Relics are powerful tools used in many places like the Arcane Labyrinth, Peaks of Time, and Voyage of Wonders. Relic effects stack, but are only temporary and only used in their respective area. There are Legendary, Elite, and Rare versions of some relics while others can only be found in one rarity. Some can only be used based on a specific hero and some only on specific factions. While choosing 1 relic from 3 relics for each fight done in any area, be sure to choose the ones best suited for your team. A few Legendary and Elite relics available in the Arcane Labyrinth.
Legendary Only Relics[]
Image |
Name of Relic | Properties of Relic | Status |
---|---|---|---|
Blessed Hammer | Heroes have a chance to cause additional damage for every successful attack. |
Patch 1.19 Added upper damage limit | |
Deathly Embrace | Enemies with less than 15% of their max HP are sent to an early grave by a deathly apparition. | ||
Eagle Strike | Arrows rain down upon enemies every 15 seconds, inflicting damage upon them. |
Patch 1.19 Added upper damage limit | |
Frozen Star | When an allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle). | ||
Pendant of Betrayal | If an enemy is injured within the first 10 seconds of a battle, all of their allies will also receive 15% of the damage dealt. | ||
Pendant of Force | Reduces all enemies’ health by 35% at the beginning of battles. Enemies’ health will gradually be regenerated within the first 10 seconds of battle. | ||
Restorating Crystal | Heals a teammate for 4% of HP per second over 20 seconds when their health drops below 40% HP (can be used once per battle). | ||
Rope of Calamity | When 5 allied heroes have used their ultimate abilities, enemies will be dealt damage and stunned | ||
Spider Thread Gloves | All enemies are cocooned in spider's silk for 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier. | ||
The Unmounted Heart | Causes massive damage and stuns all enemies once within first 25 seconds of battle. |
Patch 1.19 Added upper damage limit | |
The Spiker | Causes heavy rocks to fall upon enemies affected by crowd control abilities | ||
Thunderburst | Strikes enemies periodically, causing enemies to be damaged and stunned. |
Patch 1.19 Added upper damage limit |
Elite Only Relics[]
Image | Name of Relic | Properties of Relic | Status |
---|---|---|---|
Dispelling Arrow | Friendly backline heroes' normal attacks are able to remove the majority of buffs enemies may be using. | ||
Firebringer | The Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. |
Patch 1.19 No longer affects team attack ratings | |
Heaven's Grace | Increases the wearer’s health regeneration by 80%. | ||
Hunter's Grasp | Deals more damage to the enemy the more HP they have. Damage is increased by up to 25%. | ||
Icebringer | The Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle. |
Patch 1.19 No longer affects team defense ratings | |
Idol of Hastening | Increases the Haste of all allies by 20 points when there are no enemies within the allied half of the battlefield | ||
Idol of Savagery | Heroes that have more than 95% health at the beginning of a battle will have their Attack Ratings increased by 20% until the end of the battle | ||
Moonstone | Allied heroes with 50% energy or more will continuously regenerate health. | ||
Poisonous Embrace | Hero’s normal attacks have a chance to poison the enemy. Poison attacks can be stacked. | ||
Sands of Time | Time is sped up increasing your team’s Haste for 10 seconds. | ||
Shard Combinator | A powerful stone that is able to double the effects already produced by the Shards of Power | ||
Statue of Retribution | When a hero dies all attributes of all surviving heroes are raised until the end of the battle. |
Patch 1.19 Not affected by friendly summons | |
Sunstone | Allied heroes with 50% health or more will continuously regenerate energy. | ||
The Elegant Focus | Raises the Attack Ratings of all heroes by 30% each time one of Dura's Tears is used in the current Labyrinth expedition | ||
Vambraces of Accuracy | Accuracy +50, Crit Rating +10%. | ||
Voodoo Doll | Causes a random target to receive more damage | ||
War Horn | Raises all allied heroes’ attributes each time an enemy is slain until the end of the battle. | ||
Winged Spurs | Dodge +40%. | ||
Vowed Spire | Divine light shines upon the most injured allied hero every 10 seconds, healing them for 40% worth of the health they already lost. | ||
Wristguards of Invigoration | All heroes’ energy recovery rate +40% when injured. |
Rare Only Relics[]
Image | Name of Relic | Properties of Relic | Status |
---|---|---|---|
Shards of Force | An energy shard which used alone has no power, however, when combined with other shards grows immensely in power according to however many a player possesses.
More than 2 Forces shards: Damage received is reduced by 15% 3 Force Shards: Damage dealt is increased by 25% 4 Force Shards: Crit ratings are increased by 40% |
Tiered Relics[]
Some relics have different versions based on rarity. This section divides them based on the types of versions they have, whether a relic has Elite and Rare versions, Legendary, Elite, and Rare versions, or Legendary and Elite versions.
