Relics are powerful tools used in many places like the Arcane Labyrinth, Peaks of Time, and Voyage of Wonders. Relic effects stack, but are only temporary and only used in their respective area. There are Legendary, Elite, and Rare versions of some relics while others can only be found in one rarity. Some can only be used based on a specific hero and some only on specific factions. While choosing 1 relic from 3 relics for each fight done in any area, be sure to choose the ones best suited for your team. A few Legendary and Elite relics available in the Arcane Labyrinth.
Legendary Only Relics[]
Elite Only Relics[]
Rare Only Relics[]
Tiered Relics[]
Some relics have different versions based on rarity. This section divides them based on the types of versions they have, whether a relic has Elite and Rare versions, Legendary, Elite, and Rare versions, or Legendary and Elite versions.
Elite and Rare Versions[]
Legendary, Elite, and Rare Versions[]
Image | Name of Relic | Legendary Version | Elite Version | Rare Version | Status |
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Aegis of Preservation | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time. | |
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Arcane Spellbook | Intelligence based heroes deal +30% damage. | Intelligence based heroes deal +20% damage. | Intelligence based heroes deal +10% damage. | |
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Beast's Claw | Agility based heroes deal 30% more damage, Life Leech +10% | Agility based heroes deal 20% more damage. | Agility based heroes deal 10% more damage. | |
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Book of War | Reduces the damage friendly backline heros receive by 70% when there are still frontline heroes alive. | Reduces the damage friendly backline heros receive by 50% when there are still frontline heroes alive. | Reduces the damage friendly backline heros receive by 30% when there are still frontline heroes alive. | |
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Branch from the Yggdrasil | All surviving heroes recover 40% of lost HP after battles. | All surviving heroes recover 25% of lost HP after battles. | All surviving heroes recover 15% of lost HP after battles. | |
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Chest of Heroes | Reduces all damage by up to 30%. Damage reduction is determined by both sides' ascension tiers. | Reduces all damage by up to 25%. Damage reduction is determined by both sides' ascension tiers. | Reduces all damage by up to 18%. Damage reduction is determined by both sides' ascension tiers. | Removed from Labyrinth |
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Elixir of Energy | Increases the energy recovery rate of an allied hero by 100% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 50% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 25% for every enemy kill. This effect can be stacked. | |
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Hellspawn Head | +30% Defense and +30% Life Leech to allies fighting within the enemy half of the battlefield | +20% Defense and +20% Life Leech to allies fighting within the enemy half of the battlefield | +10% Defense and +10% Life Leech to allies fighting within the enemy half of the battlefield | |
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Hero's Hope | Increases defense and attack ratings by 35% in "Hard" mode. | Increases defense and attack ratings by 20% in "Hard" mode. | Increases defense and attack ratings by 12% in "Hard" mode. | |
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Horn of Replenishment | Heals teammates for 15% of their max HP at the beginning of battles. | Heals teammates for 10% of their max HP at the beginning of battles. | Heals teammates for 6% of their max HP at the beginning of battles. | |
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Insolence | Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team. | |
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Lightbearer's Loyalty | Lightbearers’ Defence Rating +50%. Energy recovery +30% when injured. | Lightbearers’ Defence Rating +30%. Energy recovery +20% when injured. | Lightbearers’ Defence Rating +10%. Energy recovery +15% when injured. | |
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Mauler's Treachery | Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%. | Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%. | Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%. | |
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Nosferatu's Fang | Life Leech +25%. | Life Leech +15%. | Life Leech +10%. | |
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Praetorian Helmet | Damage received -25%. | Damage received -15%. | Damage received -10%. | |
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Ragespike | Raises your heroes’ Attack Ratings by 5% for every battle they win, and can be raised by up to 40%. | Raises your heroes’ Attack Ratings by 4% for every battle they win, and can be raised by up to 20%. | Raises your heroes’ Attack Ratings by 3% for every battle they win, and can be raised by up to 12%. | |
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Relic Chest | Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 30%. | Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 15%. | Raises the Health and Defense Ratings of all allied heroes by 1% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 10%. | |
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Shadowfall | Crit rating +25%. | Crit rating +15%. | Crit rating +10%. | |
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Shield of Fortitude | Raises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%. | Raises your heroes’ Defense Ratings by 4% for every battle they win, and can be raised by up to a total of 20%. | Raises your heroes’ Defense Ratings by 3% for every battle they win, and can be raised by up to a total of 12%. | |
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Silver Arrow | Additional 100% Damage to factional damage advantage. | Additional 50% Damage to factional damage advantage. | Additional 40% Damage to factional damage advantage. | |
