Relics are powerful tools used in many places like the Arcane Labyrinth, Peaks of Time, and Voyage of Wonders. Relic effects stack, but are only temporary and only used in their respective area. There are Legendary, Elite, and Rare versions of some relics while others can only be found in one rarity. Some can only be used based on a specific hero and some only on specific factions. While choosing 1 relic from 3 relics for each fight done in any area, be sure to choose the ones best suited for your team. A few Legendary and Elite relics available in the Arcane Labyrinth.

Legendary Only Relics

Image

Name of Relic Properties of Relic Status
Blessed Hammer.png
Blessed Hammer Heroes have a chance to cause additional damage for every successful attack.

Patch 1.19 

Added upper damage limit

Deathly-Embrace.png
Deathly Embrace Enemies with less than 15% of their max HP are sent to an early grave by a deathly apparition.
Eagle-Strike.png
Eagle Strike Arrows rain down upon enemies every 15 seconds, inflicting damage upon them.

Patch 1.19

Added upper damage limit

Frozen Star.png
Frozen Star When an allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle).
Pendant of Betrayal.png
Pendant of Betrayal If an enemy is injured within the first 10 seconds of a battle, all of their allies will also receive 15% of the damage dealt.
Pendant of Force.png
Pendant of Force Reduces all enemies’ health by 35% at the beginning of battles. Enemies’ health will gradually be regenerated within the first 10 seconds of battle.
Restorating Crystal.png
Restorating Crystal Heals a teammate for 4% of HP per second over 20 seconds when their health drops below 40% HP (can be used once per battle).
Rope of Calamity.png
Rope of Calamity When 5 allied heroes have used their ultimate abilities, enemies will be dealt damage and stunned
Spider Thread Gloves.png
Spider Thread Gloves All enemies are cocooned in spider's silk for 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier.
The Unmounted Heart.png
The Unmounted Heart Causes massive damage and stuns all enemies once within first 25 seconds of battle.

Patch 1.19

Added upper damage limit

The Spiker.jpg
The Spiker Causes heavy rocks to fall upon enemies affected by crowd control abilities
Thunderburst.png
Thunderburst Strikes enemies periodically, causing enemies to be damaged and stunned.

Patch 1.19

Added upper damage limit

Elite Only Relics

Image Name of Relic Properties of Relic Status
Dispelling Arrow.png
Dispelling Arrow Friendly backline heroes' normal attacks are able to remove the majority of buffs enemies may be using.
Firebringer.png
Firebringer The Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. 

Patch 1.19

No longer affects team attack ratings

Heavens Grace.png
Heaven's Grace Increases the wearer’s health regeneration by 80%.
Hunters Grasp.png
Hunter's Grasp Deals more damage to the enemy the more HP they have. Damage is increased by up to 25%.
Icebringer.png
Icebringer The Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle.

Patch 1.19

No longer affects team defense ratings

Idol of Hastening.png
Idol of Hastening Increases the Haste of all allies by 20 points when there are no enemies within the allied half of the battlefield
Idol of Savagery.png
Idol of Savagery Heroes that have more than 95% health at the beginning of a battle will have their Attack Ratings increased by 20% until the end of the battle
Moonstone.png
Moonstone Allied heroes with 50% energy or more will continuously regenerate health.
Poisonous Embrace.png
Poisonous Embrace Hero’s normal attacks have a chance to poison the enemy. Poison attacks can be stacked.
Sands of Time Relic.png
Sands of Time Time is sped up increasing your team’s Haste for 10 seconds.
Shard Combinator.png
Shard Combinator A powerful stone that is able to double the effects already produced by the Shards of Power
Statue of retribution.png
Statue of Retribution When a hero dies all attributes of all surviving heroes are raised until the end of the battle.

