Library Unions are a feature located within the Library in Ranhorn. Here, players can fill up each various union with specific sets of heroes to gain bonuses for the heroes in that union.
By accessing the "My Support Heroes" feature, players can also loan out up to 6 heroes for their friends to fill their own unions with and vice versa.
"Destiny has brought us together."
Faq[]
Question | Answer |
---|---|
How do I create unions? | You can place heroes in the union heroes field as long as those heroes are owned by yourself, friends, or Guild Members. |
What's the function of forming unions at the Library? | When a player activates a Union, his or her hero receives union benefits for all battles. For battles within the Legends' Championship, all hero union attributes are set to the highest level by default. |
Background[]
This old library is crammed with countless tales written by the travelling bards of Esperia. Within it are the stories of many great heroes, some touching, others heartbreaking. They tell the tales of how great friendships and alliances were forged, brought together to fight against a common enemy, they are forever unbreakable.
Guide[]
- Depending on the ascension tier of the heroes in your union, additional stats can be gained.
- A basic stat boost is achieved by placing all required heroes in that union.
- A tier 2 stat boost is achieved when all heroes in that union are at least elite+.
- A tier 3 stat boost is achieved when all heroes in that union are at least legendary+.
- Choose a friend's heroes or your own heroes to form a union.
- Different combinations of heroes can form different types of unions, increasing your formation's total power.
- Higher tier heroes are able to activate stronger unions.
- You can choose what support heroes you'd like to give to your friends via the "My Support Heroes" page.
- If a player has not been online for over 7 days or a hero being used is lost, then that hero will no longer be available as a support hero.
- Raise your heroes to their highest union tier to permanently activate specific Hero Unions. (Added in patch 1.47)
List of Unions[]
The Gallant Three[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | HP +1200
HP +1.00% | |||
Use Three Of The Following : Elite+ | ATK +150
ATK +5.00% | |||
Use Three Of The Following : Legendary+ | HP +2000
DEF +50 HP +10.00% DEF + 10.00% |
Union Story[]
The mood in the encampment was light. Despite the hardships that they knew lay ahead of them, the soldiers were smiling, laughing, trading stories and jests. The fire burned merrily, sending a pillar of smoke funneling into the night sky, the sparks from the flame joining the cold light of the stars before winking out. It was only a short time ago, a few miles off, that they had watched thick pillars of smoke not so different from this one under very different circumstances. The battle with the forces of evil had been bitter and hard fought, but they had prevailed and pushed the enemy back by twenty miles. Even as the men sang and drank, the armies they’d routed were regrouping and adjusting their strategies.
Angelo took in the scene around him. He smiled, feeling the warmth from his canteen of wine spread through his limbs. He had seen these very same men who now seemed so cheerful and harmless fight ruthlessly against a terrifying foe. He had seen the fear and anger in their eyes as their brothers in arms fell around them. He had seen them kill. Every one of these simple, everyday people had risen to a challenge beyond what any of them would have believed possible. Angelo was inspired. He loosened the strings on a bag, and pulled out a lyre. He thought momentarily about the right song for the occasion. Within moments he was plucking out a moving melody, and he began to sing. The men quieted their boasts and jests, turning to listen. The song was one Angelo had composed, taking bits of folklore and bending them to rhyme. The song told the story of Morvus, the dwarven marksman. His feats of daring and marksmanship had reached a near-legendary status. The song was also better chosen than even Angelo realized, as at that moment, unbeknownst to him, Morvus himself sat and listened.
Defenders of the Forest[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | HP +1200
HP +1.00% | |||
Use Three Of The Following : Elite+ | DEF +50
DEF +5.00% | |||
Use Three Of The Following : Legendary+ | ATK +250
DODGE +30 ATK +10.00% |
Union Story[]
Deep in the heart of the forest stands an ancient, gargantuan Oak. Its Branches are themselves larger than many trees, and they cover an area that could easily house an entire community.
It is Yggdrasil, and for thousands of years it has bathed its surroundings with a placid green glow. For centuries, Arden would come to Yggdrasil and commune with it, placing his gnarled hand on its gnarled trunk, bowing his head with eyes closed, standing in silence for hours or days. The tree has knowledge buried in its core which even the most wizened Oak Sages haven’t yet grasped.
