Passive: Shemira receives 20% less magic damage. When taking physical damage or damage that ignores Defense, 70% is converted into magic damage.
Active: Shemira wields soul flames to unleash the power of her lantern chain, dealing 3 strikes of damage equal to 15% of her max health to all enemies. She also pulls out the souls of the nearest and farthest enemy heroes to generate Ephemeral Spirits that last up to 5 seconds. Ephemeral Spirits have 50% of their hero’s health and 30% of their Defense. When an Ephemeral Spirit takes damage, 70% is passed to their hero, but the damage passed in a single strike cannot exceed 50% of Shemira’s max health. Up to 2 Ephemeral Spirits can be pulled out of each enemy hero.
Lvl 2: Passive: Shemira’s normal attacks reduce the target’s current Energy by 10%.
Lvl 3: After using Soul Siphon, Shemira launches 1 Tortured Souls at enemy heroes whose souls have been pulled out.
Dreadful Dance
Passive: When an enemy hero suffers an effect that reduces their Energy or prevents Energy recovery, Shemira launches a Tortured Soul at them, dealing damage equal to 10% of their max health to the target and enemies in its path. This damage cannot exceed 10% of Shemira’s max health, and the effect can only be triggered 3 times every 10 seconds. When a Tortured Soul deals damage, it heals the ally with the lowest health percentage for 7.5% of Shemira’s max health.
Lvl 2: When an enemy hero takes damage from a Tortured Soul 3 times, their Defense is permanently reduced by 17.5%. This effect can stack up to 4 times.
Lvl 3: When an enemy hero takes damage from a Tortured Soul 3 times, their Energy recovery is permanently reduced by 25%. This effect cannot stack.
Lvl 4: For every 5 Tortured Souls Shemira launches, the next will be enhanced, reducing 100 extra Energy upon dealing damage and preventing the target from recovering Energy for the next 2 seconds.
Lvl 5: When launching Tortured Souls, Shemira will launch an extra 1 at the enemy hero with the lowest health percentage.
Lvl 6: When enhanced, Tortured Soul's ability to destroy the target's Energy is increased to 300.
Soul Sanctuary
Shemira grants herself and the ally with the lowest health percentage the Soul Sanctuary effect for 5 seconds, prioritizing backline heroes. This effect dispels most debuffs on the target and grants them immunity to controls during the effect. While the effect is active, direct damage in a single strike from an enemy cannot exceed 60% of the target’s current health, and upon taking damage, 1 Tortured Soul will be launched at the attacker. Up to 1 Tortured Souls can be launched during the effect. When the effect ends, the target will be healed for 25% of their lost health.
Lvl 2: When casting this skilI, Shemira targets the enemy hero with the highest total damage and generates 1 Ephemeral Spirit.
Lvl 3: When Shemira or 2 allied heroes behind her take fatal damage , they will be immune to that damage and will gain the Soul Sanctuary effect. This can be triggered up to 1 times per allied hero per battle.
Delay Death
Passive: When an allied hero is defeated, Shemira will delay their death and keep them fighting for up to 5 seconds. If the target is defeated by an enemy hero, the attacker’s soul will be pulled out to generate 1 Ephemeral Spirit. The allied hero will die when the effect ends, or if they are defeated again while the effect is active. This effect can be triggered once per hero.
Lvl 2: Upon triggering, the allied hero becomes untargetable and gains immunity to control effects for 2 seconds.
Lvl 3: If the ally defeats an enemy hero while the effect is active, the effect duration is increased by 3 seconds.
Realm[]
Name
Icon
Description
Shadowless Flame
When an enemy hero suffers a total reduction of 400 Energy or any effect that prevents Energy recovery, Shemira will pull out their soul, generating 1 Ephemeral Spirit. The next control effect an allied hero inflicts on an enemy hero will reduce their Energy by 100. This effect can be triggered once every 12 seconds per allied hero.
Engraving Abilities[]
Unlock Level (Eternal Engravings)
Name
Icon
Description
30
Delay Death
Enhance the skill Delay Death, upon triggering, the allied hero becomes untargetable and gains immunity to control effects for 2 seconds.
Reach 2 Star Ascended with this hero to gain: MR +3.04
Reach 3 star Ascended with this hero to gain: MR +3.04
60
Delay Death
Enhance the skill Delay Death, if the ally defeats an enemy hero while the effect is active, the effect duration is increased by 3 seconds.
Reach 4 Star Ascended with this hero to gain: MR +3.04
Reach 5 star Ascended with this hero to gain: MR +3.04
80
Endeavor
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: CBR +10 HP +13.7%
Signature Item[]
Item: Cursed Soulchain[]
To save Daimon, Shemira was engulfed by tortured souls. After Shemira helped them with their revenge, they resided peacefully in the Cursed Soulchain, keeping Shemira company.
Skill: Dreadful Dance[]
When an enemy hero takes damage from a Tortured Soul 3 times, their Defense is permanently reduced by 17.5%. This effect can stack up to 4 times.
[+10 Unlocks] When an enemy hero takes damage from a Tortured Soul 3 times, their Energy recovery is permanently reduced by 25%. This effect cannot stack
[+20 Unlocks] For every 5 Tortured Souls Shemira launches, the next will be enhanced, reducing 100 extra Energy upon dealing damage and preventing the target from recovering Energy for the next 2 seconds.
[+30 Unlocks] When launching Tortured Souls, Shemira will launch an extra 1 at the enemy hero with the lowest health percentage.
[+40 Unlocks] When enhanced, Tortured Soul's ability to destroy the target's Energy is increased to 300.
Furniture Set Bonuses[]
Skill Enhancement: Soul Sanctuary[]
[3/9 Mythic Pieces] When casting this skilI, Shemira targets the enemy hero with the highest total damage and generates 1 Ephemeral Spirit.
[9/9 Mythic Pieces] When Shemira or 2 allied heroes behind her take fatal damage , they will be immune to that damage and will gain the Soul Sanctuary effect. This can be triggered up to 1 times per allied hero per battle.
Room[]
Silent Spire[]
Teddy Bear[]
Formerly a tailor, Shemira possesses a pair of skillful hands. Besides Daimon's favorite Stitchy, she also made many other adorable puppets for Daimon. This big teddy bear is about to be completed, and Daimon will soon have a new buddy.
Family Portrait[]
A portrait painted by Daimon. In it, he snuggles up to his mom and dad. Daimon's painting skills might not be accomplished, but Shemira has always cherished the portrait and hung it in a conspicuous spot. It represents the wish she and Daimon both share together.
Cursed Soulchain[]
After stepping out of the puppet workshop, the fuming spirits calmed down and d left: Shemira's body. They have had their revenge, SO they no longer corrode Shemira's will and now reside peacefully the Cursed Soulchain.