Belinda's Signature Item screen.

Once heroes reach the Mythic tier, there will be a new option unlocked on their gear screen on the bottom left. This slot is for Signature Items, which give heroes bonus % stats and a unique ability. The stats and unique ability are upgraded through enhancement.


Contents

Enhancement

Primordial Emblem

Signature Items are enhanced by using various emblems. Every level-up increases % stat boosts by a fixed amount, and every 10 level-ups increases the strength of the item's ability.


There are 3 types of emblems; the Primordial Emblem, Amplifying Emblem, and Faction Emblems:

Amplifying Emblem

A Wilder Faction Emblem


  • Primordial Emblems are obtained from King's Tower floors, gift sets, events, and AFK Rewards starting Chapter 17. 20 Primordial Emblems are required to unlock each Signature Item, and they are used to upgrade items from level 1-10.


  • Amplifying Emblems are obtained from the above and AFK Rewards starting Chapter 18, and they are used to upgrade items from level 11-20.


  • Faction Emblems are specific to each hero faction, and are obtained from Emblem Choice Chests in gift sets and AFK Rewards starting Chapter 19. They are used to upgrade items from level 21-30 (or 40 for Hypogean and Celestial heroes).


List of Signature Items

Below is a list of Signature Items in the game. Signature Items are separated into Factions: Lightbearers, Maulers , Wilders, Graveborns, Celestials, and Hypogeans.


Lightbearer.png Lightbearers

Estrilda - Banner of Rayne

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When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 5%.
+10: When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 10%.
+20: When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 15%.
+30: When any allied hero is on the frontline and still alive, all damage received by their backline allies is reduced by 15%.


Belinda - Staff of Light

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All allies that are receiving the effects of the ability “Blessing” will have a 40% chance to activate the “Divine Retribution” ability. This ability can be activated up to 3 times every 5 seconds. Damage dealt by this ability is equal to 40% of the ability’s original damage when used by allies.
+10: Raises potency of “Divine Retribution’s” damage when used by allies up to 60%.
+20: Raises potency of “Divine Retribution’s” damage when used by allies up to 80%.
+30: Restores 40 energy each time ability is used.


Raine - Dueling Blasters

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Raine locks onto the ally with the highest ATK points, allowing them to recover 30% of the health or energy that Raine recovers, for as long as Raine is alive.
+10: Ally recovers 40% of health or energy.
+20: Ally recovers 50% of health or energy.
+30: Ally recovers 60% of health or energy.


Lucius - The Winged Protector

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Enemy heroes have their energy recovery effects reduced by 30% for 4 seconds when they are struck by the ability "Divine Strike" or if a normal attack becomes a critical strike.
+10: Enemy heroes have their energy recovery reduced by 60% for 4 seconds.
+20: Enemy heroes have their energy recovery reduced by 90% for 4 seconds.
+30: Removes the majority of the enemy's buffs when used.


Thane - The Lotus Blade

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Thane’s damage is increased by 20% if he does not receive damage for 3 seconds.
+10: Damage increased to 30% when requirements are met.
+20: Damage increased to 40% when requirements are met.
+30: If Thane’s target enemy does not inflict damage upon Thane for 3 seconds, then Thane’s damage will be increased.


Fawkes - The Soul Prison

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When the ability "Purification" successfully removes any de-buffs that are preventing Fawkes' allies from using their ultimate abilities, the affected allies will become impervious to any control abilities and will have their defense ratings increased by 8% for a period of time.
+10: Defense rating is increased up to 16%.
+20: Defense rating is increased up to 24%.
+30: Defense rating is increased up to 40%.


Hendrik - The Bastion

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At the beginning of battles Hendrik’s max health is increased by 300% of his attack rating. The max health increase will not affect the proportion of health that Hendrik already possesses.
+10: At the beginning of battles Hendrik’s max health is increased by 600% of his attack rating. The max health increase will not affect the proportion of health that Hendrik already possesses.
+20: All of Hendrik’s attacks now do additional damage that is equal to 2% of his max health.
+30: At the beginning of battles Hendrik’s max health is increased by 1000% of his attack rating. The max health increase will not affect the proportion of health that Hendrik already possesses.


