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The creation of Dura's divine artifacts.

Artifacts are trinkets found in the Peaks of Time (Dura's Artifacts) and Trials of God (Class Artifacts). They can be equipped to heroes to boost their attributes and supply them with powers unique to each artifact.

There are currently two different classifications of artifact: the 7 holy artifacts imbued with Dura's essence that any hero can equip, and the 13 artifacts crafted from each of the elements that are exclusive to Hero Class.

Upgrading Artifacts

The artifact upgrade screen.

Upgrading an artifact will boost some of its core attributed and increase the amount of heroes that can equip the same artifact at once. Artifacts can be upgraded 5 times to reach to 5 stars total, allowing for a total of 8 heroes to equip the same artifact.

Dura's Artifacts can be upgraded with Dura's Fragments, which can be obtained at the Stargazing Room, AFK Rewards, and by completing various Quests and stages.

Class Specific artifacts can be upgraded by completing their corresponding Trials of God stages set to a difficulty of at least 16. They can be further enhanced by completing their Trails of God stages at a higher difficulty. Players will have to beat the stage at difficulty 40 to fully upgrade the artifact to 3 stars.


Dura's Artifacts

Lore

Peaks of Time Quote

"According to Legend, the Peaks of Time were created by Honas, God of Creation, in order to allow him watch over all of his creations in the past, present and future. It was said that when Dura fell to the earth, the last remnants of her being fell onto the high peaks of the mountain and were scattered, breaking up into Seven Divine Artifacts that lay hidden somewhere within its interior. Only when all seven of the artifacts are brought together, will the world have a chance to return to a state of peace." ― Unknown

Artifact Story

Dura, goddess of life is a generous being, she gave knowledge to the mortals and showered them with compassion. Weakened by Annih and his Hypogean horde, Dura used the last vestiges of her power to create the seven divine artifacts, fearing that the demonic horde may once again resurface from the barred gate. Wielding the divine artifacts, the mortals may have a fighting chance of fending off the demons once more.

Dura's last words to the mortals:

Mortals of power will never cower,

With the divine light, champions shall always fight.

Those that not surrender, let no man put asunder.

Evil shall never decree, it may only flee.

Dura's Artifacts

Artifact Details Equipment Attributes Artifact Powers Obtained In
Artifact 1 1.jpgDura's Grace An artifact forged by Dura that calls upon the divine light for protection, allowing them to valiantly fight on.
DODGE: 10.00
HP: 8.00%
Activates a divine shield that offsets up to 120% damage over 5 seconds when hero's ultimate ability is used.
Divine shield offsets up to 170% damage. (Enhance to 2 stars to unlock)
Divine shield offsets up to 220% damage and prevents any mind control effects for 3 seconds (Enhance to 5 stars to unlock)
Ranhorn's Strife
Artifact 1 2.jpgDura's Eye An artifact forged by Dura that is able to perceive its enemy's weak spots and deal a fatal blow to them.
CRIT: 5.00
PR: 5.00
Grants 15 Haste points for 3 seconds when a Critical Strike occurs.
Grants 20 Haste points. (Enhance to 2 stars to unlock)
Grants 25 Haste points and Critical Strikes deal 30%more damage. (Enhance to 5 stars to unlock)
Secrets of the Forest
Artifact 1 3.jpgDura's Call An artifact forged by Dura that allows its wearer to fight on, even at the brink of death.
MSPD: 8.00
MR: 5.00
Restores 10 energy points per second. Effects of this ability are reduced by 15% for every other ally currently within the same formation that equips this artifact.
Restores 14 energy points per second. (Enhance to 2 stars to unlock)
Restores 16 energy points per second. If slain, all remaining energy is shared amongst allied heroes.(Enhance to 5 stars to unlock)
Rest in Peace
Artifact 1 4.jpgDura's Drape One of Dura's rare artifacts. Those that wear the drape will have Dura's blessing.
DEF: 8.00%
Health Recovery Rate +10%
Health Recovery Rate Increased to +15% (Enhance to 2 stars to unlock)
Health Recovery Rate increases the more the wearer's health falls. Health Recovery Rate may be increased up to +30% (Enhance to 5 stars to unlock)
The Far Frontier
Artifact 1 5.jpgDura's Blade An artifact forged by Dura, that can only be used by the honorable. It bestows courage to swordbearers.
ACC: 15.00
ATK: 5.00%
Once the battle begins, attack rating increases 1% every 3s
Increases attack rating by 1% and ACC by 2 every 3 seconds. (Enhance to 2 stars to unlock)
Increases attack rating by 1.5% and ACC by 2 every 3 seconds. (Enhance to 5 stars to unlock)
Viper's Marsh
Artifact 1 6.jpgDura's Chalice of Vitality An artifact forged by Dura herself. The chalice possesses Dura's own blood and gives renewed vigor to anyone that drinks from it.
HP: 8.00%
DEF: 5.00%
Restores 1% health per second for the first 30 seconds of a battle.
Restores 1% health per second for the first 45 seconds of a battle. (Enhance to 2 stars to unlock)
Restores 1.5% health per second for the first 45 seconds of a battle. (Enhance to 5 stars to unlock)
The Savage Wastes
Artifact 1 7.jpgDura's Conviction One of Dura's artifacts. Dura's conviction is able to strengthen the resolve of whomever wears it.
CRIT: 3.00
ACC: 15.00
Increases the wearer's Attack Rating by 5% when there are no nearby enemies.
Attack Rating is increased up to 7%. (Enhance to 2 stars to unlock)
Unleashes a shockwave every 15 seconds that knocks back any nearby enemies. (Enhance to 5 stars to unlock)
The Solar Plane

