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"It seems a bug hath intruded upon mine garden."

Nevanthi is an intelligence-based Support hero with Regen role of the Wilder faction.

Background[]

Nevanthi wandered the length and breadth of Hathor before she came to the Island of the Banished. As the Wood Guardian of Esperia, when she finally emerged from her forest into the wider world, she was insatiably curious about human society.

Dressed as a traveler, she had entered a city and, by virtue of her botanical knowledge, happened to fall in with a noblewoman who had a passion for flora. It wasn’t long before the noblewoman invited Nevanthi to come visit her garden.

Greenery of all descriptions filled the garden. It also boasted perfectly-trimmed topiary, the plants of which looked a far cry from their natural appearance in the wild. Glass enclosed the whole garden which, according to the noblewoman, could maintain a constant temperature; more importantly, it also kept the lowly weeds from gaining foothold.

However, no matter the number of rare or valuable plants, Nevanthi could not master any enthusiasm for the garden. These plants were perfectly adapted to their natural homes high up on cliffs, or deep in wooded valleys. But now here they were, having been forcefully dug up and transplanted into this crowded garden.

When Nevanthi admitted how she felt, the noblewoman’s reaction was beyond anything she could have foreseen. The noblewoman had hoped that Nevanthi would stay with her forever, living in her mansion and taking care of the garden. When she realized that Nevanthi was not to be persuaded, she summoned the guards to forcibly detain her.

Nevanthi thus called to the plants in the garden, summoning vines and tendrils to erupt from the earth. She turned to leave, abandoning the noblewoman and her guards as they were immobilized by the hostile flora.

The more Nevanthi experienced human settlements and cities, the more her dislike of humans grew. The always tried to take the things they liked for themselves, yet were never satisfied, as if there was a hole in their soul that could never be filled. Moreover, the human heart was akin to a dense forest, impossible to know whether verdant springs or foul sludge lay concealed within. This realization drove her to steer clear from humans, and she took to wandering from place to place, admiring the intrinsic, simple beauty of flowers and trees in nature.

As she crisscrossed the whole continent, Nevanthi decided to aim for the ocean. Thus, did she turn her meandering steps towards the remote Island of the Banished, a desolate, barren place.

This island is home to a group known as the Tainted. Former innocent citizens of Bantus, they were slaughtered and forcibly transformed into Graveborn under Thoran, the Fallen King. After escaping the tyranny of Bantus, they fled to the remote Island of the Banished, there to take refuge in rejection of the rest of the world.

The world, for its part, views them as a group of unfortunate from whom fate has taken almost everything. And yet, they don’t just survive, but live. They are not just putting on a brave smile in the face of adversity, but have genuinely found contentment in living in the moment. They are grateful for their small island, far removed from the strife and conflict of the world. If you haven’t seen it for yourself, it’s hard to even imagine so much laughter and life in a place populated by the dead.

Nevanthi saw life at its most beautiful in these “unfortunate” people, tough but exquisite flowers blooming among the rubble.

Nevanthi gradually grew to know them well. She would occasionally help with things like house repairs, for when a creeper climbs an old wall, the whole structure becomes more stable. One among the Tainted caught Nevanthi’s eye in particular: the youth Kerr. A Graveborn child, an almost cruel concept which indicates a life lost far too soon. Kerr was the only child on the island, whither he had fled with his parents after being forced to become Graveborn at the tender age of eight.

Nevanthi noticed that Kerr would also furtively look at her, as if he wished to say something. After some gentle questioning, Kerr shyly began to speak, revealing that he wished Nevanthi to teach him how to look after a young tree. As Graveborn, Kerr would never grow up, so he planted a sapling to grow bigger and taller in his place. Every time he saw it had grown a little, it was almost as if he had too. Recently, however, his sapling seemed to be sick, as it was growing no longer.

Under Nevanthi’s guidance and Kerr’s diligent care, the sapling gradually recovered. Then they made a promise: to watch the sapling grow into the tallest tree on the entire island. Kerr beamed with confidence and delight, but then his expression became pained and he suddenly collapsed to the ground.

Nevanthi hurriedly took Kerr back to his parents, who told her that this was a Graveborn curse, and the price all Tainted paid for their escape from Bantus. For every now and then, the Tainted would be wracked by searing, soul-deep agony. Adults could will themselves through the pain, but Kerr was just a child.

Seeing Kerr’s features, distorted in suffering, Nevanthi stretched out her hands. The very breath of life flowed from her and enveloped Kerr, who gradually became calm.

Nevanthi was filled with misgiving as she left Kerr’s house. She wondered if the Tainted would turn out like humans after all, and wanted to stay on the Island of the Banished to ease the suffering of all. This was not something she wished to see, and knew that if the time came, she would have to leave the island.

But when she opened her door the following day, all her worries vanished like smoke in the wind. Kerr stood just outside, tightly clutching a small bag. Inside were all the seeds of the island that the Tainted had managed to gather. Although Nevanthi could ease their pain, the Tainted did not take her help for granted, as they knew all too well what it was like to be bound. They harbored no demands, and merely offered their heartfelt gratitude for her help.

“Are you going to leave, Nevanthi?”

“How could I leave? The sapling isn’t yet fully grown, silly.”

