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Demonic Incursions Banner.png

Demonic Incursions is a limited-time Voyage of Wonders stage available from October 5, 2021 until October 19, 2021. In order to collect the chests scattered throughout the stage, players must help the Frontier Regiment seek out food and water and then destroy the demons. Five outlying camps will send soldiers to assist the player.

The first camp in the row leading towards the crystal chest is designed for the player to lose to, so be sure to pick a weak hero to sacrifice to it.

There is 1 crystal chest and 11 gold chests to collect. There is also a bonus 12th gold chest that can be obtained by firing a cannon into the wheat crops. It provides the player with gold coins to spend at the Town's Shop for food.

Background

The frontiers of the Lightbearer Kingdom were always fractious, the garrisons here act as a solid wall, protecting every inch of the kingdom's territory. This time, the Frontier Commander of the garrisoned forces was ordered to lead his army to clear the frontier of the evil that was trying to encroach upon the king's land, but by doing so he stumbled into a deadly trap, and finds himself surrounded by nefarious demons on all sides.

The commander made a quick decision to set up camp to buy time for his men, and to look for ways of breaking through the siege. Food and water is about to run out, and the demons are getting closer and closer with each passing hour. On the brink of defeat, the emergence of two brave Wilders has given the Commander what he and his men need most: renewed hope.

Event Rules

  • Explore the world and acquire an assortment of loot and rewards while the event is underway.
  • After each battle has been concluded, the health and energy levels for heroes and enemies will not be reset.
  • If a battle timer runs out, the attacking side's heroes will be wiped out.
  • Players may restart the adventure at any time. Resetting the adventure will return all heroes and enemies to their original state.
  • The strength of enemies is based upon each player's own strength. Enemies' strength levels will not change once the event has begun.
  • Rewards may only be collected once per event.

Guides

Video Guide

Map Guide

Characters

Stage Overview

Total Enemy Camps: 35

Total Crystal Treasure Chests: 1

Total Gold Treasure Chests: 11

Obstacle/Item Descriptions

Icon Name Description
Explorer's Camp.jpg
Commander's Camp A temporary garrison, its design is indicative of Lightbearer forces. The commander looks uneasy.
Explorer's Camp.jpg
Military Camp A camp on the region's outskirts. The weary soldiers here are recuperating.
Heavy Stone Door.jpg
One-way Door A door which can only be opened from one side.
Cottage.jpg
Remote Village A Lightbearer village situated on the borderlands. Only a few people remain.
General Store.jpg
Town Shop A store stocked to the brim with food. It's all yours, for a price, of course.
Railroad Switch.jpg
Railroad Switch Constructed by the dwarven craftsmen, this track can be used to move objects back and forth.
Cannon Portal.jpg
Portal A miraculous portal. Firing a cannon ball into one will cause it to exit from another portal.
Magic Turret.jpg
Cannon Cannons can destroy obstacles, set foliage on fire, kill demons, and destroy some structures.
Antique Book.jpg
Small Chest of Gold A chest full of gold, hidden in the field. Nobody knows who hid it here.

Rewards

Crystal Chest

The following rewards can be obtained by collecting all of the crystal chests:

Icon Name Amount
Draw ticket special.jpg
Faction Scroll 10 scrolls

Gold Chest

The following rewards can be obtained by collecting all of the gold chests:

Icon Name Amount
Icon bag chest 4.jpg
Reward Choice Chest 4 chests
Poe Coin.jpg
Poe Coins 1000 coins
FactionResetScroll.jpg
Reset Scroll 2 Scrolls
Elemental Shard.jpg
Elemental Shard 100 shards
Elemental Core.jpg
Elemental Core 50 cores
PrimEmb.jpg
Primordial Emblem 20 Emblems
AmpEmblem.jpg
Amplifying Emblem 20 Emblems
Item 87.jpg
Emblem Choice Chest 10 Chests
Draw ticket normal.jpg
Common Scroll 10 Scrolls

Transcript

[Start of level]

Eironn: We're finally free of those pesky demons.