But something has changed. In his last visit, Arden sensed a deep sorrow emanating from the tree, from root to leaf. Strange vines, with which Arden was unfamiliar, looped around the massive trunk. The emerald shine of the tree was dimming, the leaves appearing withered with fading color. This was indeed an ill omen.
The Dusk Patrollers[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | ATK +120
ATK +1.00% | |||
Use Three Of The Following : Elite+ | HP +1000
ACC +30 HP +5.00% | |||
Use Three Of The Following : Legendary+ | ATK +250
CRIT +15 ATK +10.00% |
Union Story[]
A sharp black shape stabbed through the Hypogean officer’s heart. It slumped to the floor, still wearing a vicious twist on its face. Kaz flicked the blood off her darkened blade and wiped what remained on the grass as she stooped to grab the foul thing under the arms and drag it to a shadowy corner of the encampment. Her eyes darted back and forth as she pulled the dead weight through the grass, the only sound its armor rustling through the dark.
When she arrived at a safer location, she began rummaging, checking pockets, boots, and anywhere else that something of value might be found. She was here to kill whichever officers she could find without detection and gather what intelligence she could. Her long ears twitched. More were coming. It sounded like three of them, likely guards on patrol. She paid them no mind and continued feeling through the pockets and armor of the fallen lieutenant. She was tucked away out of sight, safe in the shadows. Surely they wouldn’t see her. The patrol rounded the makeshift barracks and suddenly Kaz was illuminated. She was right about there being three of them, but what she hadn’t expected was the bright light emanating from their eyes, freezing her there in a blind panic. The leader shrieked as an arrow appeared in the small openings of each guard’s armor. They fell, and Kaz turned toward a massive old tree some distance away, signaling her gratitude. Her backup, Ira, saw her and remained still. Kaz gripped something in the demon’s boot. Some kind of scroll. She moved quickly and quietly with her prize back toward the edge of the encampment and the tree in which Ira was perched. The archer dropped from a low branch, the only sound a barely audible flutter from her dark cloak.
“Good shooting, as always.” Kaz said through a slight smile.
Master And Apprentice[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP +1200
HP +1.00% | ||
Use Two Of The Following : Elite+ | ATK +150
ATK +5.00% | ||
Use Two Of The Following : Legendary+ | ATK +250
LL+15 ATK +10.00% |
Union Story[]
The crack of the whip sounded through the stretched hides of the tipi encampment. Khasos the shepherd was being punished by his master, a centurion general known for his pettiness and proclivity for making life hard for his subordinates. The general hadn’t had a good fight in a while, so the shepherd’s chances of surviving this incident were slim. According to the customs of the Maulers, the centurion was well within his rights to snuff out the very life he’d made so miserable for so long.
The general wouldn’t miss a chance to add insult to injury, and had opted to mete out the punishment in front of a group of distinguished guests, recently arrived from inspecting another encampment much like this one. Among them was Brutus himself, the closest thing the Maulers had ever had to a king. He sat in a place of honor, a great rough hewn throne of sorts that disrupted the circular seating arrangement by its sheer size, not to mention his own mass and presence. In the middle of the circle, Khasos hunched. He wore a hate-filled sneer and stole furtive glances at the great warriors and generals surrounding him.
His master addressed the guests.
Arcanists Union[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | DEF +25
DEF +1.00% | |||
Use Three Of The Following : Elite+ | HP +1600
HP +5.00% | |||
Use Three Of The Following : Legendary+ | ATK +250
CRIT +15 ATK +10.00% |
Union Story[]
Pallid moonlight weakly illuminated the city. The air was filled with the pitter patter of the rain and the muffled footsteps of vagrants shuffling nervously in alleyways. Within a narrow tucked away lane were two small figures that looked to be no more than 10 years old. Their faces were pale from the icy rain and wind, their clothes disheveled and scattered with holes. They huddled together for any warmth they could find as they passed the night alone. Silvina and Isabella had come to the city after being forced from their homes, feared and misunderstood by their fellow villagers. This was their new home, the lawless backstreets, rife with traffickers and bandits.