Rowan - The Gold Chime

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After entering the battle Rowan will set up a stall that now includes an energy potion. When an ally’s energy is above 600 points they will drink a potion, replenishing 60 energy points. The energy potion will be replenished each time the stall is set up.
+10: Energy restored increased to 120 points.
+20: Energy restored increased to 200 points.
+30: Energy restored increased to 400 points.


Rosaline - Broom Of Life

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Rosaline raises the attack and defense ratings of the ally she is currently following for 8% ‘of her own ratings’ values.
+10: Attack and defense ratings are raised by 16% of Rosaline’s own rating values.
+20: Attack and defense ratings are raised by 30% of Rosaline’s own rating values.
+30: Raises ally’s crit rating and dodge for 25% of Rosaline’s own rating values.


Gwyneth - Shooting Star

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Attack Rating is raised to 10% when in close proximity to allied heroes.
+10: Attack Rating is raised to 20%.
+20: Ability effects are raised by 50% when in close proximity to allied heroes.
+30: Attack Rating is raised to 30%


Rigby - Oak Barrel

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Rigby’s 'Fire Breath’ ability will trigger an additional explosion on enemies currently set alight by the ability 'Barrel Bomb’, resulting in 180% damage being dealt to them.

+10 Damage increased by up to 210%.

+20 Damage increased by up to 250%.

+30 Explosions cause enemies to be knocked down and stunned for 3 seconds.


Cecilia - Sacred Book of Cleansing

Weapon 66.png

All allied heroes including Cecilia recover 200 energy points and a total equivalent of 200% worth of Cecilia’s attack rating as health over 5 seconds whenever the ability 'Judgement Day’ kills an enemy in less than 5 seconds.

+10 Allied heroes including Cecilia recover 200 energy points and a total equivalent of 250% worth of Cecilia’s attack rating as health.

+20 Allied heroes including Cecilia recover 200 energy points and a total equivalent of 300% worth of Cecilia’s attack rating as health.

+30 Cecilia’s Health Recovery Rate is increased by an additional 50%.


Oscar - Exquisite Table Knife

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If an enemy appears on the allied side of the battlefield, Oscar instantaneously appears beside them and proceeds to kick them back into their own half of the battlefield, resulting in 200% damage being dealt to the enemy.

+10 Ability converts 100% of damage taken by the enemy into health.

+20 Damage increased by up to 300%.

+30 Ability possesses a stun effect which lasts for 5 seconds.


Mauler.png Maulers

Brutus - Rends-the-Weak

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Restores 10% of Brutus' max health after the ability "Last Gasp" is used.
+10: 16% of max HP is restored after resurrection.
+20: 24% of max HP is restored after resurrection.
+30: Last Gasp is extended for 1 second.


Khasos - Chief Choppers

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Increases the chance of Khasos catching his battle axe when using his "Throwing Axe" ability by 75%. After catching the axe Khasos will then immediately use his "Throwing Axe" ability again, however the chance to catch the axe again will then be reduced by 25% up until Khasos is no longer able to catch it and the ability is reset.
+10: Chance to catch axe is increased to 80%.
+20: 30% of arrow (may be a typo, most likely axe) damage is converted into health.
+30: Chance to catch axe is increased to 100%.


Vurk - Shadow Stinger

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Vurk’s “Mania” ability now fires 3 crossbow bolts per attack, however the additional bolts will deal 60% damage.
+10: Additional crossbow bolt damage increased to 70% damage.
+20: Additional crossbow bolt damage increased to 80% damage.
+30: The “Mania” ability now fires 5 crossbow bolts per attack.


Numisu - Mask of Visions

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At the beginning of the battle, Numisu sets down an offensive totem at the center of the battlefield.
+10: At the beginning of the battle, Numisu sets down a rejuvenating totem behind his own team's backline.
+20: The health of Numisu's totems is increased by 40%.
+30: The health of Numisu's totems is increased by 100%.


Warek - Coward Crusher

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When Warek’s “Carnal Rage” ability cannot be stacked any further, he will recover 3% health per second over 15 seconds.
+10: Ability restores 4% of max health per second.
+20: Ability restores 5% of max health per second.
+30: Stacks Warek’s “Carnal Rage” buff effects once every 2 seconds. Once the effects can no longer be stacked, his attack rating will be increased by an additional 0.7% per second.


