This article is about the Beta version. You may be looking for the current version, Fight of Fates.
Fight of Fates is a beta event available from July 21, 2021 to July 27, 2021. The event pits players against each other in a strategic card-based battle, with 9 different pre-made decks available for the player to choose from, each containing 5 heroes and 15 relic cards. The heroes in each deck are fixed in a specific formation which cannot be changed.
Players will receive one Common Scroll for every day they participate in the event.
When entering the event for the first time, players will be given a differing number of initial points, which is based upon the player’s current campaign progress.
Heroes and cards used in the current event will not be affected by the level of the player’s heroes.
There are a total of 9 card sets that players can choose from in the current event. Each card set contains 5 heroes with fixed positions and 15 cards.
Players can choose to fight competitively against similarly ranked players or spar with their guildmates and friends.
All heroes used are level 300, Ascended tier heroes.
By default, all heroes are equipped with unenhanced Mythic T2 gear that does not receive factional gear bonuses.
All heroes are equipped with a level 30 Signature Item by default.
All heroes are equipped with 9 pieces of Mythic Exclusive Furniture.
All heroes have level 60 Elder Tree attributes and abilities by default.
Heroes do not make use of any Artifact attribute bonuses or Union Attribute Bonuses.
During battles, both players will start with 0 Energy in their respective Gems of Dawn, which will gradually increase over time. The maximum Energy points a Gem of Dawn may have is 9.
Players can consume Gems of Dawn to cast a variety of different effects with their cards.
Sparring with friends and guildmates does not affect a player’s leaderboard points and does not grant any rewards.
If the battle timer reaches zero without a definitive winner, the side with the most surviving heroes still on the battlefield will claim victory. If the number of heroes on either side are equal, the side with the highest combined percentage of health remaining will claim victory.
Players will be rewarded for completing the first battle of each day, regardless of whether they win or lose.
Relic Cards[]
Each pre-made deck contains 15 relic cards, with each card costing a specific amount of energy points that will be drained from the player's Gem of Dawn. These cards either serve to debuff the enemy or to buff the player's own team.
Icon
Relic
Cost
Relic Type
Description
Ring of Reckoning
4 Energy
Debuffer
Deals damage worth 30% of enemy hero’s max HP and has a greater effect when used against Hypogeans.
Shard of Reckoning
3 Energy
Debuffer
After a short pause, this effect deals damage equal to 30% of an enemy's max health.
Ring of Enlightenment
3 Energy
Buffer
Single allied hero receives 300 Energy Points.
Bloody Frenzy
2 Energy
Debuffer
Reduces a single enemy's Health Regeneration and Received Healing by 60% for 7 seconds.
Prophet's Tooth
5 Energy
Buffer
An allied hero is immune to damage for 7 seconds.
Piercing Claw
2 Energy
Buffer
Increases an allied hero’s Attack and Defense Ratings by 30% for 6 seconds.
Dragon's Tooth
2 Energy
Buffer
Increases an allied hero’s Damage and Healing efficiency by 30% for 6 seconds.
Winged Boots
1 Energy
Buffer
Target hero is moved to a random location.
Horn of Nimbleness
5 Energy
Buffer
Allied heroes within range have their Haste increased for 10 seconds.
Healing Leaf
3 Energy
Buffer
An allied hero recovers 6% of their max health every second for 5 seconds.
Arrow of Havoc
3 Energy
Debuffer
Deals damage worth 30% of the max health of enemies within range.
Pure Poison
3 Energy
Debuffer
An enemy hero loses 7% of their max health every second for 5 seconds.
Sage's Prayer
3 Energy
Debuffer
Single enemy hero loses 300 Energy Points.
Horn of Jeopardy
5 Energy
Debuffer
All enemy heroes within range have their Haste decreased for 10 seconds.
Book of Miracles
3 Energy
Debuffer
Banishes an enemy hero for 6 seconds.
Ice Bloom
5 Energy
Debuffer
Freeze enemies within a certain range for 4.5 seconds.
Mark of Stars
5 Energy
Debuffer
Causes the enemy to lose all Gem of Dawn Energy Points.
Fate's Punishment
2 Energy
Debuffer
Your enemy loses 3 Gem Points for the Gem of Dawn.
Ancient Dragon Scale
4 Energy
Buffer
Heals an allied hero for 6% max health every second and increases their Defense Rating by 50% for 5 seconds.
Elixir of Brilliance
3 Energy
Buffer
An allied hero is healed for 25% of their max health.
Helm of Justice
5 Energy
Buffer
All allied heroes receive a shield equal to 50% of their respective max health values for 5 seconds.
Vile Lash
2 Energy
Debuffer
Reduces an enemy target’s Attack and Defense Rating by 30% for 6 seconds.
Savage Collar
2 Energy
Debuffer
Reduces an enemy hero’s Damage and Healing efficiency by 30% for 6 seconds.
Inauspicious Totem
5 Energy
Debuffer
Reduces an enemy hero’s Damage and Healing efficiency by 80% for 8 seconds.
Deathly Offering
5 Energy
Debuffer
Reduces all enemy targets' Health Regeneration and Received Healing by 60% for 7 seconds.
Divine Hand
1 Energy
Debuffer
Enemy target is stunned for 1 second.
Protective Crystal
4 Energy
Buffer
Removes all buffs and debuffs currently affecting all heroes on the battlefield.
Dispelling Crystal
4 Energy
Debuffer
Removes buff effects from enemies in within a certain range.
Shackled Crystal
2 Energy
Debuffer
All enemy targets are pulled towards a certain position on the battlefield.