It had already been two days since their last meal but Silvina, being the older of the two knew she had to do something for her younger sister although she herself was not in great condition. She struggled to pull herself up, steadying her body on the wall against the momentary bout of dizziness. If she didn’t find food now they wouldn’t be able to hold on for much longer. She instructed Isabella to wait for her but as she did so her words were cut off by a hoarse, raspy voice that uttered… “Boss, over ‘ere, these two will fetch us a good price”. Isabella’s eyes tracked the source of the sound. Locating the man, she saw he was accompanied by two others, they were all middle aged and possessed an unkind glint in their eyes as they slowly walked towards the two girls, with both rope and bags in hand.
The Dragon Slayers[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | DEF +25
HP +1.00% | |||
Use Three Of The Following : Elite+ | CRIT +15
ATK +5.00% | |||
Use Three Of The Following : Legendary+ |
HP +2000 DODGE +30 HP +10.00% |
Union Story[]
The Hall of the Hunt is a raucous place, even by Mauler standards. A great many trophies adorn the walls, heads and claws and fangs of terrible and exotic beasts illuminated by flickering braziers. The smell of roasting meats hangs heavy in the smoky air as horns of dubious brews are passed about, tales of adventure and bloodshed are shouted into eager ears, and challenges are made and accepted. Tonight though, the hall was eerily subdued. The Maulers, representing near every tribe in the land, exchanged oddly reserved remarks and glanced frequently toward the massive doors that marked the entrance. There had been word of something big.
There were a few scattered cries of surprise from outside and the doors burst open, a mud and blood-splattered trio framed at its center. The assembled Maulers rose unconsciously, lowering their mismatched containers of flamewine and grub mead. Numisu, Vurk, and Saveas took in the scene before them, basking momentarily in the awe of their peers. There was a pause, an expectant silence during which only the crackling of the flames made a sound, and then Saveas thrust aloft the trophy he carried. A fang, equal to his forearm in length and still darkly bloody at the root. The hall erupted into a roar of approval. Tonight was going to be good.
The Wrathful Two[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | Acc+30 | ||
Use Two of the following: Legendary+ | HP+2,000
DEF+50 HP+10.00% DEF+10.00% |
Union Story[]
Crows are circling above a graveyard, lured in by some foul prize. Every so often a lone call from one of the birds adds gloom to an already dreary scene. In the middle of the grounds, an arcane symbol rests on the ground like an angry wound. It is drawn in blood and strewn randomly with bits of bone, the source of which is unknown. At the center of the symbol, a body. For the most part it could be any old corpse, but one thing in particular sets this one apart- it wears a crown.
Grezhul stood before the symbol he had drawn. His blank eyes betrayed no sentiment, but his actions were born of admiration and duty. He had been charged with protecting the king, and yet here the king lay. Butchered in his own hall, by his own brother. Aye, the brother had paid though. Grezhul had made it cost the traitors dearly before they overwhelmed him, and now he was walking the earth again as a graveborn. The king though… he was another story. The fact that Grezhul even had to perform this ritual meant that he had failed. Even so, he had to do something.
He said the strange words he’d memorized and thrust his swords into the earth inside the symbol. Its lines began to glow softly, causing flickering shadows to dance on the bones and headstones. The glow started at the outside edges of the symbol and slowly made its way toward the center and the body resting there. Blood crackled and turned black, emitting an acrid stink.
Wisdom and Hope[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | Attack+150
Attack+5.00% | ||
Use Two of the following: Legendary+ | Def+100
Crit+10 Def+15.00% |
Union Story[]
Ulmus is one of the eldest and wisest treants in the forest. He is well-known for his calm demeanor, but for a time there seemed to be something amiss. Something was perturbing him. He began to have a recurring nightmare that lasted for months. In this dream he was unable to move while some sort of defiling evil permeated his surroundings, moving closer and closer to him with each passing night. He could still feel the sting of the putrid thing's scent when awakening. While seeking help and answers, Ulmus discovered that the other treants were suffering the same affliction.
Another night, and drowsiness overcomes Ulmus as he struggles to stay awake. He knows he's fighting a losing battle. He knows the nightmare is waiting to envelop him yet again. This time in his nightmare, the soil is completely spoiled and a wretched black claw floats in front of his eyes, menacing him from the darkness. Ulmus can only flinch as he finds himself locked in place. He watches the claw with a helpless sort of dread as it inches ever closer, when suddenly the scene is disrupted by a flash of blue light. The claw cracks and retracts, shriveling in the wake of the light.