Class Artifacts

Lore

In ancient times, the great evil known as the Hypogeans were forever seeking ways to deal a final blow to mortal men. In order to aid the mortals, Dura instructed the five great elemental guardians to forge five divine artifacts.

Guardian Aaldir used the power of mountains to forge his artifact. Whoever wields it shall become as mighty as the mountains.

Guardian Udea used the power of the waves to forge her artifact. Whoever wields it shall see the world in crystal clarity.

Guardian Zateus used the power of fire to smelt his artifact. Whoever wields it shall fight with a burning fire in their heart.

Guardian Elo used the power of nature to weave his weapon. Whoever wields it shall be as light as a leaf.

Guardian Winas used the power of wind to chisel her weapon. Whoever wields it shall be as wild as the wind.

With the artifacts in their hands, the mortals would possess the power of the gods. Hidden throughout Esperia, the artifacts are waiting to be wielded once again, ready for the next great war.

Class Specific Artifacts

Artifact Class Details Equipment Attributes Artifact Powers Obtained In
Windbinder.jpg

Windbinder

Mage Listen to the wind, nature speaks to you - Arden.
CA: 10
ATK: 6%
HP:5.5%
Wielder immediately gains 250 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate ability for the first time.
Wielder immediately gains 300 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate ability for the first time. (Enhance to 3 stars to unlock)
Trials of God - Highburn Stronghold
Warden of the Arcane.jpg

Warden of the Arcane

Mage Carried over the mountains by the wind, a burning soul is embodied within.
HASTE: 2
DEF: 14.9%
ATK:7%
When damage is dealt to enemies, an additional 160% damage is also dealt to them. Can be used against the same enemy once every 12 seconds.
Deals 190% additional damage. (Enhance to 3 stars to unlock)
Trials of God - Frozen Ground
Winged Warden.png

Winged Warden

Mage Soaring high into the sky like a swallow bursting through clouds, it clasps onto the wind, taking many secrets with it.
HASTE: 2
ATK: 3.00%
HP: 7.00%
When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 5 seconds.
When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 7 seconds. (Enhance to 3 stars to unlock)
Trials of God - The Echoing Valley
The Barricade.jpg

The Barricade

Tank Our blood is tied to this land, together we shall go through thick and thin.
CR: 6
HP: 13%
When the ally with the highest Combat Rating (excluding oneself) suffers fatal damage, the damage shall be ignored, and the hero equipping the artifact loses 40% of their current health, which is then converted into a shield that protects the ally for 12 seconds. This ability can be activated once every 30 seconds.
Ability can be activated once every 15 seconds. (Enhance to 3 stars to unlock)
Trials of God - The Depths of Time
Waistband of Resilience.jpg

Waistband of Resilience

Tank Hefty and resilient, it shines with the light of divinity.
HP: 12.8%
DEF: 10%
Deals 130% damage to a non-summoned enemy when they are under the effects of a control ability, and also grants the wearer a shield equal to 10% of their max health, which exists for 9 seconds. This ability can target the same enemy once every 12 seconds.
Shield's value is equal to 15% of wearer's max health. (Enhance to 3 stars to unlock)
Trials of God - The Frosted Expanse
Life's Limit.jpg

