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Gear Menu

List of gear a player can use.

Throughout the campaign, players will be rewarded with gear when collecting AFK rewards chest, completing certain quests and missions like Team Hunting, using the Fast Rewards feature or by simply purchasing them from stores using Gold, Guild coins or Diamonds.

Gear provides substantial bonuses to a hero's stats when equipped. The bonuses increase with rarity and through enhancement.

Safiya Gear

Safiya's hero bonus.

Gear has a chance of possessing a faction alignment. If a hero of a certain faction equips gear with the same faction alignment, the gear's bonuses will be increased by 30%. Only gear of the quality Rare+ or higher can possess a faction alignment. However, tier 3 and tier 4 Mythic gear loses any faction alignment, merging prior faction bonuses into the gear's base attributes, while also providing heroes with an attribute boost unique to them.

Players can utilize Gear Resonance to raise all low Combat Rating gear worn by heroes to the same tier, reducing the players need to work on levelling and finding the correct faction for each individual low-level gear they already own.

FAQ[]

Question Answer
How do I enhance my equipment (gear)? Once a hero has equipped some gear, the gear enhancement option will appear. Only rare tier equipment and above can be enhanced.

Enhancement[]

Gear can be enhanced by using other gear as materials and spending gold, or by using the Gear Resonance feature. Enhanced gear will have a grade level as depicted as a star on the right side of the equipment icon. The gold cost increases by 100 for every increase in enhancement grade points.

All gear can be enhanced except for gear of the two lowest qualities: Crude and Common. Mythic Tier 3 and Mythic Tier 4 gear also cannot be enhanced, as the equipment attributes from 5 star Mythic Tier 2 gear carries over.

In addition to the aforementioned conditions, mythic gear can be further upgraded to tier 1, tier 2, tier 3, and tier 4 through the use of Mythic Upgrade Stones. Each upgrades requires 1 Stone per one item, with the stone being consumed in the process.

Required enhancement grade points for each grade level per quality are listed below.

Rarity +1 +2 +3 +4 +5
Crude N/A N/A N/A N/A N/A
Common N/A N/A N/A N/A N/A
Rare 60 120 180 N/A N/A
Rare+ 200 400 600 N/A N/A
Elite 500 1,000 1,500 1,800 N/A
Elite+ 1,000 2,000 3,000 5,000 N/A
Legendary 2,000 4,000 6,000 10,000 13,500
Legendary+ 4,000 8,000 12,000 20,000 36,000
Mythic, Mythic Tier 1, Mythic Tier 2 8,000 16,000 24,000 40,000 72,000
Mythic Tier 3 and Mythic Tier 4 N/A N/A N/A N/A N/A

List of Usable Gears[]

Below is a list of gear that can be found in the game. Gear is separated into classes of who can wield it: Strength-based, Agility-based, and Intelligence-based.

Strength-based[]

Name Description Position Quality Base Attributes Enhanced Attributes

Weathered Mallet
A low quality mace. Hand Crude
  • ATK: 12
N/A

Wolfskin Cap
A barbarous looking cap. Offers some protection but not very comfortable. Head Crude
  • HP: 120
  • ATK: 6
N/A

Crude Plate
This might stop an arrow or two if you're lucky. Body Crude
  • DEF: 10
N/A

Leather Boots
These will protect your toes. Foot Crude
  • HP: 200
  • ACC: 2
N/A

Guardian's Axe
A castle guard's axe. Hand Common
  • ATK: 27
  • ACC: 5
N/A

Guardian's Helm
A castle guard's plate helm Head Common
  • HP: 265
  • ATK: 15
  • DODGE: 2
N/A

Guardian's Plate
A castle guard's chest plate. Body Common
  • DEF: 23
  • HPR: 2
N/A

Guardian Greaves
A castle guard's greaves. Foot Common
  • HP: 530
  • ACC: 3
N/A

Vanguard Axe
Heavy and deadly. Hand Rare
  • ATK: 40
  • DEF: 6
  • ACC: 8
  • ATK: 52
  • DEF: 7.8
  • ACC: 10.4

Vanguard Helm
Made from good steel. Head Rare
  • HP: 450
  • ATK: 25
  • DODGE: 5
  • HP: 585
  • ATK: 32.5
  • DODGE: 6.5

Vanguard Plate
This'll save your life. Body Rare
  • DEF: 40
  • HPR: 4
  • DEF: 52
  • HPR: 5.2

Vanguard Greaves
Suitable for all terrains. Foot Rare
  • HP: 900
  • ACC: 6
  • HP: 1170
  • ACC: 7.8

Mace of Dusk
Not many types of armor can withstand the Mace of Dusk. Hand Rare+
  • ATK: 100
  • DEF: 18
  • ACC: 14
  • ATK: 130
  • DEF: 23.4
  • ACC: 18.2

Dusk Helm
A dazzling great helm. Head Rare+
  • HP: 1300
  • ATK: 50
  • DODGE: 15
  • HP: 1690
  • ATK: 65
  • DODGE: 19.5

Dusk Plate
Those who venture into the unknown must be well-protected. Body Rare+
  • DEF: 100
  • HPR: 10
  • DEF: 130
  • HPR: 13

Dusk Greaves
Those who venture into the unknown must be well-protected. Foot Rare+
  • HP: 2200
  • ACC: 16
  • MSPD: 2
  • HP: 2860
  • ACC: 20.8
  • MSPD: 2.6