Castellans[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | Acc+15 | ||
Use Two of the following: Elite+ | Crit+10 | ||
Use Two of the following: Legendary+ | HP+2,000
ACC+30 HP+10.00% |
Union Story[]
Estrilda would often sneak out into the formerly stately gardens surrounding the Rayne estate. They had been in a state of disrepair for some time. She would play with her elder brothers and cousins, but those brothers and cousins, the boy anyway, had all perished in a battle that was catastrophic for House Rayne.
Sometimes in big groups. The voices of those children had long been blown away. Estrilda marveled that the condition of her family had come to match that of the garden.
He stood at the center of the garden near a dry fountain. Thane. His single arm held ready for the sword strapped to his waist. "Teacher!" She bounced toward him, waving with rapid little motions. He gave her a curt nod and unsheathed his blade.
The Lightbringers[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | Def+50
Def+5.00% | ||
Use Two of the following: Legendary+ | HP+2,000
Attack+250 HP+10.00% Attack+10.00% |
Union Story[]
A sharp grinding sound echoed from the doorway to the sprawling manor. As the immense door was slowly pushed open, the stench of blood wafted out. Belinda and Lucius frowned and then nodded at one another as a reminder to remain vigilant. Only a few days prior, they were asked to visit the manor by the elders of the Temple of Light to investigate. The owner of the manor is the Earl of Oye, who ten years ago retired to a peaceful life here after fulfilling his mission. Not long ago, he received a secret report, claiming that an evil presence lurked within these walls.
As Belinda and Lucius searched the inner realms of the manor, the smell of blood became more unbearable. Suddenly they saw bloodstains covering the walls in peculiar patterns. The floor was littered with moldy scrolls written in the language of demons. The entire kingdom had been in a state of panic ever since evil had returned to the world. That is, all apart from cult groups and secret societies, who were spreading messages about doomsday, calling on everyone to give up their religions and sacrifice their souls to demons.
The Bounty Hunters[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | DEF +25
HP +1.00% | |||
Use Three Of The Following : Elite+ | CRIT +15
ATK +5.00% | |||
Use Three Of The Following : Legendary+ |
HP +2000 ACC +30 HP +10.00% |
Union Story[]
The patronage at The Rusty Anchor was more rough and tumble than usual. A series of attacks on the nearby port town had discouraged travelers while drawing in nearly every bounty hunter and mercenary for a hundred leagues.
Where there was war, there was chaos, and where there was chaos, there was opportunity. For regular folk, times of war meant times of scarcity, but the motley assembly at the inn relished times like these. Many of them might not survive to year's end, but those who did could look forward to a fat profit.
Of particular interest among the gathered was the Bounty Board. Here the constabulary would post new bounties. Everything from tracking and retrieving lost livestock to tracking and destroying a lich lord could be tackled for a good coin.
The Sisterhood[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | DEF +50
DEF +5.00% | ||
Use Two of the following: Legendary+ | ATK +250
DEF +250 HP+10.00% ATK +10.00% |
Union Story[]
She had never imagined this could come to pass. Driven from her newly acquired throne, the young queen Safiya fled the lands of the Sphinx with the few followers who had been able to escape with her. Night after night she journeyed, hiding away for a few fretful hours of sleep during the day.
She used her obfuscation magic to cover her tracks, but she had to get far enough away that none of her own people would ever happen to chance upon her. Simply being seen by the wrong set of eyes could mean her death.
Eventually the land became dotted with the months of caverns. It seemed like the dark openings yawned in every ravine and hillside, and occasional strands of wispy web drifted in the breeze. This had to be the land of the Arachin.