Patch 1.19

Not affected by friendly summons

Sunstone.png
Sunstone Allied heroes with 50% health or more will continuously regenerate energy.
The Elegant Focus.jpg
The Elegant Focus Raises the Attack Ratings of all heroes by 30% each time one of Dura's Tears is used in the current Labyrinth expedition
Vambraces of Accuracy.png
Vambraces of Accuracy Accuracy +50, Crit Rating +10%.
Voodoo Doll.png
Voodoo Doll Causes a random target to receive more damage
War Horn.png
War Horn Raises all allied heroes’ attributes each time an enemy is slain until the end of the battle.
Winged Spurs.png
Winged Spurs Dodge +40%.
Vowed Spire.png
Vowed Spire Divine light shines upon the most injured allied hero every 10 seconds, healing them for 40% worth of the health they already lost.
Wristguards of Invigoration.png
Wristguards of Invigoration All heroes’ energy recovery rate +40% when injured.

Rare Only Relics

Image Name of Relic Properties of Relic Status
Shard.png
Shards of Force An energy shard which used alone has no power, however, when combined with other shards grows immensely in power according to however many a player possesses.

More than 2 Forces shards: Damage received is reduced by 15%

3 Force Shards: Damage dealt is increased by 25%

4 Force Shards: Crit ratings are increased by 40%

Tiered Relics

Some relics have different versions based on rarity. This section divides them based on the types of versions they have, whether a relic has Elite and Rare versions, Legendary, Elite, and Rare versions, or Legendary and Elite versions.

Elite and Rare Versions

Image Name of Relic Elite Version Rare Version
Call to Arms.png
Call to Arms At the beginning of battle your side has their energy replenished by 120 points. At the beginning of battle your side has their energy replenished by 60 points.
Carnal Grip.png
Carnal Grip Heals 24% of your hero’s total HP when an enemy is slain. Heals 16% of your hero’s total HP when an enemy is slain.
Goblet of Resurgence.png
Goblet of Resurgence Restores an additional 50% health and energy when you use the Fountain of Vitality. Restores an additional 25% health and energy when you use the Fountain of Vitality.
Heartseeker.png
Heartseeker +60% Critical Strike Damage +40% Critical Strike Damage
The Angelic Thorn.png
The Angelic Thorn Reduces the duration of all negative effects affecting the wearer by 50% Reduces the duration of all negative effects affecting the wearer by 25%
The Pearl Oath.png
The Pearl Oath Deals more damage the lower your hero’s HP falls. Damage is increased by up to 35%. Deals more damage the lower your hero’s HP falls. Damage is increased by up to 25%.