Zealot's Axe
Forged for the knight's of the divine order. Hand Elite
  • ATK: 175
  • DEF: 35
  • ACC: 25
  • ATK: 245
  • DEF: 49
  • ACC: 35

Zealot's Helm
Crafted for the knight's of the divine order. Head Elite
  • HP: 2200
  • ATK: 110
  • DODGE: 15
  • HP: 3080
  • ATK: 154
  • DODGE: 21

Zealot's Plate
Crafted for the knight's of the divine order. Body Elite
  • DEF: 160
  • ACC: 6
  • HPR: 30
  • DEF: 224
  • ACC: 8.4
  • HPR: 42

Zealot Greaves
Crafted for the knight's of the divine order. Foot Elite
  • HP: 4100
  • ACC: 20
  • MSPD: 2
  • HP: 5740
  • ACC: 28
  • MSPD: 2.8

Temple Flail
Wielded by the King's finest Hand Elite+
  • ATK: 320
  • DEF: 55
  • ACC: 30
  • ATK: 448
  • DEF: 77
  • ACC: 42

Temple Helm
Worn by the King's finest Head Elite+
  • HP: 3700
  • ATK: 150
  • CRIT: 2
  • DODGE: 20
  • HP: 5180
  • ATK: 210
  • CRIT: 2.8
  • DODGE: 28

Temple Plate
Worn by the King's finest Body Elite+
  • DEF: 240
  • HPR: 50
  • PR: 4
  • DEF: 336
  • HPR: 70
  • PR: 5.6

Temple Greaves
Worn by the King's finest Foot Elite+
  • HP: 6400
  • ACC: 20
  • MSPD: 2
  • PR: 4
  • HP: 8960
  • ACC: 28
  • MSPD: 2.8
  • PR: 5.6

Vow of Force
Wielded by the King's Guards Hand Legendary
  • ATK: 570
  • DEF: 90
  • ACC: 60
  • ATK: 855
  • DEF: 135
  • ACC: 90

Vow of Valor
Worn by the King's Guards Head Legendary
  • HP: 5200
  • ATK: 370
  • CRIT: 3
  • DODGE: 25
  • HP: 7800
  • ATK: 555
  • CRIT: 4.5
  • DODGE: 37.5

Vow of Fortitude
Worn by the King's Guards Body Legendary
  • DEF: 460
  • HPR: 70
  • PR: 6
  • DEF: 690
  • HPR: 105
  • PR: 9

Vow of Intrepidity
Worn by the King's Guards Foot Legendary
  • HP: 12000
  • ACC: 25
  • MSPD: 3
  • PR: 5
  • HP: 18000
  • ACC: 37.5
  • MSPD: 4.5
  • PR: 7.5

Berserker's Treachery
Strike fear into your enemies' hearts. Weapon Legendary+
  • ATK: 980
  • DEF: 130
  • ACC: 80
  • PR: 5
  • ATK: 1470
  • DEF: 195
  • ACC: 120
  • PR: 7.5

Berserker's Helm
A fearful looking helmet worn by the fiercest berserkers. Head Legendary+
  • HP: 11000
  • ATK: 570
  • CRIT: 4
  • DODGE: 30
  • HP: 16500
  • ATK: 855
  • CRIT: 6
  • DODGE: 45

Berserker's Thunder
Those who gaze upon the Berserker's Thunder are filled with fear. Body Legendary+
  • HP: 7500
  • DEF: 550
  • HPR: 70
  • PR: 8
  • HP: 11250
  • DEF: 825
  • HPR: 105
  • PR: 12

Berserker's Greaves
Push forth and break the enemies' will. Foot Legendary+
  • HP: 22000
  • ACC: 35
  • MSPD: 4
  • PR: 5
  • HP: 33000
  • ACC: 52.5
  • MSPD: 6
  • PR: 7.5

Gaius' Flail
"His exploits were unmatched, but his brutality was also chilling" - Chapter 4, Chronicles of Gaius Hand Mythic
  • ATK: 1650
  • DEF: 150
  • ACC: 100
  • PR: 12
  • ATK: 2475
  • DEF: 225
  • ACC: 150
  • PR: 18

Gaius' Helm
"He despised authority and followed only the passions and desires of his heart" -Chapter 6, Chronicles of Gaius. Head Mythic
  • HP: 18500
  • ATK: 950
  • CRIT: 5
  • DODGE: 40
  • HP: 27750
  • ATK: 1425
  • CRIT: 7.5
  • DODGE: 60

Gaius' Breastplate
"I'll reach the top of the mountains and look down on the world" -Chapter 6, Chronicles of Gaius Body Mythic
  • HP: 20000
  • DEF: 720
  • PR: 10
  • HP: 30000
  • DEF: 1080
  • PR: 15

Gaius' Greaves
"His army marched to the West in high spirits, determined to cover every inch of land" - Chapter 3, Chronicles of Gaius. Foot Mythic
  • HP: 36500
  • ACC: 60
  • MSPD: 5
  • PR: 5
  • HP: 54750
  • ACC: 90
  • MSPD: 7.5
  • PR: 7.5

Gilded Flail of Dark Vengeance
A Flail that is able to easily crush anyone unfortunate enough to be on the wrong end of it. Hand Mythic Tier 1
  • ATK: 2100
  • DEF: 1500
  • ACC: 150
  • PR: 13
  • ATK: 3050
  • DEF: 2250
  • ACC: 225
  • PR: 19,5