Skreg - Long Fang

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A cavalry spear crafted from the jaw of a demon lord. Inflicts wicked wounds.
+10: Energy that is recovered when injured is increased by 25%
+20: Energy that is recovered when injured is increased by 50%
+30: Only requires 300 energy to activate ultimate ability for the first time.


Safiya - Supremacy

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1% of Safiya's total damage output is converted into her attack rating. The attack rating can be increased up to a total of 140%.
+10: 2% of Safiya's total damage output is converted into her attack rating.
+20: 3% of Safiya's total damage output is converted into her attack rating.
+30: Saifya will use "Scattered Bolt" instead of normal attacks once the attack rating increase has reached its maximum percentage.


Satrana - Blazing Ember

Weapon 54.png

Every time an enemy is struck for a total of 4 times by Satrana, an explosion will occur that deals 100% damage to the enemy. Ability may only target the same enemy once every 3 seconds.
+10: Damage increased by up to 150%.
+20: 50% of arrow damage is converted into health.
+30: Damage increased by up to 200%.


Antandra - Dances-In-Blood

Weapon 47.png

When Antandra’s health falls below 30% she activates this ability, allowing herself to recover 10% of her max health per second over 30% seconds. This ability may only be used once per battle.
+10: Ability restores 15% of max health per second.
+20: Ability restores 20% of max health per second.
+30: Ability can be used twice per battle with on interval of 8 seconds between uses.


Tidus - Hatred's Bite

Weapon 70.png

Reduces all damage that Tidus receives by 40% for the first 6 seconds after “Savagery” is used.

+10: Reduces 60% of all damage received.

+20: Reduces 70% of all damage received.

+30: Tidus is impervious to all enemy control abilities for the first 6 seconds after “Savagery” is used


Skriath - Wisdom Keeper

Weapon 83.png

Each time Skriath deals a Critical Strike to an enemy target, large rocks fall down on them, dealing 50% AoE damage to them and any nearby enemies. This ability is unable to deal critical damage itself and can only target the same enemy once every 3 seconds.

+10 Unlocks: Damage increased by up to 70%.
+20 Unlocks: Damage increased by up to 90%.
+30 Unlocks: During a “Sandstorm”, all enemies are dealt 2% of their current health value per second as damage, ignoring all enemy Defense Ratings.


Anoki - Blood Guards Warhorn

Weapon 87.png

This ability raises Anoki’s Attack Rating by 4% for every non-summoned ally that is standing near him and raises his Defense Rating by 10% for every enemy standing near him.

+10 This ability raises Anoki’s Attack Rating by 8% for every non-summoned ally that is standing near him and raises his Defense Rating by 15% for every enemy standing near him.
+20 Excluding summoned entities, when there are more than a total of 3 characters on the battlefield (includes enemies and allies), Anoki recovers 5% of his max health per second and becomes immune to control abilities.
+30 This ability raises Anoki’s Attack Rating by 12% for every non-summoned ally that is standing near him and raises his Defense Rating by 20% for every enemy standing near him.


Drez - Ivory Piercer

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After using his Ultimate ability, Drez receives a shield which is able to mitigate damage worth 400% of his Attack Rating value for a duration of 5 seconds. This ability can be activated 2 times per battle.

+10 Value of shield is increased to 600% of Attack Rating value.
+20 Ability can be used up to 4 times per battle.
+30 Value of shield is increased to 800% of Attack Rating value.


Wilder.png Wilders

Nemora - The Blossom Spear

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Normal attacks heal Nemora's weakest ally for 60% of her own attack rating.
+10: Healing effect is raised by 75% if a critical strike occurs when using a normal attack.
+20: Health recovery increased by up to 90% of Attack Rating.
+30: Health recovery increased by up to 120% of Attack Rating.


Kaz - The Night's Kiss

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Every time Kaz takes damage, Dodge +13 pts. Can be stacked up to 12 times. When Kaz successfully doges an attack, stacks of accumulated dodges – 3.
+10: Dodge + 13 pts per time
+20: Dodge + 16 pts per time
+30: When Kaz successfully dodges an attack, stacks of accumulated dodges – 2.


