AFK Arena Wiki
Advertisement
AFK Arena Wiki

Attributes Bonus.jpg

Attributes are a core feature of AFK Arena. They are stats that heroes possess, which aids in determining how the hero will best function in a battle. Understanding how each stat works is a crucial component in a player's decision to buff their heroes in specific areas.

How to Boost Attributes

There are numerous methods to increase attributes in AFK Arena. The most basic way is through leveling and ascending the hero. This is especially of note for Oak Inn Furniture since the level and ascension tier of the hero directly impacts how high the furniture's attribute bonuses will be.

Players can also enhance their hero's attributes by equipping Gear, leveling The Elder Tree, placing the hero into their Library Unions (if applicable), equipping and upgrading Signature Items, and unlocking glyphs via Eternal Engravings.

Additionally, players can make use of formation bonuses in battle which are as follows:

Requirements to Activate Bonuses
Increases the stats of all allied heroes when 3 heroes of the same faction are used together. ATK +10% HP +10%
Increases the stats of all allied heroes when 3 heroes of one faction and 2 heroes of another faction are used together. ATK +15% HP +15%
Increases the stats of all allied heroes when 4 heroes of the same faction are used together. ATK +15% HP +20%
Increases the stats of all allied heroes when 5 heroes of the same faction are used together. ATK +25% HP +25%
Use one Hypogean hero in the formation. DEF +30%
Use two Hypogean heroes in the formation. Energy Recovery +25%
Use three Hypogean heroes in the formation. Crit Rating +15%
Use four Hypogean heroes in the formation. Critical Strike Damage +30%
Use five Hypogean heroes in the formation. Haste +15%

List of Attributes

Attributes in AFK Arena are Health (HP), Attack (ATK), Defense (DEF), Crit Rating (CRIT), Accuracy (ACC), Dodge, Haste, Recovery, Magic Resist (MR), Physical Resist (PR), Life Leech (LL), Crit Damage Amplification (CDA), Crit Damage Resistance (CDR), Insight (IS), Tenacity (TY), Health Regeneration (HR), Received Healing (RH), Attack Speed (AS), Crit Block Rate (CBR), Physical Pierce (PP), and Magic Pierce (MP).

Crit Block Rate, Physical Pierce, and Magic Pierce attributes can be obtained through Eternal Engravings

Health (HP)

Hit Points determine how much of a beating a hero can sustain. When a hero's health drops to zero, they will die and/or trigger their death skill.

Attack (ATK)

Attack determines how much damage your hero puts out.

Defense (DEF)

Defense reduces the amount of physical and magic damage your hero sustains.

Crit Rating (CRIT)

Critical strikes allow your attacks to deal double damage.

Accuracy (ACC)

The higher your accuracy is the higher the chance you have to land attacks against your target.

Dodge (DODGE)

The higher your dodge is, the more chance you have to evade enemy attacks.

Haste (HASTE)

Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation.

Recovery

Hit Point Recovery determines how fast your hero naturally recovers their health.

Magic Resist (MR)

Reduces a percentage of the magic damage you suffer.

Physical Resist (PR)

Reduces a percentage of the incoming physical damage your Hero will take.

Life Leech (LL)

Life Leech determines how much life you recover when attacking an enemy.

Crit Damage Amplification (CDA)

Critical strike damage multipliers are based on the point difference that exists between an attacker's "Crit Damage Amplification" value and a defenders' "Crit Damage Resistance" value.

If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike's damage multiplier by 1%. If the point difference exceeds 30 points, each point difference will alter the Critical Strike's multiplier by 2%. In total, the Critical Strike's multiplier can be increased or decreased by a value of up to 90%.

Crit Damage Resistance (CDR)

Critical strike damage multipliers are based on the point difference that exists between an attacker's "Crit Damage Amplification" value and a defenders' "Crit Damage Resistance" value.

If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike's damage multiplier by 1%. If the point difference exceeds 30 points, each point difference will alter the Critical Strike's multiplier by 2%. In total, the Critical Strike's multiplier can be increased or decreased by a value of up to 90%.

Insight (IS)

When a defender's "Tenacity" value exceeds that of an attacker's "Insight" value, a higher chance of resisting the attacker's control ability is granted to the defender.

Defenders gain a 2% chance to resist an attacker's control ability for every 1 Tenacity point they have that exceeds the total value of the attacker's insight points.

Tenacity (TY)

When a defender's "Tenacity" value exceeds that of an attacker's "Insight" value, a higher chance of resisting the attacker's control ability is granted to the defender.

Defenders gain a 2% chance to resist an attacker's control ability for every 1 Tenacity point they have that exceeds the total value of the attacker's insight points.

Health Regeneration (HR)

Health Regeneration effect is increased by 1% for every 1 point a character has.

Received Healing (RH)

Received Healing effect is increased by 1% for every 1 point a character has.

Attack Speed (AS)

Attack frequency of normal attacks is increased by 1% for every 1 point a character has.

Crit Block Rate (CBR)

The chance of a hero being dealt a Critical Strike is reduced by 1% for every 1 Crit Resistance point that they possess when receiving damage.

Can be obtained through Eternal Engravings.

Physical Pierce (PP)

A hero's Physical Damage is increased by an additional 1% for every 1 point of Physical Pierce that they possess when dealing Physical Damage. If the target being attacked possesses Physical Resist, their Physical Resist shall be reduced by 1 point for every 1 point of Physical Pierce that the attacker possesses.

Can be obtained through Eternal Engravings.

Magic Pierce (MP)

A hero's Magic Damage is increased by an additional 1% for every 1 point of Magic Pierce that they possess when dealing Magic Damage. If the target being attacked possesses Magic Resist, their Magic Resist shall be reduced by 1 point for every 1 point of Magic Pierce that the attacker possesses.

Can be obtained through Eternal Engravings.

Advertisement