBA Mythic TBA TBA
Colossus' Nucleus.jpg Colossus' Nucleus Mythic What can change the nature of a man?
  • RH: 5%
  • AS: 12%
  • CA: 7
  • CR: 7
  • ATK: 25%
  • DEF: 92.7%
4009.jpg TBA Mythic TBA TBA
Colossus' Hand.jpg Colossus' Hand Mythic On Adrax's body, the Colossus found an answer, "Distorted Responsibility."
  • CRIT: 8%
  • AS: 9%
  • CA: 7
  • CR: 7
  • ATK: 25%
  • DEF: 92.6%
Ruined Crown.jpg Ruined Crown Mythic During the Infernal Surge, this kingdom's subjects were hunted as prey
  • CRIT: 8%
  • AS: 8%
  • IS: 13
  • TY: 13
  • HP: 34.29%
  • DEF: 92.7%
Dull Despot's Ring.jpg Dull Despot's Ring Mythic Despite knowing full well we will fail, we continue on anyway. Such is human nature.
  • CRIT: 8%
  • AS: 12%
  • IS: 9
  • TY: 9
  • ATK: 25%
  • DEF: 92.7%
4013.jpg TBA Mythic TBA TBA
4014.jpg TBA Mythic TBA TBA
4015.jpg TBA Mythic TBA TBA
Bloodsoaked Tusk.jpg Bloodsoaked Tusk Mythic He drank blood to live, but the sight of blood made him nauseous.
  • CRIT: 6%
  • HASTE: 3
  • CA: 14
  • CR: 8
  • HP: 34.2%
  • DEF: 92.6%
4017.jpg TBA Mythic TBA TBA
4018.jpg TBA Mythic TBA TBA
Prying Eye.jpg Prying Eye Mythic I can foresee the fate of the world, yet I know not how to win her love.
  • HR: 9%
  • IS: 10
  • TY: 10
  • ATK: 25.1%
  • DEF: 92.9%
4020.jpg TBA Mythic TBA TBA
Ratbone Hairpin.jpg Ratbone Hairpin Mythic Advice: If your hair's a mess, don't put this on your head.
  • HASTE: 4
  • CR: 10
  • IS: 19
  • TY: 19
  • HP: 34.29%
  • ATK: 25%
4022.jpg Prophet's Tear Mythic TBA TBA
Invalid Prophecy.jpg Invalid Prophecy Mythic When the broken Deathknell rings, we shall meet once more.
  • CRIT: 5%
  • CA: 14
  • CR: 14
  • HP: 34.29%
  • DEF: 92.7%
Rotting Blossom.jpg Rotting Blossom Mythic Adrax's favorite flowers. It is only with them that he can be calmed.
  • CRIT: 3%
  • CA: 16
  • CR: 16
  • HP: 34.29%
  • DEF: 92.7%
4025.jpg TBA Mythic TBA TBA
Divine Banner.jpg Divine Banner Mythic A keepsake of the encampment that contains legendary spiritual power. Adorning it can enhance Lightbearer heroes' power.
  • CA: 30
  • CR: 30
  • IS: 35
  • TY: 35
  • HP: 16%
  • ATK: 23.4%
  • DEF: 43.4%
Bloodbath Totem.jpg Bloodbath Totem Mythic A keepsake of the encampment that contains legendary spiritual power. Adorning it can enhance Mauler heroes' power.
  • CA: 30
  • CR: 30
  • IS: 35
  • TY: 35
  • HP: 16%
  • ATK: 23.4%
  • DEF: 43.4%
Blooming Blossom.jpg Blooming Blossom Mythic A keepsake of the encampment that contains legendary spiritual power. Adorning it can enhance Wilder heroes' power.
  • CA: 30
  • CR: 30
  • IS: 35
  • TY: 35
  • HP: 16%
  • ATK: 23.4%
  • DEF: 43.4%
Blinding Candle.jpg Blinding Candle Mythic A keepsake of the encampment that contains legendary spiritual power. Adorning it can enhance Graveborn heroes' power.
  • CA: 30
  • CR: 30
  • IS: 35
  • TY: 35
  • HP: 16%
  • ATK: 23.4%
  • DEF: 43.4%
Illicit Deed.jpg Illicit Deed Mythic A keepsake of the encampment that contains legendary spiritual power. Adorning it can enhance Dimensional, Celestial, and Hypogean heroes' power.
  • CA: 30
  • CR: 30
  • IS: 35
  • TY: 35
  • HP: 16%
  • ATK: 23.4%
  • DEF: 43.4%
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