Lorsan: The wind is whispering to me. Lightbearer troops stationed nearby seem to be in danger. That's the Frontier Regiment's banner.

Eironn: Let's go ahead and investigate.

[Speak to Commander's Camp]

Frontier Commander: My Wilder friends, how did you get here? Did you break through the demons' siege?

Lorsan: The wind led us to you. Do you require assistance?

Frontier Commander: We're here to strike at the demon stronghold located nearby. However, while we were marching, we became surrounded by demonic forces. Our only option is to stay put for now.

Lorsan: The wind speaks to me, there is water and rations nearby. Perhaps we can clear a path for the regiment?

Frontier Commander: Brilliant! I can spare you some of my men, they can help you on your way. They're currently garrisoned at five separate camps on the outskirts. Each camp can provide you with a soldier. Everyone else must remain to fend off the demons.

Eironn: Let's set off. The wind is urging me forwards.

Game Log: The regiment is besieged by the demons, and lack food and water. Help the Frontier Regiment seek out food and water and then destroy the demons. Five outlying camps will send soldiers to join us.

[Speak to Remote Village]

Old Villager: Water? See that lake over yonder? You can find all the water you need there, but demons are occupying the nearby land. Those damned demons won't even let us return to town! Also, how will you carry the water to the regiment? Help me clear the nearby area of demons and I'll open the town gate and send water to the regiment.

Lorsan: You can count on us.

Game Log: By helping the villagers clear out the nearby demons and open the town's gate, they will be willing to provide food and water to the regiment.

[Step into town to the northwest]

Lorsan: Watch your step!

Eironn: The road has collapsed. Looks like we can't go back the way we came.

Lorsan: Let's go into the town first and see if we can open the town's gate and return via the main road.

Game Log: The road we came from collapsed, we can't go back the way we came. Go and check out the town.

[Speak to Town Shop]

Shopkeeper: Welcome! What can I do for you? Food? I can give you food, providing you have enough gold... No money? Sorry I'm afraid I can't help you.

[Return to Remote Village]

Old Villager: Thank you for helping me open the gate to town. We'll send some water to the regiment.

Game Log: Water has been acquired. Report to the Frontier Commander.

[Return to Commander's Camp]

Frontier Commander: Thank you for the water.

[Speak to Remote Village near the crops]

Emaciated Villager: Food? We have some left, but it won't last us very long. You see? Our wheat is nearly dead. The only source of water is to the west, but the demons are blocking the way. If you can help us clear a path to the water, we will gladly provide you with some of our grain.

Eironn: Leave it to us.

Game Log: Help the villagers clear out the demons from the nearby field and the path to the water source, in return for food.

[Speak to Remote Village near the crops again]

Emaciated Villager: Thank you for dealing with the demons. We'll send the regiment some of our grain.

Game Log: Food has been acquired. Report to the Frontier Commander.

[Return to Commander's Camp]

Frontier Commander: Thank you. All we have to do now is open the gate that leads to the demons' domain, and prepare for war.

[Fight the first camp in the row leading to the crystal chest]

Lorsan: The demons' domain is just ahead. Messages carried by the wind bring bad news. The demons ahead are strong, perhaps it's not the best time to attack.

Eironn: Agreed, victory is uncertain. Let's act carefully.

[Lose to the camp]

Frontier Commander: My friends, we're here to assist you. My scout tells me the gate to the demons' domain is wide open. Leave the demons on its outskirts to us! Soldiers, attack!

Eironn: Only one more to go!

Lorsan: These demons shall feel the power of ice!

BONUS CHEST:

[Fire cannon into wheat crops]

Emaciated Villager: What's that noise? Oh no! My crops!

Eironn: Huh?! It ducked!

Lorsan: The smell of burning is carried on the wind. I hope nobody was hurt.

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