Visage of Dark Vengeance
Strikes fear into the hearts of those that gaze upton this intimidating looking helmet. Head Mythic Tier 1
  • HP: 36500
  • ATK: 1500
  • DEF: 600
  • CRIT: 5
  • DODGE: 50
  • HP: 54750
  • ATK: 2250
  • DEF: 900
  • CRIT: 7,5
  • DODGE: 75

Chestplate of Dark Vengeance
A powerful chestplate that is able to stop the fastest arrows and sharpest blades. Body Mythic Tier 1
  • HP: 38000
  • DEF: 1600
  • PR: 10
  • HP: 57000
  • DEF: 2400
  • PR: 15

Warboots of Dark Vengeance
Powerful, robust warboots that offer unparalleled protection. Foot Mythic Tier 1
  • HP: 74000
  • ACC: 80
  • MSPD: 8
  • PR: 5
  • HP: 111000
  • ACC: 135
  • MSPD: 12
  • PR: 7.5

Hammer of Mountains
A hammer as heavy as the mountains. Hand Mythic Tier 2
  • ATK: 5500
  • DEF: 2000
  • ACC: 200
  • PR: 14%
  • ATK: 8250
  • DEF: 3000
  • ACC: 300
  • PR: 21%

Helm of Mountains
A helm solid as mountains. Head Mythic Tier 2
  • HP: 75000
  • ATK: 3200
  • DEF: 1000
  • CRIT: 5
  • DODGE: 50
  • HP: 112500
  • ATK: 4800
  • DEF: 1500
  • CRIT: 7,5
  • DODGE: 75

Plate of Mountains
A set of plate hard as the mountains. Body Mythic Tier 2
  • HP: 70000
  • DEF: 4000
  • PR: 11
  • HP: 105000
  • DEF: 6000
  • PR: 16,5

Greaves of Mountains
A pair of greaves strong as the mountains. Foot Mythic Tier 2
  • HP: 160000
  • ACC: 100
  • MSPD: 8
  • PR: 5
  • HP: 240000
  • ACC: 150
  • MSPD: 12
  • PR: 7.5

Wraith's Severance
"The executioner of King's Manse had no concept of mercy. Without hesitation, he put every rebel to death." - A Brief History of the Wasteland. Hand Mythic Tier 3
  • ATK: 9900
  • DEF: 3600
  • ACC: 360
  • PR: 25.2%
  • HP: 1.0%
  • ATK: 3.8%
  • DEF: 1.5%
  • PR: 1.8%

Wraith's Casque
"He commanded the dead armies to return, seizing King's Manse, giving this once domineering realm a whole new character." - A Brief History of the Wasteland. Head Mythic Tier 3
  • HP: 135k
  • ATK: 5760
  • DEF: 1800
  • CRIT: 9%
  • DODGE: 90
  • HP: 2.1%
  • DEF: 1.0%
  • PR: 5.0%
  • MR: 3.0%

Wraith's Cuirass
"In the Bantus Wasteland, the screams of the dead echo through every street and ally, clusters of white bones decorating the walls of King's Manse." - A Brief History of the Wasteland. Body Mythic Tier 3
  • HP: 126k
  • DEF: 7200
  • PR: 19.8%
  • HP: 4.6%
  • ATK: 1.5%
  • DEF: 4.3%

Wraith's Sabatons
"Trampled by the weight of iron, those mortals who refused to submit were flattened by the legions of the dead." - A Brief History of the Wasteland. Foot Mythic Tier 3
  • HP: 288k
  • ACC: 180
  • HASTE: 14.4
  • PR: 9%
  • HP: 3.8%
  • DEF: 3.0%
  • CRIT: 1.5%
  • MR: 2.3%

Wild-blood Gladiators
"Ferality keeps us present in combat. Killing proves our strength, the best test of might. Only the strongest will be revered!" - Blood Guard Oath. Hand Mythic Tier 4
  • ATK: 25k
  • DEF: 9400
  • ACC: 480
  • PR: 25.2%
  • HP: 2.0%
  • ATK: 4.0%
  • DEF: 2.4%
  • PR: 1.8%
  • MR: 2.0%

Wild-blood Warplate
"The Spirit of Nature granted us strong bodies so that we can enjoy the thrill of battle and the satisfaction of hard-won victory. Here, only the toughest shall survive." - Blood Guard Oath. Body Mythic Tier 4
  • HP: 315k
  • DEF: 18k
  • PR: 19.8%
  • HP: 5.0%
  • ATK: 1.8%
  • DEF: 4.8%
  • TY: 4.0

Wild-blood Bravehelm
"Strong-willed and decisive in battle, quick to adapt to change without hesitation. Hesitation will only strip us of our honor." - Blood Guard Oath. Head Mythic Tier 4
  • HP: 340k
  • ATK: 14.5k
  • DEF: 4500
  • CRIT:9%
  • DODGE:210
  • HP: 2.8%
  • DEF: 1.9%
  • PR: 5.0%
  • MR: 3.0%
  • CDR: 2.5