Skills[]

Unlock Level (Hero) Name Icon Description
1 Nature’s Flourish Nevanthi releases the power of the Wood Element and slowly restores all her allies’ health by 18% of her max health within 5 seconds. For allies who are buffed by the “Arbor Refuge” effect, if their health is lower than 40%, they will immediately recover their health equal to 10% of Nevanthi’s max health. Otherwise, they will get 200 Energy points. Allied heroes can only trigger this effect once when they are using their Ultimate skill.
11 Connecting Branches Passive. Every 4 seconds, a stalk grows behind Nevanthi while she recovers 50 Energy points. She can store up to 3 stalks. If an allied hero’s health falls below 50%, one stalk will be consumed which restores the ally’s max health. Each allied hero can receive this effect only at an interval of 5 seconds. When the skill is actively used, Nevanthi reduces the Attack Rating of the enemy hero with the highest Attack Rating to that of the enemy hero with the lowest Attack Rating. If the enemy is a boss or has only one hero, the damage they inflict will be be reduced by 20% for 5 seconds.
21 Connecting Branches Reduces the Defense Rating of the enemy hero with the highest Defense Rating to that of the enemy hero with the lowest Defense Rating. If the enemy is a boss or has only one hero, the damage they receive will be increased by 20%.
41 Natural Gifts Nevanthi grants a stalk to the ally with the lowest health percentage and restores their health by 15% of Nevanthi’s max health, while providing them with the “Arbor Refuge” effect for 10 seconds. Arbor Refuge: If a target receives damage exceeding 20% of their current health, their “Arbor Refuge” effect will be removed while the current damage they receive will be reduced by 40%. A shield will also be generated that offsets the damage by 25% of Nevanthi’s max health for 4 seconds. For the shield’s duration, each round of damage suffered by the target will be reduced by an amount equal to 1.5% of Nevanthi’s max health.
61 Verdant Shade Passive. When a new entity summoned by an ally appears in the battlefield, Nevanthi grants the “Mark of Nature” effect to the summoner and summoned entity, which lasts for 4 seconds. Mark of Nature: Increases the target’s Haste by 5 points. When dealing damage, the target imposes a restriction on the hit enemy. When

the restrictions are stacked up to 5 times, the enemy is entangled for 3 seconds, during which they are immobile and not able to attack. The effect can only be triggered against each enemy once every 4 seconds.

81 Nature’s Flourish Reduces Damage suffered by all allies 20% within the skill’s duration.
101 Connecting Branches When used actively, it reduces the damage Nevanthi receives by 10% for 5 seconds.
121 Natural Gifts Removes the “Arbor Perera effect while reducing the current damage received by 60%.
141 Verdant Shade The “Mark of Nature” ares further increases the summoner’s and summoned entity’s Attack Ratings by 10%.
161 Nature’s Flourish When using the Ultimate, it grants the effect to 2 allies with the lowest health percentage who are not buffed by Arbor Refuge.
181 Connecting Branches When used actively, it reduces the damage Nevanthi receives by 20% for 5 seconds.
201 Natural Gifts The duration of the shield is extended to 6 seconds.
221 Verdant Shade When an ally perishes, Nevanthi increases her max health by 3% and restores her health of the same amount, up to 5 times.

Engraving Abilities[]

Unlock Level (Eternal Engravings) Name Icon Description
30 Natural Gifts [[File:|center|78px]]

Enhance the skill Natural Gifts. Grants the “Arbor Refuge” effect to Nevanthi herself and allies along the flight path of a stalk, and the shiled’s damage reduction is buffed to 2.5% of Nevanthi’s max health.

Reach 2 Star Ascended with this hero to gain: HEAL +2

Reach 3 star Ascended with this hero to gain: HEAL +2

60 Verdant Shade [[File:|center|78px]]

Enhance the skill Verdant Shade. When a summoned entity of an ally perishes, Nevanthi permanently increases the summoner’s Attack Rating by 8% and Haste by 6, which can be stacked up to 3 times. The value of each increase will not exceed 12% of Nevanthi’s initial Attack Rating.

Reach 4 Star Ascended with this hero to gain: HEAL +2

Reach 5 Star Ascended with this hero to gain: HEAL +2

80 Endeavor
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: PR +10.14 HP +13.7%


Signature Item[]

Item: Deflecting Sprouts[]

A lush, green sprig formed of the power of the Wood Element. New shoots are alwas growing from its tip.


Skill: Deflecting Sprouts[]

When using “Natural Graft”, for the next 5 seconds, Nevanthi transfers 10% of the direct damage received by the allied hero with the lowest health percentage to the enemy hero with the lowest health percentage. The amount of the damage transferred will not exceed 35% of Nevanthi’s max health.

  • [+10 Unlocks] The proportion of damage transferred is increased to 20%.
  • [+20 Unlocks] The proportion of damage transferred is increased to 40%.
  • [+30 Unlocks] When using her Ultimate, Nevanthi triggers the “Connecting Branches” effect once and dispels most healing restrictions on all allies before the Ultimate is used.


Furniture Set Bonuses[]

Forest Creepers[]

  • [3/9 Mythic Pieces] After the restrictions imposed by the “Mark of Nature” effect on the enemies are stacked up to the maximum, the enemies will suffer damage equal to 10% of their max health, without exceeding 600% of Nevanthi’s Attack Rating.
  • [9/9 Mythic Pieces] The duration of the “Mark of Nature” effect is increased to 7 seconds. The effect can be stacked up to 2 times.


Voice Lines[]

  • "Be not afraid, little one."
  • "From winter's stumps, spring blooms anew."
  • "The trees may rot, but the forest shall never die."
  • "Flourish and grow!"
  • "The heart is a forest; thou never know'st what is hidden within"
  • "Thou need'st a trimming."
  • "It seems a bug hath intruded upon mine garden."

Gallery[]

Icons[]

In-Game Designs[]

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