Legendary, Elite, and Rare Versions

Image Name of Relic Legendary Version Elite Version Rare Version Status
Aegis of Preservation.png
Aegis of Preservation Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time.
Arcane Spellbook.png
Arcane Spellbook Intelligence based heroes deal +30% damage. Intelligence based heroes deal +20% damage. Intelligence based heroes deal +10% damage.
Beast Claw.png
Beast's Claw Agility based heroes deal 30% more damage, Life Leech +10% Agility based heroes deal 20% more damage. Agility based heroes deal 10% more damage.
Book of War.png
Book of War Reduces the damage friendly backline heros receive by 70% when there are still frontline heroes alive. Reduces the damage friendly backline heros receive by 50% when there are still frontline heroes alive. Reduces the damage friendly backline heros receive by 30% when there are still frontline heroes alive.
Branch from the Yggdrasil.png
Branch from the Yggdrasil All surviving heroes recover 40% of lost HP after battles. All surviving heroes recover 25% of lost HP after battles. All surviving heroes recover 15% of lost HP after battles.
Chest of Heroes.png
Chest of Heroes Reduces all damage by up to 30%. Damage reduction is determined by both sides' ascension tiers. Reduces all damage by up to 25%. Damage reduction is determined by both sides' ascension tiers. Reduces all damage by up to 18%. Damage reduction is determined by both sides' ascension tiers. Removed from Labyrinth
Elixir of Energy.png
Elixir of Energy Increases the energy recovery rate of an allied hero by 100% for every enemy kill. This effect can be stacked. Increases the energy recovery rate of an allied hero by 50% for every enemy kill. This effect can be stacked. Increases the energy recovery rate of an allied hero by 25% for every enemy kill. This effect can be stacked.
Hellspawn Head.png
Hellspawn Head +30% Defense and +30% Life Leech to allies fighting within the enemy half of the battlefield +20% Defense and +20% Life Leech to allies fighting within the enemy half of the battlefield +10% Defense and +10% Life Leech to allies fighting within the enemy half of the battlefield
Heros Hope.png
Hero's Hope Increases defense and attack ratings by 35% in "Hard" mode. Increases defense and attack ratings by 20% in "Hard" mode. Increases defense and attack ratings by 12% in "Hard" mode.
Horn of Replenishment.png
Horn of Replenishment Heals teammates for 15% of their max HP at the beginning of battles. Heals teammates for 10% of their max HP at the beginning of battles. Heals teammates for 6% of their max HP at the beginning of battles.
Insolence.png
Insolence Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team. Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team. Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team.
Lightbearers Loyalty.png
Lightbearer's Loyalty Lightbearers’ Defence Rating +50%. Energy recovery +30% when injured. Lightbearers’ Defence Rating +30%. Energy recovery +20% when injured. Lightbearers’ Defence Rating +10%. Energy recovery +15% when injured.
Mauler’s Treachery.png
Mauler's Treachery Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%. Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%. Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%.
Nosferatu’s Fang.png
Nosferatu's Fang Life Leech +25%. Life Leech +15%. Life Leech +10%.
Praetorian Helmet.png
Praetorian Helmet Damage received -25%. Damage received -15%. Damage received -10%.
Ragespike.png
Ragespike Raises your heroes’ Attack Ratings by 5% for every battle they win, and can be raised by up to 40%. Raises your heroes’ Attack Ratings by 4% for every battle they win, and can be raised by up to 20%. Raises your heroes’ Attack Ratings by 3% for every battle they win, and can be raised by up to 12%.
Relic Chest.png
Relic Chest Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 30%. Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 15%. Raises the Health and Defense Ratings of all allied heroes by 1% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 10%.
Shadowfall.png
Shadowfall Crit rating +25%. Crit rating +15%. Crit rating +10%.
Shield of Fortitude.png
Shield of Fortitude Raises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%. Raises your heroes’ Defense Ratings by 4% for every battle they win, and can be raised by up to a total of 20%. Raises your heroes’ Defense Ratings by 3% for every battle they win, and can be raised by up to a total of 12%.
Silver Arrow.png
Silver Arrow Additional 100% Damage to factional damage advantage. Additional 50% Damage to factional damage advantage. Additional 40% Damage to factional damage advantage.
Steel Cuirass.png
Steel Cuirass Strength based heroes get +30% Defence. Restores 1% of max HP per second. Strength based heroes get +20% Defence. Strength based heroes get +10% Defence.
Supporter’s War Flag.png
Supporter's War Flag Backline heroes Attack Ratings +20%, Crit Ratings +30%. Backline heroes Attack Ratings +10%, Crit Ratings +15%. Backline heroes Attack Ratings +5%, Crit Ratings +10%.
The Carnal Desire.png
The Carnal Desire Raises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield. Raises all teammates Life Leech by 5 points for every Mauler hero that is on the battlefield. Raises all teammates Life Leech by 3 points for every Mauler hero that is on the battlefield.
The Coral Vow.png
The Coral Vow Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield.
The sinful heart.png
The Devoted Whisper Increases all teammates’ Attack Rating by 25% for every Graveborn hero that is on the battlefield. Increases all teammates’ Attack Rating by 15% for every Graveborn hero that is on the battlefield. Increases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield.
The Diligent Vow.png
The Diligent Vow Heals the weakest teammate’s HP by 10% after 15 seconds of a battle. Heals the weakest teammate’s HP by 6% after 15 seconds of a battle. Heals the weakest teammate’s HP by 4% after 15 seconds of a battle.
The Silent Promise.png
The Silent Promise Raises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield. Raises all teammates’ Dodge by 8 points for every Wilder hero that is on the battlefield. Raises all teammates’ Dodge by 4 points for every Wilder hero that is on the battlefield.
Tome of Necromancy.png
Tome of Necromancy Reduces a Graveborn’s hero’s Cooldown period by 30% and restores 30 energy points per second. Reduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second. Reduces a Graveborn’s hero’s Cooldown period by 10% and restores 15 energy points per second.
Vanguard’s War Flag.png
Vanguard's War Flag Frontline heroes’ Defense Ratings +25%, energy recovery rate +40% when injured. Frontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured. Frontline heroes’ Defense Ratings +10%, energy recovery rate +10% when injured.
Wilder's Wisp.png
Wilder's Wisp Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%. Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%. Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%.