Wild-blood Troublestompers
"The Spirit of Nature has granted us an unyielding will, to prove that we will always reign victorious. Yet, to choose flight ovwe fight is to choose the truest death sentence." - Blood Guard Oath. Feet Mythic Tier 4
  • HP: 725k
  • ACC: 300
  • HASTE: 14.4
  • PR: 9%
  • HP: 4.2%
  • DEF: 3.5%
  • CRIT: 1.5%
  • MR: 2.3%
  • TY: 5.0

Intelligence-based[]

Name Description Position Quality Base Attributes Enhanced Attributes

Apprentice's Staff
A common staff, suitable for an apprentice. Hand Crude
  • ATK: 12
N/A

Rogue's Hood
A common hood, suitable for an apprentice. Head Crude
  • HP: 40
  • ATK: 10
N/A

Apprentice Robes
Common robes, suitable for an apprentice. Body

Crude

  • HP: 40
  • DEF: 8
N/A

Apprentice Boots
Common boots, suitable for an apprentice. Foot Crude
  • HP: 40
  • ATK: 10
N/A

Master's Staff
Note: not to be used as fire wood. Hand Common
  • ATK: 32
N/A

Master's Hood
Wear this in case of bad hair day. Head Common
  • HP: 180
  • ATK: 22
N/A

Master's Robes
Even mages need to stay warm and dry. Body Common
  • HP: 60
  • DEF: 23
N/A

Master's Boots
Functional as well as stylish. Foot Common
  • HP: 250
  • ATK: 15
  • DODGE: 4
N/A

Conjurer's Staff
Use with caution. Hand Rare
  • ATK: 55
  • ATK: 71.5

Conjurer's Cowl
A magical cowl! Head Rare
  • HP: 300
  • ATK: 40
  • HP: 390
  • ATK: 52

Conjurer's Robes
It seems to be brimming with magic. Body Rare
  • HP: 100
  • DEF: 40
  • HP: 130
  • DEF: 52

Conjurer's Boots
These boots can help a mage get from A to B more quickly. Foot Rare
  • HP: 500
  • ATK: 20
  • DODGE: 8
  • HP: 650
  • ATK: 26
  • DODGE:10.4

Wand of Dawn
A wand crafted with divine magic. Hand Rare+
  • ATK: 120
  • DEF: 13
  • ATK: 156
  • DEF: 16.9

Hat of Dawn
A hat woven with divine magic. Head Rare+
  • HP: 700
  • ATK: 85
  • DEF: 10
  • HP: 910
  • ATK: 110.5
  • DEF: 13

Robes of Dawn
These robes illuminate their surroundings. Body Rare+
  • HP: 120
  • ATK: 30
  • DEF: 80
  • HP: 156
  • ATK: 39
  • DEF: 104

Boots of Dawn
Divine boots. Foot Rare+
  • HP: 1400
  • ATK: 40
  • DODGE:18
  • MSPD: 2
  • HP: 1820
  • ATK: 52
  • DODGE:23.4
  • MSPD: 2.6

Firmament Wand
A celestial wand from the divine order. Hand Elite
  • ATK: 165
  • CRIT: 4
  • ATK: 231
  • CRIT: 5.6

Firmament Hat
A celestial hat from the divine order. Head Elite
  • HP: 1400
  • ATK: 120
  • DEF: 40
  • HP: 1960
  • ATK: 168
  • DEF: 56

Firmament Robes
Celestial robes from the divine order. Body Elite
  • HP: 350
  • ATK: 70
  • DEF: 125
  • HP: 490
  • ATK: 98
  • DEF: 175

Firmament Boots
Celestial boots from the divine order. Foot Elite
  • HP: 2750
  • ATK: 60
  • DODGE:30
  • MSPD: 5
  • HP: 3850
  • ATK: 84
  • DODGE: 42
  • MSPD: 7

High Caster Wand
Packs a punch. Hand Elite+
  • ATK: 260
  • CRIT: 8
  • ATK: 364
  • CRIT: 11.2

High Caster's Hat
Show everyone that you're a star. Head Elite+
  • HP: 2200
  • ATK: 200
  • DEF: 40
  • CRIT: 2
  • HP: 3080
  • ATK: 280
  • DEF: 56
  • CRIT: 2.8

High Caster's Coat
Kill your enemies in style. Body Elite+
  • ATK: 150
  • DEF: 170
  • MR: 4
  • ATK: 210
  • DEF: 238
  • MR: 5.6

High Caster Boots
Made from real leather. Foot Elite+
  • HP: 5100
  • ATK: 60
  • DODGE:35
  • MSPD: 5
  • MR: 3
  • HP: 7140
  • ATK: 84
  • DODGE: 49
  • MSPD: 7
  • MR: 4.2

Wisdom's Will
Only the most adept mages may wield this staff. Hand Legendary
  • ATK: 500
  • CRIT: 12
  • ATK: 750
  • CRIT: 18

Wisdom's Nest
Only the most adept mages may wear this hat. Head Legendary
  • HP: 3500
  • ATK: 400
  • DEF: 70
  • CRIT: 3
  • HP: 5250
  • ATK: 600
  • DEF: 105
  • CRIT: 4.5

Wisdom's Raiment
Wisdom speaks to the wise. Body Legendary
  • ATK: 230
  • DEF: 350
  • MR: 6
  • ATK: 345
  • DEF: 525
  • MR: 9

