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Isle of Gold Banner.jpg

Isle of Gold is a limited board game event ranging from August 11, 2021 - August 20, 2021. The distant trumpets are sounding and the gold rush is coming! In this event, players will travel to a fertile archipelago to mine resources and claim their own territory.

How should you plan your construction when moving through the territory by grace of lady luck? Is it to mine the resources with all your strength to get rich rewards, or to build towers to defend against strong enemies, or to take risks and plunder others? Let's make some crazy money, Adventurers!

Guide

  • The Isle of Gold event will run for a total of 10 days. Players can build upon their own islands and reap an abundance of resources.
  • Players can roll dice to move across their own islands. After rolling the dice, players can walk the corresponding amount of steps shown on the dice, and build structures on the adjoining tiles.
  • Players shall receive 1 dice roll every 2 hours, but no more than a total of 30 dice rolls can be accumulated.
  • Players may construct up to 9 Resource buildings, from which they can obtain the resources they want.
  • Players may construct up to 9 Defensive buildings to help defend against other players pillaging their island.
  • Building upon the island provides Island Experience, which can be used to raise the island’s Island Level, unlocking the corresponding reward in the process.
  • Functional Buildings cannot be upgraded, however, special rewards can be acquired from these buildings when a player lands upon them.

Assistance

Assist your friends and guildmates.

  • Players can provide friends/Guildmates with aid by garrisoning their own heroes in their friend's Resource buildings.
  • Players can create 3 teams with which they can help their allies. Players can also simultaneously place heroes that are already garrisoning their own buildings in their friends' buildings, but 1 hero may only be placed in 1 allied garrisoned formation at a time.
  • Players cannot garrison the same team to help the same ally more than once.
  • Players may dispatch a total of 6 teams to aid their allies, and can view these teams via their Log.
  • Players may withdraw heroes that are garrisoned on their allies islands, and can also remove teams placed in their own buildings by other players.


Pillaging

A potential pillaging target.

By pillaging other islands, players can steal the resources there for themselves. This is especially easy if the target island hasn't had any heroes assigned to protect its resources, allowing for these resources to be taken without a fight. Players have the opportunity to refresh the target island up to 5 times, meaning that the player can choose to refresh until they find an undefended target island that makes for an easy victory. Otherwise, the player will have to defeat any heroes that their opponent has stationed at their Resource Buildings.

Players have 3 pillaging chances per day, although this can be increased by landing on the shipyard tile on your own island (be sure to exhaust your 3 pillaging chances before rolling your dice, as the shipyard cannot grant you more pillaging attempts if it is already at the 3/3 capacity).

Buildings

Pick a tile to place a building on.

There are two different types of buildings that players can place on their island: Resource Buildings and Defensive Buildings. Players may place 9 buildings for both of these types, resulting in a total of 18 buildings to be placed upon the player's island. (This does not count the Functional Buildings).

Whenever the player lands on a corresponding tile for a building, they may choose to upgrade it to enhance its effects.

Construction

  • After each roll of the dice, the player can only select the adjoining tile to build upon once.
  • Players may build Resources and Defensive buildings. Up to 9 buildings of each type may be built. Some certain resource buildings are limited to 1 building only.
  • Players are able to upgrade, move, and rebuild buildings. Resource buildings cannot be rebuilt, so please choose carefully!
  • Buildings' effects grow stronger, the higher their levels increase. Reaching levels 5 and 10 will unlock additional effects.

Functional Buildings

Every players will automatically have Functional Buildings on their island. These buildings provide various bonuses when their tiles are landed on. Unlike Defensive and Resource buildings, Functional buildings cannot be upgraded - their bonuses are set. Furthermore, pillagers cannot trigger the effects of Functional buildings even if they happen to land on their tile.

The types of Functional Buildings are as follows:

Building Description Bonus
Stables.png
Stables
It's time to swap your mount for a well-rested on, or a brand new dice? When stepped on, you receive 2 dice rolls.
Workshop.png
Workshop
A workshop that has unmatched efficiency. Just try to ignore its randomness... When stepped on, a random building will be upgraded.
Shipyard.png
Shipyard
The ship is almost ready to set sail, let's hope it comes back full of loot! When stepped on, you receive 1 pillage chance.

Resource Buildings

  • Resource buildings produce resources every hour. The quantity of resources produced by the building is determined by the player’s campaign progression at the time of unlocking the Isle of Gold event.
  • Resource buildings may be pillaged by invading pillagers. If a Resource building is successfully pillaged, it will cease producing resources for 4 hours.
  • Players are able to garrison defensive forces within Resource buildings. Invading pillagers must first defeat the defensive forces before they are able to pillage the resources it has.
  • Resource buildings cannot be rebuilt. Please choose wisely.

The types of Resource buildings are as follows:

Building Description Bonus
Guild Mint.png
Guild Mint
Produces Guild Coins Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Labyrinth Mint.png
Labyrinth Mint
Produces Labyrinth Tokens Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Poe Mint.png
Poe Mint
Produces Poe Coins Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Experience Mine.png
Experience Mine
Produces Hero Experience Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Essence Mine.png
Essence Mine
Produces Hero's Essence Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Gold Resource.png
Gold Mine
Produces Gold Level 5 Acceleration: When landed on, you gain an additional 1h of resources (cannot be triggered by Pillagers).

Level 10 Acceleration: When landed on, you gain an additional 2h of resources (cannot be triggered by Pillagers).