Life's Limit

Tank No matter how powerful your enemies may be, they will be sure to meet a grizzly end beneath the hefty hammer that is known as Life's Limit.
RH: 11.80
HP: 11.80%
When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 150% AoE damage which ignores Defense Ratings and reduces Haste by 12 points for 5 seconds. This effect may only be used once every 7 seconds.
When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 180% AoE damage which ignores Defense Ratings and reduces Haste by 15 points for 5 seconds. This effect may only be used once every 5 seconds. (Enhance to 3 stars to unlock)
Trials of God - Track of the Sands
Chaos Bringer.jpg

Chaos Bringer

Warrior Malevolence cannot survive a blazing fire. Evil can never outshine chaos.
ACC: 12
ATK: 10%
The first 2 times the hero’s Ultimate ability is used, deals 180% AoE damage to enemies ahead and permanently raises the hero’s Haste by 10 points and Life Leech by 8 points.
The first 2 times the hero’s Ultimate ability is used, deals 220% AoE damage to enemies ahead and permanently raises the hero’s Haste by 15 points and Life Leech by 12 points. (Enhance to 3 stars to unlock)
Trials of God - Fields of Stone
Carnage.jpg

Carnage

Warrior No evil can withstand the carnage it inflicts.
AS: 11.8
ATK: 5%
Once the wielder's health falls below 50%, they are granted 15 Haste points and 32 Life Leech points for 8 seconds. These effects can be triggered once every 18 seconds.
Once the wielder's health falls below 50%, they are granted 20 Haste points and 40 Life Leech points for 8 seconds. These effects can be triggered once every 18 seconds. (Enhance to 3 stars to unlock)
Trials of God - The Forest’s Edge
Pauldron of Burning Fury.jpg

Pauldron of Burning Fury

Warrior Glowing with the heat of the sun, its flame can obliterate all evil.
HP: 9.80%
ATK: 5.00%
After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 8% of the health already lost by the wielder. This effect can only be triggered up to one time every 5 seconds.
After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 12% of the health already lost by the wielder. This effect can only be triggered up to one time every 3 seconds. (Enhance to 3 stars to unlock)
Trials of God - The Hazy Timberland
Shroud of Verdure.jpg

Shroud of Verdure

Ranger The very life force of the forest flows through it, giving protection to the creatures of the forest.
CRIT: 5.7
HP: 8.6%
Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 20% while the shield exists.
Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 25% while the shield exists. (Enhance to 3 stars to unlock)
Trials of God - Fallen Souls
Verdant Longbow.jpg

Verdant Longbow

Ranger A bow crafted out of precious wood of the forest. Its brilliance verdure expresses the forest's life-force.
ACC: 22.00
ATK: 8.00%
Deals 230% damage to a target, ignoring their Defense Ratings every 4 Normal Attacks.
Effect is triggered every 3 Normal Attacks. (Enhance to 3 stars to unlock)
Trials of God - The Depths of Time 2
Tidebearer.jpg

Tidebearer

Support "One must always obey the ocean" - Seirus
CR: 9.9
HP: 8.1%
During battles the wielder shall gain a shield every 15 seconds that has a value equal to 30% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points.
During battles the wielder shall gain a shield every 15 seconds that has a value equal to 40% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points. (Enhance to 3 stars to unlock)
Trials of God - The Howling Wastes
Seraphic Tide.jpgSeraphic Tide Support Every wave has a crest and trough.
HR: 4
ATK: 6%
Generates water orbs the first 2 times that the wielder's Ultimate ability is used. Water orbs can bounce between non-summoned enemies and allies up to 3 times. Allied heroes struck by an orb recover health equal to 180% of wielder's Attack Rating and gain 10 Haste points over 6 seconds. Enemy heroes struck by an orb are dealt 150% damage and lose 10 Haste points over 6 seconds
Water orbs are generated the first 3 times the wielder's Ultimate ability is used.
Trials of God - The Frozen Hinterland
The Oceanic Strings.jpgThe Oceanic Strings Support Strumming on its strings causes it to exude healing ripples that permeate the surrounding area.
HASTE: 7
HR: 9.90
Each time a Normal Attack or Ability (excluding Ultimate) is used, the harp is played, healing the most injured allied hero for a value equal to 35% of the wielder's Attack Rating. When the harp is played 4 times, all allied heroes recover health equal to 140% of the wielder's Attack Rating.
Each time a Normal Attack or Ability (excluding Ultimate) is used, the harp is played, healing the most injured allied hero for a value equal to 50% of the wielder's Attack Rating. When the harp is played 4 times, all allied heroes recover health equal to 200% of the wielder's Attack Rating.
Trials of God - Windfall Gorge

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