Wisdom's Path
Choose a wise path. Foot Legendary
  • HP: 10000
  • ATK: 95
  • DODGE:45
  • MSPD: 6
  • HP: 15000
  • ATK: 142.5
  • DODGE:67.5
  • MSPD: 9

Staff of the Enlightened
Enlightenment is power. Hand Legendary+
  • ATK: 900
  • CRIT: 16
  • MR: 5
  • ATK: 1350
  • CRIT: 24
  • MR: 7.5

Hat of the Enlightened
Seeing is believing. Enlightenment is truth. Head Legendary+
  • HP: 6600
  • ATK: 750
  • DEF: 75
  • CRIT: 4
  • HP: 9900
  • ATK: 1125
  • DEF: 112.5
  • CRIT: 6

Cloak of the Enlightened
Only the enlightened few know the way. Body Legendary+
  • HP: 2800
  • ATK: 350
  • DEF: 550
  • MR: 8
  • HP: 4200
  • ATK: 525
  • DEF: 825
  • MR: 12

Boots of the Enlightened
Move quickly through the world and enlighten one's self. Foot Legendary+
  • HP: 18000
  • ATK: 170
  • DODGE:60
  • MSPD: 8
  • HP: 27000
  • ATK: 255
  • DODGE: 90
  • MSPD: 12

Mystic's Staff of Magic
A powerful magic staff. Hand Mythic
  • ATK: 1500
  • CRIT: 24
  • MR: 12
  • ATK: 2250
  • CRIT: 36
  • MR: 18

Mystic's Hat of Magic
A powerful magic hat. Head Mythic
  • HP: 14000
  • ATK: 1100
  • DEF: 120
  • CRIT: 5
  • HP: 21000
  • ATK: 1650
  • DEF: 180
  • CRIT: 7.5

Mystic's Coat of Magic
A beautiful magic garment. Body Mythic
  • HP: 13000
  • ATK: 460
  • DEF: 650
  • MR: 10
  • HP: 19500
  • ATK: 690
  • DEF: 975
  • MR: 15

Mystic's Boots of Magic
A pair of powerful magic boots. Foot Mythic
  • HP: 32000
  • ATK: 200
  • DODGE:100
  • MSPD: 10
  • HP: 48000
  • ATK: 300
  • DODGE:150
  • MSPD: 15

Grandstaff of Overflowing Magic
A beautifully crafted staff that pulses with powerful magic. Hand Mythic Tier 1
  • ATK: 3500
  • CRIT: 24
  • DODGE: 50
  • MR: 13
  • ATK: 5250
  • CRIT: 36
  • DODGE: 75
  • MR: 19,5

Hat of Overflowing Magic
Magical energies can be felt pulsing through this powerful hat. Head Mythic Tier 1
  • HP: 28000
  • ATK: 2000
  • DEF: 400
  • CRIT: 5
  • HP: 42000
  • ATK: 3000
  • DEF: 600
  • CRIT: 7,5

Drape of Overflowing Magic
Magic can be felt coursing through this flowing drape. Those that don this drape feel empowered by its magic. Body Mythic Tier 1
  • HP: 30000
  • ATK: 500
  • DEF: 1500
  • MR: 10
  • HP: 45000
  • ATK: 750
  • DEF: 2250
  • MR: 15

Heels of Overflowing Magic
Those that wear these boots feel as if they are flying. Foot Mythic Tier 1
  • HP: 64000
  • ATK: 500
  • DODGE: 160
  • MSPD: 11
  • HP: 96000
  • ATK: 750
  • DODGE: 240
  • MSPD: 16,5

Brightstaff
A staff that beams with divine light. Hand Mythic Tier 2
  • ATK: 7500
  • CRIT: 24%
  • DODGE: 90
  • MR: 14%
  • ATK: 11250
  • CRIT: 36%
  • DODGE: 135
  • MR: 21%

Brightcowl
A cowl that beams with divine light. Head Mythic Tier 2
  • HP: 60000
  • ATK: 4000
  • DEF: 1000
  • CRIT: 5%
  • HP: 90000
  • ATK: 6000
  • DEF: 1500
  • CRIT: 7,5%

Brightcloak
A cloak that beams with divine light. Body Mythic Tier 2
  • HP: 60000
  • ATK: 1000
  • DEF: 3400
  • MR: 11%
  • HP: 90000
  • ATK: 1500
  • DEF: 5100
  • MR: 16,5%

Brightboots
A pair of boots that beam with divine light. Foot Mythic Tier 2
  • HP: 125000
  • ATK: 1500
  • DODGE: 210
  • MSPD: 11
  • HP: 187500
  • ATK: 2250
  • DODGE: 315
  • MSPD: 16,5

Filthmonger's Cursebinder
"The School of the Dead's library houses unfathomable forbidden knowledge. It does not lack for magic spells entirely unknown to man." - The Wraithlands Hand Mythic Tier 3
  • ATK: 13.5k
  • CRIT: 43.2%
  • DODGE: 162
  • MR: 25.2%
  • HP: 0.7%
  • ATK: 4.0%
  • DEF: 1.9%
  • PR: 1.6%

Filthmonger's Coronet
"Horrifying screams reverberate throughout the land, as though mocking the bones buried there." - The Wraithlands. Head Mythic Tier 3
  • HP: 108k
  • ATK: 7200
  • DEF: 1800
  • CRIT: 9%
  • HP: 3.2%
  • ATK: 0.9%
  • DEF: 4.0%
  • MR: 4.0%