Guardians of the Abyss[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | ACC +30 | ||
Use Two of the following: Legendary+ | HP +2000
DEF +50 HP +10.00% DEF +10.00% |
Union Story[]
Of late, the abyss has called to me with increasing frequency. it tinges my dreams with shadow and tugs at the strings of my sanity. I feel its presence always and though it lie far away in this world, it stays close by in the realms of my psyche. It hungers and waits, and I fear it need not wait long. I thirsted for knowledge, and now that very knowledge is driving me to madness. I write this account in an attempt to convey what I have seen. Consider it a warning. I first heard the rumors of the ancient city of Bonapei in the forbidden library of my mentor, the illustrious adventurer Gretel Hawk. She was in possession of a great number of books, scrolls, and even a handful of stone tablets containing a cornucopia of forgotten knowledge and myths rooted somewhere through the mists of time in truth. To describe Hawk as a presence is an understatement. She radiated mirth and daring in equal measure, having the perspective of a woman who has seen near everything the world contains. It wasn't easy to excite either anger or unease from her, but on the night she found me reading from the weathered scroll by candlelight, I saw her despair.
The mere name, "Bonapei", seemed to drain the light from her eyes. Her features sagged and she bowed her head.
"This is something you don't wish to learn. There is a reason the things kept here are locked away. I pray you will heed this warning, but I know you will not."
The Young & Old[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP+1,200
HP+1.00% | ||
Use Two of the following: Elite+ | ATK +15O
ATK +5.00% | ||
Use Two of the following: Legendary+ | CRIT +10
ACC +60 |
Union Story[]
The garrison was in shambles. Fewer than one in ten of the city's would-be-defenders still stood, most having been felled by the devastating bombardment of the Hypogean siege weapons. Everywhere lay broken and burned bodies. Stones lay in piles that once were walls. The soldiers had been well trained and could have held the walls against an attacking force many times their size, but the walls that had been meant to raise them above the danger had instead become their grave. A brutal, makeshift cairn that buried the men it had killed with its collapse.
Reinforcements were on the way to take the demonic forces in field, but they were still days away. What survived of the city was largely defenseless against the besiegers. An advance party split from the main Hypogean force and approached the capital. The defenders who survived knew that they wouldn't be able to hold out long. They braced themselves, huddling in narrow passages and behind mountains of rubble. As the attackers grew nearer, they began dropping. With not even a heartbeat between them, long, heavy-topped arrows began to fall from the sky, one after another. The demons screamed as their armor was punctured and bones broken.Gwyneth had reached the city ahead of the main reinforcements, and not a moment too soon.
Titans of Time[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | ATK +120
ATK +1.00% | ||
Use Two of the following: Elite+ | HP +1000
ACC +30 HP +5.00% | ||
Use Two of the following: Legendary+ | HP +2000
ATK +250 HP +10.00% ATK +10.00% |
Union Story[]
1. My name is Zolrath and I am a Hypogean. I have pierced the veil of time and seen countless future realities play out before my eyes. One I find incomparably joyful, and that is the world meeting its beautiful end: all creatures perishing amidst the chaos and void in a destruction even the very Gods cannot escape.
In the Hypogean tongue, we call such an end of days the "Entropic Annihilation."
In my eyes, time itself is like a pool of shifting sands I can push any way I please. How a particular grain swirls in the midst depends entirely on the craft of the one who controls it. Do so well, and even time will flow according to your volition and result in the end you had hoped to see.
2.) I am Orthros and I am a Celestial.
I had once sought to leap over the fences of time to change the past without caring of the consequences. I once used my powers to save the celestial mother, Dura, from an untimely end only to find out the futility of my efforts.
That is how I learned the truth about time: one who arrogantly attempts to alter the past brings down calamity upon their head.
In my eyes, time is just like a wonderfully crafted watch: every component must be calibrated with the finest precision and without the least deviation. Time should never be twisted to merely personal reasons or calamity will intrude upon time's torrential flood.
The Flame & Spear[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | ATK +120
ATK +1.00% | ||
Use Two of the following: Elite+ | HP +1000
LL +8 HP +5.00% | ||
Use Two of the following: Legendary+ | HP +2000
ATK +250 HP +10.00% ATK +10.00% |
Union Story[]
Even after sixty years, I still remember it as if it happened just yesterday.
It was my little sister Sanderra's seventh birthday. That day, our tribe was attacked by the Quicksand Claws.
The Quicksand Claws are the fiercest and most ruthless fiends in the Scorched Expanse. They attacked when our guard was down at mealtime, trampling our tents and killing anyone who put up resistance. They then feasted on our food, slaughtered our livestock and pillaged all our valuables.