Lyca - Starfall

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Increases all allies' accuracy by 40 while Lyca is alive.
+10: Increases all allies' accuracy by 70 while Lyca is alive.
+20: Raises the damage dealt to the enemy target by 0.2% for every accuracy point that is higher than the enemy's max dodge points and can be raised up to a maximum of 20% damage. (Ability affects all allies excluding mages).
+30: Increases al allies' accuracy by 100 while Lyca is alive.


Ulmus - Totem Scoring

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Ulmus’ own health recovery effects are increased by 10%.
+10: Ulmus’ own health recovery effects are increased by 20%
+20: After using the ability “Deep Roots” Ulmus’ health recovery effect is increased by an additional 10%.
+30: After using the ability “Deep Roots” Ulmus’ health recovery effect is increased by an additional 20%.


Tasi - The Dream Halo

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Reduces the attack rating of nearby enemies by 10% after Tasi uses her "Teleportation" ability.
+10: The scope of the reduced attack rating effect is increased up to 15%
+20: The scope of the reduced attack rating effect is increased up to 20%
+30: The scope of the reduced attack rating effect is increased up to 30%


Seirus - Tidemaker

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At the beginning of battles Seirus will cause his own max health to increase by 40%, however his current health after the increase will not be at maximum unless restored.
+10: At the beginning of battles Seirus will recover 2% of his max health per second over 40 seconds.
+20: The value of Seirus’ max health increase is raised to 70%.
+30: The value of Seirus’ max health increase is raised to 100%.


Eironn - Elemental Blades

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The ability "Elemental Surge" has a chance to cause enemies to become frozen for 2 seconds. The chance of an enemy being frozen are raised if the enemy is already suffering from attack speed reductions, and enemies which are frozen will no longer be knocked back by the ability.
+10: Damage for the ability "Elemental Surge" is increased against frozen enemies.
+20: Damage for the ability "Elemental Surge" is increased against frozen enemies.
+30: Time enemies are frozen is increased to 4 seconds.


Gorvo - Gate Crasher

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Increases the efficacy of all shields by 15%.
+10: Increases the efficacy of all shields by 25%.
+20: If the shield created by the ability “Shell Shock” is not broken within a certain period of time, the remaining shield value will be converted into energy. Ability restores up to 200 energy points.
+30: Increases the efficacy of all shields by 40%.


Lorsan - Wind Keeper

Weapon 1004.png

When an enemy linked by the ‘Gale Force’ ability dies, Lorsan will receive a permanent 20 Haste increase until the end of the battle.

+10 When an enemy linked by the ‘Gale Force’ ability dies, Lorsan will receive a permanent 40 Haste increase until the end of the battle.

+20 When an enemy linked by the ‘Gale Force’ ability dies, Lorsan will be immune to all damage for 5 seconds.

+30 When an enemy linked by the 'Gale Force’ ability dies, Lorsan will receive a permanent 60 Haste increase until the end of the battle.


Solise - Floral Cloak of Hope

Weapon 80.png

Floral Specter will attack 2 enemies simultaneously.

+10 The Floral Specter gains an additional 20% health.

+20 The Floral Specter gains an additional 50% health.

+30 The Floral Specter will attack 3 enemies simultaneously.


Saurus - Hope's Edge

Weapon 74.png

When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 40% worth of his own Attack Rating as health every second.

+10 When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 70% worth of his own Attack Rating as health every second.

+20 When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 100% worth of his own Attack Rating as health every second.

+30 When the ability “Tenacity” can no longer be stacked any further, Saurus’ allies will recover 150% worth of his Attack Rating as health every time the abilities “War Strike” or “Burst Strikes” are used without being interrupted.


Graveborn.png Graveborns

Grezhul - The Slayer Blades

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Summons 1 skeletal warrior every 9 seconds behind the enemy closest to the edge of the battlefield while Grezhul is alive.
+10: Grezhul recovers 10% of his max health when the skeletal warrior dies.
+20: 20% of max HP is restored after resurrection
+30: Skeletal warrior is summoned once every 7.5 seconds.