Elite and Rare Versions[]
Image | Name of Relic | Elite Version | Rare Version |
---|---|---|---|
Call to Arms | At the beginning of battle your side has their energy replenished by 120 points. | At the beginning of battle your side has their energy replenished by 60 points. | |
Carnal Grip | Heals 24% of your hero’s total HP when an enemy is slain. | Heals 16% of your hero’s total HP when an enemy is slain. | |
Goblet of Resurgence | Restores an additional 50% health and energy when you use the Fountain of Vitality. | Restores an additional 25% health and energy when you use the Fountain of Vitality. | |
Heartseeker | +60% Critical Strike Damage | +40% Critical Strike Damage | |
The Angelic Thorn | Reduces the duration of all negative effects affecting the wearer by 50% | Reduces the duration of all negative effects affecting the wearer by 25% | |
The Pearl Oath | Deals more damage the lower your hero’s HP falls. Damage is increased by up to 35%. | Deals more damage the lower your hero’s HP falls. Damage is increased by up to 25%. |
Legendary, Elite, and Rare Versions[]
Image | Name of Relic | Legendary Version | Elite Version | Rare Version | Status |
---|---|---|---|---|---|
Aegis of Preservation | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time. | ||
Arcane Spellbook | Intelligence based heroes deal +30% damage. | Intelligence based heroes deal +20% damage. | Intelligence based heroes deal +10% damage. | ||
Beast's Claw | Agility based heroes deal 30% more damage, Life Leech +10% | Agility based heroes deal 20% more damage. | Agility based heroes deal 10% more damage. | ||
Book of War | Reduces the damage friendly backline heros receive by 70% when there are still frontline heroes alive. | Reduces the damage friendly backline heros receive by 50% when there are still frontline heroes alive. | Reduces the damage friendly backline heros receive by 30% when there are still frontline heroes alive. | ||
Branch from the Yggdrasil | All surviving heroes recover 40% of lost HP after battles. | All surviving heroes recover 25% of lost HP after battles. | All surviving heroes recover 15% of lost HP after battles. | ||
Chest of Heroes | Reduces all damage by up to 30%. Damage reduction is determined by both sides' ascension tiers. | Reduces all damage by up to 25%. Damage reduction is determined by both sides' ascension tiers. | Reduces all damage by up to 18%. Damage reduction is determined by both sides' ascension tiers. | Removed from Labyrinth | |
Elixir of Energy | Increases the energy recovery rate of an allied hero by 100% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 50% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 25% for every enemy kill. This effect can be stacked. | ||
Hellspawn Head | +30% Defense and +30% Life Leech to allies fighting within the enemy half of the battlefield | +20% Defense and +20% Life Leech to allies fighting within the enemy half of the battlefield | +10% Defense and +10% Life Leech to allies fighting within the enemy half of the battlefield | ||
Hero's Hope | Increases defense and attack ratings by 35% in "Hard" mode. | Increases defense and attack ratings by 20% in "Hard" mode. | Increases defense and attack ratings by 12% in "Hard" mode. | ||
Horn of Replenishment | Heals teammates for 15% of their max HP at the beginning of battles. | Heals teammates for 10% of their max HP at the beginning of battles. | Heals teammates for 6% of their max HP at the beginning of battles. | ||
Insolence | Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team. | ||
Lightbearer's Loyalty | Lightbearers’ Defence Rating +50%. Energy recovery +30% when injured. | Lightbearers’ Defence Rating +30%. Energy recovery +20% when injured. | Lightbearers’ Defence Rating +10%. Energy recovery +15% when injured. | ||
Mauler's Treachery | Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%. | Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%. | Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%. | ||
Nosferatu's Fang | Life Leech +25%. | Life Leech +15%. | Life Leech +10%. | ||
Praetorian Helmet | Damage received -25%. | Damage received -15%. | Damage received -10%. | ||
Ragespike | Raises your heroes’ Attack Ratings by 5% for every battle they win, and can be raised by up to 40%. | Raises your heroes’ Attack Ratings by 4% for every battle they win, and can be raised by up to 20%. | Raises your heroes’ Attack Ratings by 3% for every battle they win, and can be raised by up to 12%. | ||
Relic Chest | Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 30%. | Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 15%. | Raises the Health and Defense Ratings of all allied heroes by 1% for every Elite or Legendary relic that is possessed, and can be raised by up to a total of 10%. | ||
Shadowfall | Crit rating +25%. | Crit rating +15%. | Crit rating +10%. | ||
Shield of Fortitude | Raises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%. | Raises your heroes’ Defense Ratings by 4% for every battle they win, and can be raised by up to a total of 20%. | Raises your heroes’ Defense Ratings by 3% for every battle they win, and can be raised by up to a total of 12%. | ||
Silver Arrow | Additional 100% Damage to factional damage advantage. | Additional 50% Damage to factional damage advantage. | Additional 40% Damage to factional damage advantage. | ||
