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Silas is an unreleased hero of the Graveborn faction. He excels at healing his allies and boosting their attack ratings.

Silas' ultimate skill "Injected Fury" allows him to briefly boost his weakest ally's attack rating, causing them to become immune to damage for a few seconds.

Background

The infamous town of Rustport, a quagmire of perpetual villainy and crime. Its gutters reek, producing an almost visible miasma from its wet markets and unkempt residents. The ramshackle stalls and shops lining its narrow streets, however, still have much to offer if one knows where to look. All manner of contraband and substances sell in the undermarkets of Rustport, much of which can in fact be found nowhere else. The Ouroboros group, a metallurgical organization dealing mainly in the development and sale of forbidden crafts, base many of their operations in the eyesore of the coast. As fanatical weapon makers and alchemists, they are able to operate largely without restraint within the confines of Rustport, unhindered and unchallenged. The lawless sprawl of the desperate and the unscrupulous was just the spot they needed.

What set Silas apart from the rank and file of the Ouroboros was his fervent desire to learn more and more through his experiments. Unlike his fellow apprentices who were happy enough to stick to gunpowder and mundane poisons, he was more interested in biological augmentations. They fascinated him to such a degree that many said he was obsessed. He began working with different concoctions and elixirs that would increase strength and unlock ultimate physical potential. Silas went so far as to even experiment on himself as his obsession grew stronger by the day. Through a series of self-performed surgeries, he was able to augment his body with a device that would allow him to control the dosages of chemical compounds released into his body with relative ease and precision.

Such drastic measures and regular usage of these concoctions was not without adverse effects. Frequently using such a powerful substance takes a permanent toll on the user’s mind. It wasn’t long until Silas and the subjects of his experiments were all affected in some manner by the substance. What little of Silas’ ethical compunctions that remained were dwindling fast. He continued to use the substance with unbridled desire. It was then that a deadlier side effect became more pronounced. The substance was costing more than just his mind. It also ate away at his internal tissues. He was on a slow but sure path to the grave.

Silas cared not for the devastating effects this potent substance had on his body, for he had already formulated a plan for his salvation. On the brink of death, Silas ventured to the ruined kingdom of Bantus, the realm of the dead. He sought out the necromancers who resided within the twisted woods of Bantus and came to an agreement. Trading his knowledge of metallurgy for life, the necromancers granted him the solution to immortality. Silas was made Graveborn.

Silas awoke seeing an elevated truth. The living were constricted and subdued by their own mortal vessels. He knew that now as a Graveborn, the potential for his augmentations would be boundless. He would become something else, stronger and wiser than he ever could have been as a mere man. Finally, flesh and artifice could truly become one.

“Mortality is a symptom of a weak imagination.”

Skills

Unlock Level (Hero) Name Icon Description
1 Injected Fury Silas jumps beside his weakest ally and injects them with a powerful substance which increases their Attack Rating by 120% and causes them to become immune to all damage for 8 seconds. Once this ability has ended, the affected ally will be dealt 30% of the total amount of damage that was negated while they were in an immune state, but will not die as a result of it.
11 Elixir of Energy Silas is able to immediately heal his weakest ally for 30% of their max health. Once healed, the ally is able to recover 40% of Silas’ Attack Rating value as health per second over a duration of 5 seconds.
21 Elixir of Energy Duration of healing over time effect is increased to 7 seconds.
41 Lethal Dose Silas sprays a powerful gas onto the battlefield that remains there for 15 seconds. Any allies standing within the gas cloud will recover health equal to 25% of Silas’ Attack Rating value per second. If any enemies are standing within the gas cloud, they will suffer 40% damage per second.
61 Healing Haze Silas creates a gas cloud that is capable of moving slowly around the battlefield. Any allies within the cloud’s radius will recover 40% of the health that they’ve already lost per second. The cloud will disappear once a total healing value equal to 150% of Silas’ Attack Rating has been reached.
81 Injected Fury Duration is extended up to 11 seconds.
101 Elixir of Energy Duration of healing over time effect is increased to 9 seconds.
121 Lethal Dose Reduces the health recovery rate of enemies within the gas cloud by 45%.
141 Healing Haze The total amount of health that may be recovered is equal to 170% of Silas’ Attack Rating.
161 Injected Fury Duration is extended up to 14 seconds.
181 Elixir of Energy Duration of healing over time effect is increased to 11 seconds.
201 Lethal Dose 60% damage per second to enemies.
221 Healing Haze The total amount of health that may be recovered is equal to 200% of Silas’ Attack Rating.

Signature Item

Item:


Skill: Adrenaline Shot

Each time an ally loses 1% of their max health, their health recovery rate increases by 2% which may be increased up until it reaches 60% Enemy health recovery rates can be decreased by a maximum of 60%.

  • [+10 Unlocks] Enemy health recovery rates can be decreased by a maximum of 60%.
  • [+20 Unlocks] Enemy health recovery rates can be decreased by a maximum of 80%.
  • [+30 Unlocks] Allied heroes that have more than 70% of their max health receive an Attack Rating increase of 90%.

Furniture Set Bonuses

Voice Lines

Official Art

Icons

In-Game Designs

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