Shemira - The Spirit Orb

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The "Tortured Souls" ability deals 12% damage when there is 1 enemy on the battlefield, 6% when there are 2 enemies on the battlefield and 3% when there are 3 enemies on the battlefield.
+10: The "Tortured Souls" ability deals 24% damage when there is 1 enemy on the battlefield, 12% when there are 2 enemies on the battlefield and 6% when there are 3 enemies on the battlefield.
+20: The "Tortured Souls" ability deals 36% damage when there is 1 enemy on the battlefield, 18% when there are 2 enemies on the battlefield and 9% when there are 3 enemies on the battlefield.
+30: The "Tortured Souls" ability deals 48% damage when there is 1 enemy on the battlefield, 24% when there are 2 enemies on the battlefield and 12% when there are 3 enemies on the battlefield.


Isabella - Tome of the Dead

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Each time the ability “Void Barrage” has been successfully cast 3 times it will release 2 bolts of lightning that will each target different enemies.
+10: Casting speed is increased by 20%.
+20: Casting speed is increased by 30%
+30: Each time the ability “Void Barrage” has been successfully cast 3 times it will release 3 bolts of lightning that will each target different enemies.


Ferael - Haunter's Hand

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Normal attacks will cause an evil spirit to haunt the enemy target if a critical strike occurs.
+10: Attack ratings for all enemies are reduced by 1.5% and health recovery rates are reduced by 10% for every spirit that is haunting an enemy on the battlefield. This ability may be stacked up to 5 times.
+20: Attack ratings for all enemies are reduced by 3% and health recovery rates are reduced by 10% for every spirit that is haunting an enemy on the battlefield. This ability may be stacked up to 5 times.
+30: Attack ratings for all enemies are reduced by 3% and health recovery rates are reduced by 10% for every spirit that is haunting an enemy on the battlefield. This ability may be stacked up to 8 times.


Thoran - The Vengeful Crown

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Thoran cannot be killed during the initial focusing phase of his “Retaliation” ability.
+10: Thoran’s max health is increased by 15% while in battle.
+20: Thoran’s max health is increased by 30% while in battle.
+30: Thoran cannot be killed in battle for the first two times that he enters the focusing phase of his “Retaliation” ability.


Nara - Bloodshed

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When Nara discovers an enemy injured enough to be slain by her ultimate ability, she will attempt to use “Impale” to bring them closer to her before using her ultimate ability to finish them off.
+10: The ability “Butchery” will possess an additional 12% life leech effect that is based on the ability’s damage output.
+20: The ability “Butchery” will possess an additional 24% life leech effect that is based on the ability’s damage output.
+30: When Nara’s health drops below 50%, her “Butchery” ability will no longer require her enemies’ health to be below a certain percentage in order for it to deal high amounts of damage.


Baden - Spear of Decay

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Each time a total of 4 phantom Badens disappear from the battlefield, Baden will initiate the effects of his "Phantom Strike" ability.
+10: All of Baden's phantoms have their health increased by 15%
+20: All of Baden's phantoms have their health increased by 30%
+30: Each time a total of 3 phantom Badens disappear from the battlefield, Baden will initiate the effects of his "Phantom Strike" ability.


Kelthur - The Harvester

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When any non-summoned allies which are within 20 levels of Kelthur’s own level are defeated, Kelthur’s attack rating will be increased by 20.
+10: Increases Attack Rating by 28%.
+20: Increases Attack Rating by 36%.
+30: If 3 allied heroes have already died, Kelthur will increase his life leech attributes by 50 points for 10 seconds.


Izold - Doomstriker Syringe

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When Izold uses “Toxic Transfusion” he will also receive the effects of his “Hypodermic Healing” ability.

+10The damage Izold receives is reduced by 30% for 15 seconds when any enemies are slain while Izold is using his “Toxic Transfusion” ability.

+20 The damage Izold receives is reduced by 50% for 15 seconds when any enemies are slain while Izold is using his “Toxic Transfusion” ability.

+30 Izold cannot be controlled while using his “Toxic Transfusion” ability.


Oden - Void Gazer

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Each time an enemy uses their ultimate ability against Oden, Oden will retaliate against them with his "Void Lightning" ability. Damage dealt is equal to 60% of the original " Void Lightning: ability's damage output.

+10 Damage dealt is equal to 90% of the original " Void Lightning: ability's damage output.

+20 Oden retaliates with "Void Lightning" even if he is slain by the enemy's ultimate ability.

+30 Damage dealt is equal to 120% of the original " Void Lightning: ability's damage output.