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Steel Cuirass | Strength based heroes get +30% Defence. Restores 1% of max HP per second. | Strength based heroes get +20% Defence. | Strength based heroes get +10% Defence. | |
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Supporter's War Flag | Backline heroes Attack Ratings +20%, Crit Ratings +30%. | Backline heroes Attack Ratings +10%, Crit Ratings +15%. | Backline heroes Attack Ratings +5%, Crit Ratings +10%. | |
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The Carnal Desire | Raises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield. | Raises all teammates Life Leech by 5 points for every Mauler hero that is on the battlefield. | Raises all teammates Life Leech by 3 points for every Mauler hero that is on the battlefield. | |
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The Coral Vow | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | |
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The Devoted Whisper | Increases all teammates’ Attack Rating by 25% for every Graveborn hero that is on the battlefield. | Increases all teammates’ Attack Rating by 15% for every Graveborn hero that is on the battlefield. | Increases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield. | |
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The Diligent Vow | Heals the weakest teammate’s HP by 10% after 15 seconds of a battle. | Heals the weakest teammate’s HP by 6% after 15 seconds of a battle. | Heals the weakest teammate’s HP by 4% after 15 seconds of a battle. | |
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The Silent Promise | Raises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield. | Raises all teammates’ Dodge by 8 points for every Wilder hero that is on the battlefield. | Raises all teammates’ Dodge by 4 points for every Wilder hero that is on the battlefield. | |
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Tome of Necromancy | Reduces a Graveborn’s hero’s Cooldown period by 30% and restores 30 energy points per second. | Reduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second. | Reduces a Graveborn’s hero’s Cooldown period by 10% and restores 15 energy points per second. | |
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Vanguard's War Flag | Frontline heroes’ Defense Ratings +25%, energy recovery rate +40% when injured. | Frontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured. | Frontline heroes’ Defense Ratings +10%, energy recovery rate +10% when injured. | |
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Wilder's Wisp | Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%. | Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%. | Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%. |
Legendary and Elite Versions[]
Hero Specific Relics[]
All hero specific relics are Elite relics and can only be found in chests that give Elite relics.
Image | Name of Relic | Hero Benefited | Properties of Relic | Updates |
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Blinding Brilliance | Belinda | Belinda’s "Blessing" ability is shared with all of her teammates. | |
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Bloody Shawl | Khasos | If Khasos successfully grabs his returning throwing axe when using the ability "Throwing Axe" it will be immediately used again. | Removed (from Labyrinth) as of 1.31 patch |
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Death's Bite | Kaz | Kaz’s attacks become poisonous and the poisonous effects can be stacked. | |
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Ferael's Dread | Ferael | Allows Ferael's "terrorize" ability to target all enemy targets, while also allowing any spirits summoned by his abilities to permanently remain on the battlefield. | |
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Hogan's Fortitude | Hogan | Reduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HP. | Removed (from Labyrinth) as of 1.31 patch |
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Lament | Grezhul | At the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energy. | Removed (from Labyrinth) as of 1.31 patch |
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Lion's Might | Brutus | While Brutus’ "Last Grasp" ability is in use its invincibility effect duration will be refreshed every time he makes a kill or assist. | Removed as of 1.31 patch |
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Lucius' Fortitude | Lucius | Removes the time limit of Lucius' "Heaven's Protection" ability. | |
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Severance | Estrilda | Restores 1000 of Estrilda's energy points over 5 seconds when she kills an enemy with her ultimate ability "joust". | |
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Talonstrike | Vurk | Vurk will fire 3 bolts per shot when using his ultimate ability “Mania”. | |
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Thane's Insight | Thane | Increases Thane's critical strike damage by 50% and also stuns enemies each time a critical strike occurs. | |
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The Glistening Leaf | Nemora | All of Nemora's teammates benefit from her "Life Force" ability after she uses her "Wild Wonder" ability. | |
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The Huntress | Raine | Removes the cooldown period of Raine's "Barrage" ability when she locks onto a target with her "Lock On" ability. | |
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The Sinful Heart | Shemira | Shemira is able to use her "Soul Siphon" to leech life from 3 enemies at the same time. | |
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The Tainted Desire | Isabella | Isabella is able to hit 3 enemies at the same time with her "Void Barrage" ability. | |
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Ulmus' Breath | Ulmus | Allows Ulmus to use his "Deep Roots" ability without expending energy points. | |
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Warek's Might | Warek | Allows Warek's "Carnal Rage" ability damage to be stacked once per second. | |
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Windforce | Lyca | Lyca's normal attacks and "Rapid Arrows" ability are able to hit 3 enemies at once. |
Latest Edit: Sep 2, 2020