Defensive Buildings

  • Defensive buildings are separated into three types: Defense Towers, Stones, and Flowers.
  • Defense Towers are able to strengthen nearby garrisoned heroes when a pillager steps upon a Resource building tile, making Resource buildings harder to pillage.
  • Stones have the ability to curse enemies when stepped upon, weakening their pillaging efforts.
  • Flowers have no defensive properties, but will increase the player’s own heroes’ Combat Ratings while they are pillaging other player’s islands.
  • Defensive buildings cannot be destroyed.

The types of Defensive buildings are as follows:

Building Description Bonus
Crystal Tower.png
Crystal Tower
Garrisoned heroes within 3 tiles gain a shield for 5 seconds at the start of the battles that has a value equal to 60% of their respective max health values. Level 5: Crystal Shield: Garrisoned heroes’ received damage is reduced by 10%

Level 10: Tile Range +1

Arcane Tower.png
Arcane Tower
Deals damage equal to 40% of all random enemy’s max health every 5 seconds, also causing them to be stunned when on 3 of the adjoining tiles. Level 5: Garrisoned heroes start with +200 initial Energy

Level 10: Tile Range +1

Tower of Faith.png
Tower of Faith
When battling on 3 of the adjoining tiles, Divine Light is used to heal the most injured garrisoned hero every 10 seconds for 40% of the health they have already lost Level 5: The more Garrisoned heroes’ health falls, the more damage they will deal. Damage can be increased up to 20%.

Level 10: Tile Range +1

Blood Stone.png
Blood Stone
The lower a hero’s health is, the more damage they receive. Damage can be increased up to 60%. Level 5: When stepped on, 50% chance to lose a dice roll after losing a battle.

Level 10: When stepped on, 100% chance to lose a dice roll after losing a battle.

Inertia Stone.png
Inertia Stone
At the start of the battle, heroes lose 24 Haste points. Curse effects will gradually wear off after 5 seconds. Level 5: When stepped on, next dice roll -1

Level 10: When stepped on, next dice roll -2

Enmity Stone.png
Enmity Stone
When an enemy dies, the surviving heroes shall all have their attributes reduced by 16% until the end of battle. Level 5: When stepped on, 1 of the 5 heroes with the highest Combat Ratings will be imprisoned.

Level 10: When stepped on, 2 of the 5 heroes with the highest Combat Ratings will be imprisoned.

Crimson Flower.png
Crimson Flower
When pillaging another island, your heroes’ Attack Ratings are increased by +30% Level 5: When stepped on, next pillage +1 dice roll (cannot be triggered by pillagers).

Level 10: When stepped on, next pillage +2 dice roll (cannot be triggered by pillagers).

Energy Flower.png
Energy Flower
When pillaging another island, heroes receive +40 Energy Level 5: When stepped on, in the next pillage you will land adjacent to a Resource building (cannot be triggered by pillagers).

Level 10: When stepped on, in the next pillage you will land adjacent to the highest-leveled Resource building (cannot be triggered by pillagers).

Prayer Flower.png
Prayer Flower
When pillaging another island, heroes receive +40% Defense Level 5: When stepped on, next pillage’s Loot +10% (cannot be triggered by invaders)

Level 10: When stepped on, next pillage’s Loot +20% (cannot be triggered by invaders)


Island Level Rewards

Players can unlock rewards by accumulating points, which raises their island's level.

Level rewards are as follows:

Island Level Rewards
Level 3 Elite Soulstones x30

Elemental Shard x200

Level 4 Elite Soulstones x30

Poe Coins x3000

Level 5 Elite Soulstones x30

Stargazer Scroll x5
Faction Emblems Choice Chest x20

Level 6 Elite Soulstones x30

Stargazer Scroll x5
Elemental Core x200

Transcript

[Start Event]

Raine: Hey! Have you heard the news? The islands off of the Aranti gulf! They're full of great treasures. Well, you're not too late, but you're not that early either!

But brace yourself. A lot of crazed people are on the search for the infamous Hodgkin's "hidden treasure". The legend says, wherever the "Dead Fleet" appears, there is sure to be great treasures not far off. So you can understand why people are so interested. Haha! Don't worry! This'll be your territory! Of course, there are still many preparations to be made.

[Build first Building]

Raine: Beautiful! That's it! If you plan on getting rich, you need not only work hard, you must also keep your wits about you! There are good and bad people here, but they have on thing in common - greed. Thus, Defensive and Resource buildings are a must. Be aware, the resources on this land are limited. You can only build 9 types of Resource buildings and 9 types of Defensive buildings. Oh, I forgot to mention! Resource buildings cannot be rebuilt, so choose wisely.

Alright, I'm pretty busy so I'll be on my way. But I'm sure we'll be filthy rich soon!

[Reach island level 2]

Raine: Just as I'd expected, great job! I like what you've done with the place, very orderly indeed. I bring good news. Construction on our Shipyard is complete! Quickly, prepare to set sail! But before you leave, don't forget to garrison your buildings with defensive forces. It's time to take a peek at other people's islands!

[Pillage an undefended island]

Raine: Hmm, this territory is ripe for the picking. An abundance of riches, yet no defensive measures! I mean, she's practically inviting us to "look after" her treasures, isn't she? We must move swiftly! In total we have 6 chances. All we have to do is stop next to a Resource building, and we'll be able to pillage the resources it produces. However, if a building is garrisoned with defensive forces, unfortunately we'll have to overcome them before we can take the prize.

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