Azmonath is a powerful mage who gave his body and soul to the Hypogean forces in order to seek power. Although eventually vanquished by Esperia's defenders, Azmonath left behind a tome of dark magic that, several millenia later, managed to tempt and subsequently corrupt the body of a student, Percival. With this new body, Azmonath rose to power again.
He serves as the boss of the Soul Reaver event. Upon his defeat, the player is rewarded with vibrant bloom flowers, which can be exchanged for rewards.
Thousands of years ago, during the first Hypogean invasion, there lived a great mage named Azmonath. Though the peoples of Esperia were best by the depredations of the monstrous invader from every side and fought united, ferociously, against this otherworldly invader, there were a few among them whose allegiance wavered. Promises of power were offered to the strongest and brightest of the defenders in the world to come under a Hypogean victory. Such it was that Azmonath gave over his body, soul, and expertise to the demonic forces that sought to subjugate his homeland. In the end, Azmonath was vanquished by Esperia’s defenders as his masters were pushed back into their prison. He left nothing behind save a secret tome containing the dark knowledge he’d gained under their foul tutelage.
Several millennia later, on the very grounds were Azmonath had made his last desperate stand against the vengeful onslaught that claimed his life, a student by the name of Percival studied day and night in the Astral Academy. As with many of the higher arts, the study of magic and the academy itself was dominated by noblemen and the heirs to great fortunes. This was the one thing that set Percival apart from his fellow scholars. He was born neither to a noble house nor to a wealthy merchant family. His placement in the academy had been secured by a burning desire to uncover the secrets of magic and an unrelenting will that supplemented his inborn talents. Due solely to his humble origins, every step forward was accompanied by no shortage of struggle.
Unable to pay the staggering tuitions at the academy, he agreed to assist the institution’s librarians in their constant organization and recategorizing of the innumerable tomes in their collection. He took on these duties happily, savoring the chance to be among the wealth of knowledge afforded by the academy’s library. It was while dragging up bundles of ancient works from the deepest of the library’s depositories that he came across something which he’d never before heard referenced. Between a book of common potions and an antiquated bestiary was a thick, dusty tome with the title The Whisperings of Azmonath, Seer of the Underworld Ascendant. He felt the power that lurked within its pages as soon as he laid eyes on it, and never suspected while tucking it secretly into his satchel that it could be the book that found him rather than the other way around. Whenever he found a spare moment, he would lock himself into his cell and pore over the strange scrawling spread over the yellowed parchment. Night after night, his understanding of the arcane increased exponentially. The writings and glyphs seemed to speak directly to him, revealing their meanings readily under his hungry gaze. Outside his cell, his already strained relationship with his peers grew more tense. Where once he was fearful and timid in the face of the regular torment he received from the privileged pupils surrounding him, he began to behave arrogantly. The resentment he felt toward the other students began to color their every interaction. Who were they to condescend to him? If they had an inkling of the progress he was making in secret, they would change their tune. He longed to show them their place.
It was the son of a shipping magnate, Goddard, who became the unfortunate recipient of Percival’s wrath. Goddard was one of Percival’s most hated enemies at the academy. Derisive and sadistic, the boy had found a fair bit of sport in making Percival suffer. Peasants had no business in the ancient arts of magic, and he would make sure his lowborn classmate was regularly reminded of this. It was during one of their many altercations that Percival would reveal his true power. With a bloodied nose, amid a volley of insults and threats, Percival struck down Goddard with a curse. The incantations had seemed to jump straight from his memory of the Whisperings to his lips of their own accord, but still he felt a perverse glee at watching the withered husk that had once been his classmate fall to the ground smoldering and lifeless. The murder would usually have been answered by a sentencing worse than death, but the academy’s rectors found the cell of their young charge devoid of life. The only things left in his cell was his copy of the Whisperings and scattered papers covered in vile incantations. They tracked the wavering light of his soul to the libraries, but something in his presence was amiss. A darker energy than that of a common murderer was subsuming all that Percival had once been. When they arrived at the library from wherein the auras were emanating, they found not their familiar student, but a figure of swirling malevolence. Azmonath’s spirit, formerly bound in its tome, had found a new home in the body of the young man who had once desired nothing more than knowledge and perhaps a modicum of respect.
Knowing that there was no hope at retrieving their bright and promising pupil, the mages of the academy launched a desperate magical assault on the entity. They would become the next victims of Azmonath returned, their essences harvested to fuel his mad arcana. The time of reaving had come again.
“Your life is a small price for my power”
- Azmonath bears many resemblances to the The Grim Reaper.
- Azmonath's nickname, "The Soul Reaver", shares a similar naming convention to "The Grim Reaper."
- Both Azmonath and The Grim Reaper possess the ability to harvest the essence or "soul" of a being, with Azmonath "reaving" the soul and The Grim Reaper "reaping" the soul.