The Forgotten Frontier is a limited-time Voyage of Wonders stage available from October 22, 2021 until November 5, 2021. In order to collect the chests scattered throughout the stage, players must solve puzzles involving light beams and valves in order to cleanse the area of Spectral Wastes and advance forward.
There is 1 crystal chest and 14 gold chests to collect.
Historical records cite that the Lightbearer Empire paid a hefty price in order to keep the undead out of the Black Woods.
But there are no unbreakable walls - not on borders, nor in people's temples of faith.
In the cold winds of the forest, the seeds of death have quietly fallen to the ground, taking root and sprouting into an evil unmatched. The decaying soil is stained an acidic green, its noxiousness so vile that no mortal can pass over it. These Spectral Wastes block passage through to many places, and must be avoided at all costs.
All horrors leave scars on the land.
- Explore the world and acquire an assortment of loot and rewards while the event is underway.
- After each battle has been concluded, the health and energy levels for heroes and enemies will not be reset.
- If a battle timer runs out, the attacking side's heroes will be wiped out.
- Players may restart the adventure at any time. Resetting the adventure will return all heroes and enemies to their original state.
- The strength of enemies is based upon each player's own strength. Enemies' strength levels will not change once the event has begun.
- Rewards may only be collected once per event.
Total Enemy Camps: 16
Total Crystal Treasure Chests: 1
Total Gold Treasure Chests: 14
|Railroad Switch||Constructed by the dwarven craftsmen, this track can be used to move objects back and forth.|
|Thaumatic Orb||A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.|
|The Silent Hope||Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.|
|Red Energy Valve||This valve is able to control all red pads and rotate them towards their corresponding directions.|
|Yellow Energy Valve||This valve is able to control all yellow pads and rotate them towards their corresponding directions.|
|Blue Energy Valve||This valve is able to control all blue pads and rotate them towards their corresponding directions.|
|Scattering Beacon||Active Diving 'Scattering' Beacons shine Divine Light in all directions. Diving Beacons are able to cleanse a certain area of afflicted unholy land.|
|Stone Tablet||A damaged stone tablet that has historical records inscribed on it. Some of the writing has fallen off.
A once thriving village with a population of several thousand.
|Tattered Notes||Lies... they're all lies?
I still can't convince myself, I believed in the Divine Light so much, I admired its power so much... What am I supposed to say to those who still believe in me?
|Scribbled Handwriting||Since the light can't save us
Perhaps... We can try...
|Eerie Village||A strange silhouette can be seen in the dim light.|
|Red Lever||A lever.
The lever is currently pointing to the image of the moon.
Changes the state of all red pillars.
The following rewards can be obtained by collecting all of the crystal chests:
|Stargazer Scroll||10 scrolls|
The following rewards can be obtained by collecting all of the gold chests:
|Reward Choice Chest||5 chests|
|Poe Coins||2000 coins|
|Reset Scroll||2 Scrolls|
|Elemental Shard||100 shards|
|Elemental Core||50 cores|
|Primordial Emblem||20 Emblems|
|Amplifying Emblem||20 Emblems|
|Emblem Choice Chest||10 Chests|
[Start of level]
Lucius: The village ahead has been long corrupted by demonic forces. We must move with caution. Paying extra attention to where we step.
[Attempt to walk forward]
Belinda: What is it?
Lucius: It's worse than I thought. The stench of death has corrupted the whole region.
Belinda: Spectral Wastes?
Lucius: Yes. Mortals' bodies cannot safely traverse Spectral Wastes.
Belinda: Lucius, our investigation will take time. We must enter the village before night fall, there isn't much time left.
Lucius: Divine beacons must simultaneously use two types of energy to be illuminated. Different types of energy can only be transmitted through the colored line with which it corresponds.
Belinda: The energy hasn't been correctly activated. The valve must be adjusted. There's a problem here too, but it seems to be a different kind of problem.
Game Log: The only way to traverse Spectral Wastes is to illuminate Divine Beacons. Only the Divine Light's power can temporarily drive out evil.
[Illuminate first Scattering Beacon]
Lucius: It worked.
Belinda: Let's pass through as fast as we can.
[Read Tattered Note]
Lucius: There are temple records. It clearly states around a hundred clerics were sent as reinforcement. How could this have happened to the village?
Belinda: ..... It would seem that the reinforcements couldn't make it here during the time that the undead army were here.
Game Log: Some tattered Notes caught our attention. This seems to have come from a disciple who "used" to believe in the Divine Light...
[Read Scribbled Handwriting]
Lucius: Let's make haste. Time is of the essence.
Game Log: I'm more curious about Lucius' reaction than these peculiar notes.
He never told anyone about his past, but I knew his nightmares have scarred him.
[Continue cleansing areas]
Belinda: There's something afoot. The village is heavily corrupted by the undead scourge, how can there still be "residents"? Unless the residents are...
Lucius: (Lucius appears lost in deep thought, as if remembering something)
It has to be them.
[Inspect Eerie Village]
Lucius: (Lucius notices silhouettes in the evening sun)
A measure of great desperation. To survive... a steep price must be paid.
Belinda: So in the past you...
(The figures behind the window seemed to sense something, and begun murmuring to one another. The strange murmurs grew louder and closer from all directions)
Lucius: Look out!