Steel Cuirass | Strength based heroes get +30% Defence. Restores 1% of max HP per second. | Strength based heroes get +20% Defence. | Strength based heroes get +10% Defence. | ||
Supporter's War Flag | Backline heroes Attack Ratings +20%, Crit Ratings +30%. | Backline heroes Attack Ratings +10%, Crit Ratings +15%. | Backline heroes Attack Ratings +5%, Crit Ratings +10%. | ||
The Carnal Desire | Raises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield. | Raises all teammates Life Leech by 5 points for every Mauler hero that is on the battlefield. | Raises all teammates Life Leech by 3 points for every Mauler hero that is on the battlefield. | ||
The Coral Vow | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | ||
The Devoted Whisper | Increases all teammates’ Attack Rating by 25% for every Graveborn hero that is on the battlefield. | Increases all teammates’ Attack Rating by 15% for every Graveborn hero that is on the battlefield. | Increases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield. | ||
The Diligent Vow | Heals the weakest teammate’s HP by 10% after 15 seconds of a battle. | Heals the weakest teammate’s HP by 6% after 15 seconds of a battle. | Heals the weakest teammate’s HP by 4% after 15 seconds of a battle. | ||
The Silent Promise | Raises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield. | Raises all teammates’ Dodge by 8 points for every Wilder hero that is on the battlefield. | Raises all teammates’ Dodge by 4 points for every Wilder hero that is on the battlefield. | ||
Tome of Necromancy | Reduces a Graveborn’s hero’s Cooldown period by 30% and restores 30 energy points per second. | Reduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second. | Reduces a Graveborn’s hero’s Cooldown period by 10% and restores 15 energy points per second. | ||
Vanguard's War Flag | Frontline heroes’ Defense Ratings +25%, energy recovery rate +40% when injured. | Frontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured. | Frontline heroes’ Defense Ratings +10%, energy recovery rate +10% when injured. | ||
Wilder's Wisp | Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%. | Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%. | Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%. |
Legendary and Elite Versions[]
Image | Name of Relic | Legendary Version | Elite Version |
---|---|---|---|
The Silent Hope | Allows a hero to recover 700 energy over 5 seconds the first time they cast their ultimate ability in battle. | Allows a hero to recover 350 energy over 5 seconds the first time they cast their ultimate ability in battle. |
Hero Specific Relics[]
All hero specific relics are Elite relics and can only be found in chests that give Elite relics.
Image | Name of Relic | Hero Benefited | Properties of Relic | Updates |
---|---|---|---|---|
Blinding Brilliance | Belinda | Belinda’s "Blessing" ability is shared with all of her teammates. | ||
Bloody Shawl | Khasos | If Khasos successfully grabs his returning throwing axe when using the ability "Throwing Axe" it will be immediately used again. | Removed (from Labyrinth) as of 1.31 patch | |
Death's Bite | Kaz | Kaz’s attacks become poisonous and the poisonous effects can be stacked. | ||
Ferael's Dread | Ferael | Allows Ferael's "terrorize" ability to target all enemy targets, while also allowing any spirits summoned by his abilities to permanently remain on the battlefield. | ||
Hogan's Fortitude | Hogan | Reduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HP. | Removed (from Labyrinth) as of 1.31 patch | |
Lament | Grezhul | At the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energy. | Removed (from Labyrinth) as of 1.31 patch | |
Lion's Might | Brutus | While Brutus’ "Last Grasp" ability is in use its invincibility effect duration will be refreshed every time he makes a kill or assist. | Removed as of 1.31 patch | |
Lucius' Fortitude | Lucius | Removes the time limit of Lucius' "Heaven's Protection" ability. | ||
Severance | Estrilda | Restores 1000 of Estrilda's energy points over 5 seconds when she kills an enemy with her ultimate ability "joust". | ||
Talonstrike | Vurk | Vurk will fire 3 bolts per shot when using his ultimate ability “Mania”. | ||
Thane's Insight | Thane | Increases Thane's critical strike damage by 50% and also stuns enemies each time a critical strike occurs. | ||
The Glistening Leaf | Nemora | All of Nemora's teammates benefit from her "Life Force" ability after she uses her "Wild Wonder" ability. | ||
The Huntress | Raine | Removes the cooldown period of Raine's "Barrage" ability when she locks onto a target with her "Lock On" ability. | ||
The Sinful Heart | Shemira | Shemira is able to use her "Soul Siphon" to leech life from 3 enemies at the same time. | ||
The Tainted Desire | Isabella | Isabella is able to hit 3 enemies at the same time with her "Void Barrage" ability. | ||
Ulmus' Breath | Ulmus | Allows Ulmus to use his "Deep Roots" ability without expending energy points. | ||
Warek's Might | Warek | Allows Warek's "Carnal Rage" ability damage to be stacked once per second. | ||
Windforce | Lyca | Lyca's normal attacks and "Rapid Arrows" ability are able to hit 3 enemies at once. |
Latest Edit: Sep 2, 2020