Filthmonger's Raiment
"The odor of death rises into the atmosphere, permeating the sky, deterring all living beings who would from stepping foot in such a place." - The Wraithlands. Body Mythic Tier 3
  • HP: 108k
  • ATK: 1800
  • DEF: 6120
  • MR: 19.8%
  • HP: 3.2%
  • DEF: 3.8%
  • PR: 3.3%
  • MR: 1.7%

Filthmonger's Stompers
"There are no living mourners to grieve at these graves, only the solitary nameless souls that roam the land." - The Wraithlands. Foot Mythic Tier 3
  • HP: 225k
  • ATK: 2700
  • DODGE: 378
  • HASTE: 19.8
  • HP: 2.3%
  • ATK: 2.0%
  • DEF: 1.5%
  • CRIT: 2.0%

Witchdoctor's Prayers
"The Spirit of Nature showed compassion, nurturing us. She made waters flow in parched lands, made blossoms open in the desert sands." - The Carved Annals of Plenty. Hand Mythic Tier 4
  • ATK: 237k
  • CRIT: 43.2%
  • DODGE:280
  • MR: 25.2%
  • HP: 0.8%
  • ATK: 4.3%
  • DEF: 2.0%
  • PR: 1.6%
  • MP: 1.0%

Witchdoctor's Robes
"Through the hands of the Spirit of Nature, our curse has become a blessing. The barren wastes grant us strength, the harshness and cruelty of the land becoming our greatest gift." - The Carved Annals of Plenty. Body Mythic Tier 4
  • HP: 272k
  • ATK: 5000
  • DEF: 15.8K
  • MR: 19.8%
  • HP: 3.6%
  • DEF: 4.5%
  • PR: 3.3%
  • MR: 1.7%
  • CBR:1.5%

Witchdoctor's Coronet
"With the Spirit of Nature's blessing, we will remove the blinders placed on our eyes and see the world with clarity. But do remember, do not pry into the mysteries of life." - The Carved Annals of Plenty. Head Mythic Tier 4
  • HP: 272k
  • ATK:18.5k
  • DEF: 4500
  • CRIT: 9%
  • HP: 3.4%
  • ATK: 1.3%
  • DEF: 4.2%
  • MR: 4.0%
  • CDA: 2.5

Witchdoctor's Brogans
"This miraculous land, borne of nothing appeared to us so suddenly, it gifted us life in dire circumstance. Springs are a blessing, lush plant life is a boon." - The Carved Annals of Plenty. Feet Mythic Tier 4
  • HP: 570k
  • ATK: 7000
  • DODGE: 500
  • HASTE: 19.8
  • HP: 2.6%
  • ATK: 2.5%
  • DEF: 1.9%
  • CRIT: 2.0%
  • TY: 3.5

Agility-based[]

Name Description Position Quality Base Attributes Enhanced Attributes

Wooden Knife
Looks may be deceiving. Hand Crude
  • ATK: 12
N/A

Burlap Mask
You can better hide your identity with this mask. Head Crude
  • HP: 80
  • ATK: 8
N/A

Agility Garb
Light and protective. Body Crude
  • DEF: 8
  • DODGE: 2
N/A

Soft Boots
A better option to bare feet. Foot Crude
  • HP: 80
  • ATK: 6
  • DODGE: 2
N/A

Mercenary Knife
Sharp and deadly. Hand Common
  • ATK: 22
  • DODGE: 2
  • ACC: 8
N/A

Mercenary Hood
Protects your ears from the cold. Head Common
  • HP: 180
  • ATK: 10
  • ACC: 12
N/A

Mercenary Furs
Made from fine bear fur. Body Common
  • DEF: 23
  • DODGE: 3
N/A

Mercenary Boots
Protects your feet from the harshest environments. Foot Common
  • HP: 240
  • ATK: 15
  • DODGE: 4
N/A

Assassin's Blade
Long, sharp and fatal. Hand Rare
  • ATK: 35
  • DODGE: 5
  • ACC: 15
  • ATK: 45.5
  • DODGE:6.5
  • ACC: 19.5

Assassin's Helm
Tough and light. Head Rare
  • HP: 280
  • ATK: 20
  • ACC: 20
  • HP: 364
  • ATK: 26
  • ACC: 26

Assassin's Cuirass
Tough and light. Body Rare
  • DEF: 40
  • DODGE: 5
  • DEF: 52
  • DODGE:6.5

Assassin's Boots
Tough and light. Foot Rare
  • HP: 500
  • ATK: 20
  • DODGE: 8
  • HP: 650
  • ATK: 26
  • DODGE:10.4

Sword of Night
A beautifully forged longsword. Hand Rare+
  • ATK: 105
  • DODGE: 8
  • ACC: 22
  • ATK: 136.5
  • DODGE:10.4
  • ACC: 28.6

Nightskin Helm
Effective at keeping your head in one piece. Head Rare+
  • HP: 650
  • ATK: 70
  • ACC: 30
  • HP: 845
  • ATK: 91
  • ACC: 39

Nightskin Rigout
A beautifully designed piece of armor. Body Rare+
  • DEF: 70
  • CRIT: 2
  • DODGE: 8
  • DEF: 91
  • CRIT: 2.6
  • DODGE:10.4