Legendary and Elite Versions

Image Name of Relic Legendary Version Elite Version
The Silent Hope.png
The Silent Hope Allows a hero to recover 700 energy over 5 seconds the first time they cast their ultimate ability in battle. Allows a hero to recover 350 energy over 5 seconds the first time they cast their ultimate ability in battle.

Hero Specific Relics

All hero specific relics are Elite relics and can only be found in chests that give Elite relics.

Image Name of Relic Hero Benefited Properties of Relic Updates
Blinding Brilliance.png
Blinding Brilliance Belinda Belinda’s "Blessing" ability is shared with all of her teammates.
Bloody Shawl.png
Bloody Shawl Khasos If Khasos successfully grabs his returning throwing axe when using the ability "Throwing Axe" it will be immediately used again. Removed (from Labyrinth) as of 1.31 patch
D-bite.png
Death's Bite Kaz Kaz’s attacks become poisonous and the poisonous effects can be stacked.
Ferael's Dread.png
Ferael's Dread Ferael Allows Ferael's "terrorize" ability to target all enemy targets, while also allowing any spirits summoned by his abilities to permanently remain on the battlefield.
Hogans Fortitude.png
Hogan's Fortitude Hogan Reduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HP. Removed (from Labyrinth) as of 1.31 patch
Lament.png
Lament Grezhul At the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energy. Removed (from Labyrinth) as of 1.31 patch
Lions Might.png
Lion's Might Brutus While Brutus’ "Last Grasp" ability is in use its invincibility effect duration will be refreshed every time he makes a kill or assist. Removed as of 1.31 patch
Lucius Fortitude.png
Lucius' Fortitude Lucius Removes the time limit of Lucius' "Heaven's Protection" ability.
Severance.png
Severance Estrilda Restores 1000 of Estrilda's energy points over 5 seconds when she kills an enemy with her ultimate ability "joust".
Talonstrike.png
Talonstrike Vurk Vurk will fire 3 bolts per shot when using his ultimate ability “Mania”.
Thane's Insight.png
Thane's Insight Thane Increases Thane's critical strike damage by 50% and also stuns enemies each time a critical strike occurs.
The glistening leaf.png
The Glistening Leaf Nemora All of Nemora's teammates benefit from her "Life Force" ability after she uses her "Wild Wonder" ability.
The Huntress.png
The Huntress Raine Removes the cooldown period of Raine's "Barrage" ability when she locks onto a target with her "Lock On" ability.
The sinful heart.png
The Sinful Heart Shemira Shemira is able to use her "Soul Siphon" to leech life from 3 enemies at the same time.
The Tainted Desire.png
The Tainted Desire Isabella Isabella is able to hit 3 enemies at the same time with her "Void Barrage" ability.
Ulmus' Breath.png
Ulmus' Breath Ulmus Allows Ulmus to use his "Deep Roots" ability without expending energy points.
Warek's Might.png
Warek's Might Warek Allows Warek's "Carnal Rage" ability damage to be stacked once per second.
Windforce.png
Windforce Lyca Lyca's normal attacks and "Rapid Arrows" ability are able to hit 3 enemies at once.

Latest Edit: Sep 2, 2020

Community content is available under CC-BY-SA unless otherwise noted.