Torne - Wanderer's Plight

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Every time Torne forms a bone whip, his Attack Rating is increased by 10% and his Defense Rating is increased by 20% up until the battle ends. This ability can be stacked 6 times.

+10 Every time Torne forms a bone whip, his Attack Rating is increased by 15% and his Defense Rating is increased by 30% up until the battle ends. This ability can be stacked 6 times.

+20 Every time Torne forms a bone whip, his Attack Rating is increased by 20% and his Defense Rating is increased by 40% up until the battle ends. This ability can be stacked 6 times.

+30 After forming his bone whip a total of 3 times, Torne gains 35 Life Leech points and is immune to control abilities until the end of battle.


Daimon - Stitchy

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After using the ability “Blood Shield”, while the shield is still in use, Daimon temporarily gains 20% of the enemy target’s Attack Rating and 30% of their Defense Rating. This ability cannot be stacked.

+10 Daimon permanently acquires the target’s Attack and Defense ratings if the enemy target dies while Daimon’s “Blood Shield” is being used.

+20 After using the ability “Blood Shield”, while the shield is still in use, Daimon temporarily gains 40% of the enemy target’s Attack Rating and 60% of their Defense Rating. This ability cannot be stacked.

+30 Duration of “Blood Shield” lasts for 7 seconds.


Theowyn - Crown of Thorns

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This ability is activated every 15 seconds of battle. The 1 enemies which have dealt the highest amount of damage to Theowyn within the last 15 seconds shall be afflicted by the effects of Theowyn’s “Spectral Curse” ability.

+10 The Attack Ratings of cursed targets are decreased by 20% for 8 seconds.

+20 Number of enemies targeted by this ability is increased to 2.

+30 Number of enemies targeted by this ability is increased to 3.


Celestial.png Celestials

Athalia - The Sin Purgers

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Defense rating is increased by 4% of the value of Athalia’s attack rating.
+10: Defense rating is increased by 6% of the value of Athalia’s attack rating.
+20: Defense rating is increased by 8% of the value of Athalia’s attack rating.
+30: Enemies that attack Athalia will begin to bleed out for 2 seconds (ability cannot be stacked). Enemies will lose health equal to 70% of their attack rating per second and their health recovery rate will be decreased by 70%.


Elijah & Lailah - Bonding Feathers

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When Lailah and Elijah are in close proximity to one another, their attack rating will be increased by 5%. When they are far apart from one another, their defense rating will be increased by 15%.
+10: When Lailah and Elijah are in close proximity to one another, their attack rating will be increased by 10%. When they are far apart from one another, their defense rating will be increased by 25%.
+20: When Elijah’s normal attack deals a critical strike to an enemy, the affected enemy’s damage towards Lailah will be reduced by 40% for 6 seconds.
+30: When Lailah’s normal attack deals a critical strike to an enemy, any damage dealt to the affected enemy by Elijah will be increased by 100% for 6 seconds.


Orthros - The Heavenly Vision

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Reduces the Haste of enemies that get too close to Orthros by 30 points.

+10 Reduces the Haste of enemies that get too close to Orthros by 45 points.

+20 Reduces the Haste of enemies that get too close to Orthros by 60 points.

+30 Enemies that remain too close to Orthros for more than 6 seconds will become frozen in time for 3 seconds


Talene - Heart of the Phoenix

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Talene’s Attack Rating is increased by 10% and her Defense Rating is increased by 20% every time she is reborn using her ‘Phoenix Rising’ ability.

+10 Talene’s Attack Rating is increased by 20% and her Defense Rating is increased by 40% every time she is reborn using her ‘Phoenix Rising’ ability.

+20 Talene immediately recovers 120 energy points each time she is reborn.

+30 Talene immediately recovers 400 energy points each time she is reborn.


Wu Kong - The Golden Rod

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Wu Kong gains a 2-layer protective barrier at the start of battles. If Wu Kong is dealt damage that exceeds 10% of his max health he will lose 1 layer and mitigate the damage received.

+10 Gains a 4-layer protective barrier at the start of battles.

+20 Wu Kong’s clones now possess a 1-layer protective barrier.

+30 Regains 3 protective barriers each time his ultimate ability is used.


Flora - The Serene Branch

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Reduces an enemy’s Haste by 20 points for 4 seconds when the ability ‘Swoop’ deals Critical Damage to an enemy.