Nightskin Boots
Your toes will thank you for it. Foot Rare+
  • HP: 1300
  • ATK: 50
  • DODGE: 14
  • HP: 1690
  • ATK: 65
  • DODGE:18.2

Sword of Shadow
A beautifully forged zweihander. Hand Elite
  • ATK: 180
  • DODGE: 18
  • ACC: 45
  • ATK: 252
  • DODGE:25.2
  • ACC: 63

Shadowskin Helm
An intimidating piece of gear. Head Elite
  • HP: 1350
  • ATK: 130
  • ACC: 40
  • HP: 1890
  • ATK: 182
  • ACC: 56

Shadowskin Rigout
An intimidating piece of gear. Body Elite
  • DEF: 125
  • CRIT: 4
  • DODGE: 8
  • DEF: 175
  • CRIT: 5.6
  • DODGE:11.2

Shadowskin Boots
Keep your feet in one piece. Foot Elite
  • HP: 2400
  • ATK: 80
  • DODGE: 30
  • HP: 3360
  • ATK: 112
  • DODGE: 42

Spear of Moonlight
Lunar's Spear. Hand Elite+
  • ATK: 310
  • DODGE: 25
  • ACC: 80
  • ATK: 434
  • DODGE: 35
  • ACC: 112

Moonlight Helm
May the moon protect you. Head Elite+
  • HP: 2000
  • ATK: 200
  • DEF: 50
  • ACC: 40
  • HP: 2800
  • ATK: 280
  • DEF: 70
  • ACC: 56

Moonlight Armor
Used by some of the finest warriors in the land. Body Elite+
  • DEF: 230
  • CRIT: 5
  • DODGE: 25
  • DEF: 322
  • CRIT: 7
  • DODGE: 35

Moonlight Boots
Do not make tracks without the moon's guidance. Foot Elite+
  • HP: 4600
  • ATK: 120
  • DODGE: 40
  • HP: 6440
  • ATK: 168
  • DODGE: 56

Slayer's Touch
Made from the finest steel in the land. Hand Legendary
  • ATK: 560
  • DODGE: 50
  • ACC: 120
  • ATK: 840
  • DODGE: 75
  • ACC: 180

Slayer's Breath
Made from the finest steel in the land. Head Legendary
  • HP: 3100
  • ATK: 420
  • DEF: 80
  • ACC: 50
  • HP: 4650
  • ATK: 630
  • DEF: 120
  • ACC: 75

Slayer's Image
This is said to belong to a mighty ancient warrior. Body Legendary
  • DEF: 410
  • CRIT: 10
  • DODGE: 25
  • DEF: 615
  • CRIT: 15
  • DODGE:37.5

Slayer's Advance
Made from the finest steel in the land. Foot Legendary
  • HP: 9200
  • ATK: 180
  • DODGE: 50
  • HP: 13800
  • ATK: 270
  • DODGE: 75

Rayne's Might
A deadly spear used in battle by the House of Rayne's finest. Hand Legendary+
  • ATK: 1050
  • DODGE: 60
  • ACC: 160
  • ATK: 1575
  • DODGE: 90
  • ACC: 240

Rayne's Protection
An embossed helmet worn by the soldiers of the Rayne household. Head Legendary+
  • HP: 6600
  • ATK: 730
  • DEF: 110
  • ACC: 55
  • HP: 9900
  • ATK: 1095
  • DEF: 165
  • ACC: 82.5

Rayne's Valor
Sturdy armor worn by the soldiers of the Rayne household. body Legendary+
  • HP: 6800
  • DEF: 550
  • CRIT: 10
  • DODGE: 30
  • HP: 10200
  • DEF: 825
  • CRIT: 15
  • DODGE: 45

Rayne's Defiance
Boots worn by the soldiers of Rayne. Foot Legendary+
  • HP: 15500
  • ATK: 330
  • CRIT: 2
  • DODGE: 60
  • HP: 23250
  • ATK: 495
  • CRIT: 3
  • DODGE: 90

Ancelot's Edge
Ancelot lead his men into battle many times with this illustrious spear. Hand Mythic
  • ATK: 1800
  • ACC: 200
  • DODGE: 85
  • ATK: 2700
  • ACC: 300
  • DODGE:127.5

Ancelot's Refuge
Lord Ancelot sacrificed his own life to protect his people. Put this to good use. Head Mythic
  • HP: 11000
  • ATK: 1300
  • DEF: 110
  • ACC: 60
  • HP: 16500
  • ATK: 1950
  • DEF: 165
  • ACC: 90

Ancelot's Honor
Lord Ancelot's raiment. Worn by Lord Ancelot himself. Body Mythic
  • HP: 18000
  • DEF: 700
  • CRIT: 10
  • DODGE: 50
  • HP: 27000
  • DEF: 1050
  • CRIT: 15
  • DODGE: 75

Ancelot's Perseverance
Victory favors the bold and those who persevere. Foot Mythic
  • HP: 26000
  • ATK: 500
  • CRIT: 4
  • DODGE:100
  • HP: 39000
  • ATK: 750
  • CRIT: 6
  • DODGE: 150

Thunder Steel Piercer
A deadly spear used by the first bearers of the light to drive away their enemies. Hand Mythic Tier 1
  • ATK: 2700
  • DEF: 1000
  • ACC: 220
  • DODGE: 100
  • ATK: 3050
  • DEF: 1500
  • ACC: 330
  • DODGE: 150