Even after sixty years, recalling that day fills me with unbridled terror, fearing for my life, I can't forget it. Before that day, I thought highly of myself, that I was well-prepared to fulfill the role of chieftain. However, when it came to it, I was just a boy, too petrified by fear to move, unable to even lift a weapon... the chieftain's twelve year old son.
Brains & Brawn[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | HP +1200
HP +1.00% | ||
Use Two of the following: Elite+ | ATK +150
LL +8 ATK +5.00% | ||
Use Two of the following: Legendary+ | HP +2000
DEF +100 HP +10.00% DEF +10.00% |
Union Story[]
Experiment Report: Codename 'Forgotten Champion'
Test Subject:
Izold. Human male. 36 years old
Preliminary Assessment:
Severe physical damage. Muscular atrophy. Post-trauma skeletal deformations
Conclusion:
Irreversible damage, lifelong disability
I must admit, seeing a living, breathing man at the Necropolis gates was rather surprising. Quite how such a feeble human managed to avoid the roaming soul-eaters of Kings Manse and make his way here is rather baffling.
As far as I know, he is only the second living human to venture into the Realm of the Dead. Looking at him reminds me of my former self.
The Forsaken Family[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | ATK +120 ATK +1.00% | |||
Use Three Of The Following : Elite+ | HP +1000 DEF +50 | |||
Use Three Of The Following : Legendary+ | HP +2000 ATK +50 |
Union Story[]
By the time Jarle groggily came to, the looting was over.
The moonlight was dim against the thickly clouded night sky, the forest was blanketed in milky mist. The sight before him was chaos, the contents of the caravan were scattered all over the ground, everything of value stolen and there was no sign of the horses.
He surveyed the surrounding mess but found no body.
The Final Choice[]
Requirements | Hero 1 | Hero 2 | Bonus |
---|---|---|---|
Use Two Heroes | ATK +120
ATK +1.00% | ||
Use Two of the following: Elite+ | HP +1000
HP +5.00% | ||
Use Two of the following: Legendary+ | DEF +100
CRIT +15 DEF +10% |
Union Story[]
1. The Record Keeper
My name is Abel. My grandfather is a church historian responsible for compiling records for the Lightbearer Temple. It's been over 40 years since we saw the end of the Hypogean War.
Gods and Ancestors of every faction sacrificed much in exchange for that peace. Recording the glorious deeds of these heroes is my grandfather's job. According to him, those that achieve great things shine like brilliant stars, forever glimmering in the night sky of history. I once helped my grandfather sort out some of the historical data, and it was then that I discovered an omission from the history books.
"...The 61st year of the Lightbearer calendar, winter. The war between Humanity and Hypogean has been going on for over 30 years. Despite the aid of other factions, the suppression of the Hypogeans has been too much for Humanity, and they show no sign of recovery. To save Esperia, the Goddess Dura created a huge anomalous space between dimensions that would be used to seal away the Hypogean...
The Lightbearer's founding Emperor, Ancelot, lead his army and the armies of every faction united, driving the Hypogeans to the foot of the mountains, where Dura then opened the Barred Gate and managed to seal away most of the Hypogeans."
The Traveling Trio[]
Requirements | Hero 1 | Hero 2 | Hero 3 | Bonus |
---|---|---|---|---|
Use Three Heroes | DEF +25
DEF +1.00% | |||
Use Three of the following: Elite+ | ATK +150
ATK +5.00% | |||
Use Three of the following: Legendary+ | HP +2000
Dodge +30 HP +10.00% |
Union Story[]
It's sometime since I left the Imperial City. Everything's been so much tougher than I imagined it would be.
I was known as "Rowan, son of Reginald", associated almost ubiquitously in the Lightbearer realm with riches and wealth. People bustled in and out of Mithril Commerce Chamber carrying gold day in and day out, even a dog chained to the spot could make money!
But now, after getting away from that 'prestigious' name, I'm just an ordinary merchant. I need money for purchasing goods, partnerships with folks that are mindful of your reputation, and there's even a chance of getting run down and robbed by thieves on the road... I'm so tired, I just want to go home...
Gallery[]
Achievements Badges[]
Union Art[]
Video Guide[]
Unions | |
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