+10 Reduces an enemy’s Haste by 35 points for 4 seconds when the ability Swoop deals Critical Damage to an enemy.

+20 When Flora’s health is above 90%, the cooldown time of her ability “Swoop” is reduced by 250%.

+30 Reduces an enemy’s Haste by 50 points for 5 seconds when the ability Swoop deals Critical Damage to an enemy.


Hypogean.png Hypogeans

Ezizh - Armor of Ruin

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Enemies with less than 30% health will be stunned for a short period of time.
+10: Ezizh’s fire lasts for 1 seconds and raises the damage by 15%.
+20: Ezizh’s fire lasts for 1 seconds and raises the damage by 20%.
+30: Increases the duration the ground burns for by 100%. However only one location can be burned at a time.


Mehira - Lash of Submission

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When any non-summoned allies lose health, 10% of the health lost will be given to Mehira.
+10: When other teammates lose health, 15% of the health lost will be given to Mehira.
+20: When other teammates lose health, 20% of the health lost will be given to Mehira.
+30: If at full health, any excess healing abilities or effects that Mehira receives will be converted into energy.


Zolrath - Hourglass of Time

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Damage dealt to enemies with a lower health percentage than Zolrath is increased by 10%.
+10: Damage dealt to enemies with a lower health percentage than Zolrath is increased by 25%.
+20: Damage dealt to enemies with a lower health percentage than Zolrath is increased by 40%.
+30: Damage ignores defense rating and damage immunity effect of enemies that have less than 40% of their max health.


Khazard - The Frigid Aura

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Increases the duration of most negative debuff effects which are currently affecting all enemies on the battlefield by 30% seconds.

+10 Normal attacks that deal critical damage now have a freezing effect that lasts for 1 seconds.

+20 Normal attacks that deal critical damage now have a freezing effect that lasts for 3 seconds.

+30 Increases the duration of most negative debuff effects which are currently affecting all enemies on the battlefield by 60% seconds.


Mezoth - Blood and Gore

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Hero gains 200 energy points at the start of battles.

+10 25% of damage received is taken by the enemy imprisoned within Mezoth's abdomen

+20 Hero gains 500 energy points at the start of battles.

+30 50% of damage received is taken by the enemy imprisoned within Mezoth’s abdomen.


Dimensional.png Dimensionals

Arthur - Pendragon

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Arthur rallies his team, raising the attack frequency of normal attacks for all allies standing behind Arthur by 50%.

+10 Arthur rallies his team, raising the Crit Rating for all allies standing behind Arthur by 20%.

+20 Arthur is impervious to any enemy control abilities when there are two or more rallied allies on the battlefield.

+30 Arthur recovers 5% of his max health every second when there are two or more rallied allies on the battlefield.


Nakoruru - Chichi-ushi

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Stuns enemies for 1.5 seconds and sends them hurtling into the air whenever a Normal Attack deals a Critical Damage.

+10 Unlocks Frequency of Normal Attacks is raised by 20% in battle.

+20 Frequency of Normal Attacks is raised by 40% in battle.

+30 Stun effect lasts for 3 seconds.


Ukyo - Nameless Self-made Sword

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This ability can be used once per battle. After using his ultimate ability, Ukyo will be immune to all control abilities for 8 seconds, his Attack Rating will be increased by 20% and his Life Leech attribute will be increased by 10 points.

+10 Ukyo's Attack Rating is increased by 30% and his Life Leech attribute is increased by 25 points.

+20 Ukyo's Attack Rating is increased by 40% and his Life Leech attribute is increased by 40 points.

+30 Ukyo can use this ability up to 3 times per battle.


Ezio - Hidden Blade

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Each time Ezio defeats an enemy, all enemies marked with ‘Execution Threshold’ markers have their thresholds raised by 50% for the following 10 seconds. This ability cannot be stacked.

+10 Each time Ezio defeats an enemy he receives 35% less damage from enemies for 10 seconds. This ability cannot be stacked.

+20 Each time Ezio defeats an enemy he receives 55% less damage from enemies for 10 seconds. This ability cannot be stacked.

+30 Each time Ezio defeats an enemy his “Smoke Bomb” ability is triggered.

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