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AFK Arena Wiki
Forgotten Ruins.png

Forgotten Ruins is a limited-time Voyage of Wonders stage available from July 20, 2021 until August 3, 2021. In order to collect the chests scattered throughout the stage, players must toggle levers and railroad switches to shift around Light Beam Emitters that are blocking the path.

There are 2 crystal chests and 9 gold chests to collect.


A sunken land, a fallen temple. The pure white Divine Light fades with each passing day. The beleaguered souls of the dead saw the light once more and surged towards it while they still had the chance. A small corner of the region reveals a place of great divinity that has since fallen into obscurity, and over time become forgotten.

Emissaries of the Light have arrived in the area to seek out any traces of mankind's forgotten past.

Event Rules

  • Explore the world and acquire an assortment of loot and rewards while the event is underway.
  • After each battle has been concluded, the health and energy levels for heroes and enemies will not be reset.
  • If a battle timer runs out, the attacking side's heroes will be wiped out.
  • Players may restart the adventure at any time. Resetting the adventure will return all heroes and enemies to their original state.
  • The strength of enemies is based upon each player's own strength. Enemies' strength levels will not change once the event has begun.
  • Rewards may only be collected once per event.


Video Guide

Map Guide


Stage Overview

Total Enemy Camps: 13

Total Crystal Treasure Chests: 2

Total Gold Treasure Chests: 9

Obstacle/Item Descriptions

Icon Name Description
Light Beam Emitter.jpg
Light Beam Emitter Light Beam Emitters are unable to emit Light Beams when they are hit by another Light Beam.
Railroad Switch.jpg
Railroad Switch Constructed by the dwarven craftsmen, this track can be used to move objects back and forth.
Red Moon Lever.jpg
Red Lever A lever.

The lever is currently pointing to the image of the moon.

Green Lever.jpg
Green Lever A lever.

The lever is currently pointing to the image of the sun.

Yellow Lever.jpg
Yellow Lever A lever.

The lever is currently pointing to the image of the moon.


Crystal Chest

The following rewards can be obtained by collecting all of the crystal chests:

Icon Name Amount
Draw ticket normal.jpg
Common Scroll 10 scrolls
Draw ticket special.jpg
Faction Scroll 10 scrolls

Gold Chest

The following rewards can be obtained by collecting all of the gold chests:

Icon Name Amount
Icon bag chest 4.jpg
Reward Choice Chest 4 chests
Combine stone 3.jpg
Elite Hero Soulstone 60 Soulstones
Combine stone 2.jpg
Rare Hero Soulstone 120 Soulstones
Primordial Emblem 20 emblems
Amplifying Emblem 20 emblems
Reset Scroll 2 scrolls
Item 87.jpg
Emblem Choice Chest 10 chests


[Start of level]

Lucius: We've been tailing these evil-doers for quite a while now, Belinda. Perhaps some rest is in order?

Belinda: I appreciate the thought, but no. The longer we let them get away from us, the more chance they'll deal irreparable damage to someone. I cannot abide that.

Lucius: If Archbishop Palmer hadn't told me about this place, I wouldn't have believed a Divine Temple once stood here. I don't know how long it would've taken to see the light of day again, if it were not for the earthquake.

Belinda: I still sense a divinity here, calling to me. Lucius, I think we need to learn more about this place.

Lucius: There are also many Spectral Wastes here that require cleansing. If you would like to, we'll keep moving forward.

[Pan to lever]

Belinda: Lucius, there's a lever.

Lucius: It might be the only way of helping out of this tricky situation. Don't worry Belinda, I'm with you all the way.

Game Log: The terrain here is complex, and there are many unknown mechanisms. We must find a correct path in order to reach the next location.

[Move railroad switch]

Belinda: Lucius, look here. By moving the tracks, we can cause these peculiar Light Beams to hit the Beam Refractor, allowing the light beams to be oriented towards different directions.

Lucius: Also, when the Seal is illuminated by the Light Beam, the Fire Symbol shall descend, revealing a hidden path. Oh, oh! If that's the case, we can use this Seal Lever to reach the place we were originally unable to reach.

Game Log: After hearing a large rumbling sound, a platform marked with a Fire Symbol was slowly lowered to the ground, revealing a hidden path.

[Defeat first camp, pull green lever.]

Lucius: Belinda, this Light Beam Emitter no longer works when another Light Beam is striking it.

Belinda: Wait a minute... then that means we can use this principle to disrupt the Light Beam Emitters that have been blocking our way.

Game Log: Light Beam Emitters are unable to emit Light Beams when they are hit by another Light Beam.

[Pull yellow lever.]

Belinda: It seems we were right about that. But why is this formation of Light Beams still working?

Lucius: We can go around and check the other side, perhaps there is a similar lever that can be used.

[Head up far left of map]

Lucius: Belinda watch your step. It seems this place has been badly damaged.

Belinda: Not only that, the Levers here are more densely concentrated. I can also sense the Divine Light is stronger here than the last place.

Lucius: Let the Light guide us. Let's keep pressing forward.

[Collect final crystal chest]

Belinda: Are you hurt, Lucius?

Lucius: I'm fine. The land here has sunk and been destroyed. The Divine Light here isn't powerful enough to subdue the evildoers, so I knew what to expect beforehand.

Belinda: The Divine Light's guidance will always be profound. The Spectral Wastes have now been cleansed of evil.

Lucius: Let's head back to Archbishop Palmer and tell him of our findings. Let's rebuild the fallen Divine Temple. I hope that this land can once again be protected by the Light.

[Enter red portal]

Belinda: The Divine Light is telling me that entering this portal will take us back to our initial location.

Lucius: If we find ourselves unable to advance any farther, we can head back to the start.