Thunder Steel Barbute
Strong and light, this helmet offers great protection and comfort. Head Mythic Tier 1
  • HP: 22000
  • ATK: 2500
  • DEF: 300
  • ACC: 60
  • HP: 33000
  • ATK: 3750
  • DEF: 450
  • ACC: 90

Thunder Steel Chestguard
Durable and light, this armor offers great protection and mobility. Body Mythic Tier 1
  • HP: 36000
  • DEF: 1550
  • CRIT: 10
  • DODGE: 60
  • HP: 54000
  • DEF: 2325
  • CRIT: 15
  • DODGE: 90

Thunder Steel Treads
Strong and light, these warboots are able to give their wearer a speed advantage. Foot Mythic Tier 1
  • HP: 50000
  • ATK: 1200
  • CRIT: 4
  • DODGE: 150
  • HP: 75000
  • ATK: 1800
  • CRIT: 6
  • DODGE: 225

Renegade's Spiker
A nasty bolt-thrower that puts down enemies before they can draw their weapon. Hand Mythic Tier 2
  • ATK: 6000
  • DEF: 1800
  • ACC: 270
  • DODGE: 130
  • ATK: 9000
  • DEF: 2700
  • ACC: 405
  • DODGE: 195

Renegade's Flat Top
A hat that shades the eyes for the long shots. Head Mythic Tier 2
  • HP: 44000
  • ATK: 5500
  • DEF: 600
  • ACC: 90
  • HP: 66000
  • ATK: 8250
  • DEF: 900
  • ACC: 135

Renegade's Duster
A duster that hides any number of nasty surprises. Body Mythic Tier 2
  • HP: 75000
  • DEF: 3500
  • CRIT: 10%
  • DODGE: 80
  • HP: 112500
  • DEF: 5250
  • CRIT: 15%
  • DODGE: 120

Renegade's Ramblers
A good pair of boots for a nasty situation. Foot Mythic Tier 2
  • HP: 100000
  • ATK: 3000
  • CRIT: 4%
  • DODGE: 180
  • HP: 150000
  • ATK: 4500
  • CRIT: 6%
  • DODGE: 270

Bleak Claws
"Were we to exchange places, you would surely understand our burning hatred" - The Bleakest Lament. Hand Mythic Tier 3
  • ATK: 10.8K
  • DEF: 3240
  • ACC: 486
  • DODGE: 234
  • ATK: 4.1%
  • CRIT: 1.0%
  • PR: 1.5%

Bleak Mask
"Death completely changed us, and so we hide in the shadows." - A Brief History of the Wasteland. Head Mythic Tier 3
  • HP: 79.2K
  • ATK: 9900
  • DEF: 1080
  • ACC: 162
  • HP: 3.2%
  • DEF: 3.6%
  • CRIT: 1.5%

PR: 2.0%


Bleak Robes
"Hatred... It is both our poison, and our remedy." - The Bleakest Lament. Body Mythic Tier 3
  • HP: 135k
  • DEF: 6300
  • CRIT: 18%
  • DODGE: 144
  • HP: 3.2%
  • DEF: 3.2%
  • PR: 2.0%
  • MR: 4.0%

Bleak Tramplers
"Roaming amidst the unkempt graves, we lose ourselves, and dissolve into shadows." - The Bleakest Lament. Foot Mythic Tier 3
  • HP: 180k
  • ATK: 5400
  • CRIT: 7.2%
  • DODGE: 324
  • HP: 2.9%
  • ATK: 3.1%
  • DEF: 2.9%

Berserker's Assaulters
"To be a hunter, one must embody brutality. Targeting your prey's weak point with maximum efficiency means ensuring there is no escape, even for the fiercest quarry." - Hunter's Creed. Hand Mythic Tier 4
  • ATK: 27.5k
  • DEF: 8100
  • ACC: 600
  • DODGE:350
  • ATK: 4.5%
  • CRIT: 1.0%
  • PR: 1.5%
  • PP: 1.0%

Berserker's Primacuirass
"Bravery is essential as a hunter. When prey lashes out, you need the confidence to hold your ground, stay calm, and fight to the end." - Hunter's Creed. Body Mythic Tier 4
  • HP: 340k
  • DEF: 16k
  • CRIT: 18%
  • DODGE: 260
  • HP: 3.6%
  • DEF: 4.0%
  • PR: 2.0%
  • MR: 4.0%
  • CBR: 1.5%

Berserker's Ambush
"Patience is a necessary virtue. Be calm, be restrained, do not allow yourself to be distracted or fooled by your ego. Only then shall the beast of myth be yours." - Hunter's Creed. Head Mythic Tier 4
  • HP: 200k
  • ATK: 25K
  • DEF: 2750
  • ACC: 280
  • HP: 3.5%
  • DEF: 3.7%
  • CRIT: 1.5%
  • PR: 2.0%
  • CDR: 3.5

Berserker's Windrunners
"Speed. Without it, you're no true hunter. Desperate prey may attempt to flee, and it falls to you to outpace them, to ensure they do not escape." - Hunter's Creed. Feet Mythic Tier 4
  • HP: 455k
  • ATK: 13.5k
  • CRIT: 7.2%
  • DODGE: 445
  • HP: 3.2%
  • ATK: 3.6%
  • DEF: 3.0%
  • TY: 4.0
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