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====Abyssal Expedition - Season 2 - October 2020==== |
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====Individual Rewards==== |
====Individual Rewards==== |
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− | + | [[Avatar Frames]] acquired by ranking in the Top 100 Militia. The player will also receive 980 [[Trading Hub|Dragon Crystals]]. |
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Be First place on the Militia Damage Leaderboard |
Be First place on the Militia Damage Leaderboard |
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==== Abyssal Expedition - Season 1 - August 2020==== |
==== Abyssal Expedition - Season 1 - August 2020==== |
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==Bosses== |
==Bosses== |
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====Abyssal Expedition - Season 2 - October 2020==== |
====Abyssal Expedition - Season 2 - October 2020==== |
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====Abyssal Expedition - Season 1 - August 2020==== |
====Abyssal Expedition - Season 1 - August 2020==== |
Revision as of 21:41, 19 October 2020
The Abyssal Expedition is a temporary event that can be located in the Dark Forest. Players can conquer the lands, acquire noble titles and obtain various rewards based on their progress within your own guild and another guild as well. The event revolves around working together as a guild and fighting versus NPC enemies and bosses.
Before the start of the event players will be able to enroll into the Abyssal Expedition in either Normal mode or Honorable mode. Both modes are the same but players will be grouped accordingly to which mode they selected. The Normal mode cost nothing as for the Honorable mode cost 3000 diamonds.
Once the event has started and the player has joined it, the player will be part of a Militia. Militias are composed of multiple guilds which get their own chat for easier communication.
Noble Titles
Raise your Noble Title and claim exciting rewards within the Vault of Time!
Titles | Hero Slots | Max Territories | Max Relic Level | Quests |
---|---|---|---|---|
10 | 20 | 1 | Occupy 1 tile within the Verdant Prairie.
Occupy 3x Tier 1 Settlements or better. Acquire 3,000 Blessed Essence. Acquire 3 Ordinary Blessed Relics. Occupy 1x Tier 2 Settlements or better. Garrison a hero at 3x Tier 1 or higher settlements. | |
10 | 25 | 2 | Occupy 15 tiles within the Verdant Prairie.
Occupy 5x Tier 2 Settlements or better. Acquire 12,000 Blessed Essence. Reach Level 2 with a Core Relic for any Relic Class. Acquire 2 Rare Blessed Relics. Garrison a hero at 3x Tier 2 or higher settlements. | |
15 | 25 | 3 | Occupy 20 tiles within the Verdant Prairie.
Occupy 8x Tier 3 Settlements or better. Acquire 36,000 Blessed Essence. Reach Level 3 with a Core Relic for any Relic Class. Acquire 6 Rare Blessed Relics. Garrison a hero at 5x Tier 3 or higher settlements. | |
15 | 30 | 3 | Occupy 1 tile within the Winding Valley.
Occupy 10x Tier 4 Settlements or better. Acquire 90,000 Blessed Essence. Acquire 3 Elite Blessed Relics. Occupy 1x Tier 5 Settlements or better. Garrison a hero at 5x Tier 4 or higher settlements. | |
15 | 35 | 4 | Occupy 1 tile within the Sacred Ruins.
Occupy 20x Tier 4 Settlements or better. Acquire 180,000 Blessed Essence. Reach Level 3 with all Core Relic for All Classes. Occupy 10x Tier 5 Settlements or better. Garrison a hero at 8x Tier 5 or higher settlements. Acquire 4 Legendary Blessed Relics. | |
20 | 40 | 5 | Occupy 1 tile within the Forsaken Territories.
Occupy 20x Tier 5 Settlements or better. Acquire 600,000 Blessed Essence. Reach Level 4 with a Core Relic for one Class. Occupy 1x Tier 7 Settlements or better. Garrison a hero at 10x Tier 5 or higher settlements. Deal 60M Damage with a Single Attack to the Final Boss. | |
25 | 40 | 5 | Participate in Exterminating the Final Boss
Occupy 20x Tier 6 Settlements or better. Acquire 900,000 Blessed Essence. Reach Level 4 with all Core Relic for all Classes. Occupy 1x Tier 8 Settlements or better. Acquire 5 Mythic Blessed Relics. Deal 150M Damage with a Single Attack to the Final Boss. | |
25 | 40 | 5 | - |
Rewards
Every time the player reach a new title, they can immediately claim the following rewards. To claim the honorable rewards, the player must have enrolled into that mode before the start of the event.
Abyssal Expedition - Season 2 - October 2020
Titles | Rewards | Honorable Rewards |
---|---|---|
1000k Gold and 360 Soulstones | - | |
500 Hero's Essence, Baron Choice Chest and 60 Elite Soulstones | - | |
2000k Gold and 20 Scrolls | - | |
1000 Hero's Essence and Earl Choice Chest | - | |
2000k Gold and 30 Faction Scrolls | - | |
1500 Hero's Essence and Duke Choice Chest | 3000 Diamonds | |
Maplefrost Edge Eironn and 20 Stargazing Cards | 3000 Diamonds |
Militia Accolades
Militia Accolades |
---|
Rare Militia Rewards
Rare Militia Rewards
Rare Militia Rewards
|
Honorable Rewards
- Rewards displayed here are an indication of your final session rewards, which are determined by the highest amount of damage you have currently dealt, as well as you current ranking. The final amount of rewards you receive will be determined at the end of the session and may differ slightly from the number bellow.
- Once the event has concluded, members belonging to Militias that are ranked high on the Militia Damage Leaderboard shall receive avatar frame rewards, which shall be sent to the player's inbox.
- If a highly ranked Militia meets the Guild Member quantity requirements, that guild shall receive a decorative Guild Statue reward which can be placed in their Guild Grounds.
- A Militia's member's guild details are confirmed once they enter the expedition map. If a guild member leave their guild after this point, this action will not affect the final outcome when Guild Rewards are delivered.
- Only one Honorable Statue can be claimed per guild per Expedition season. If two Militias belonging to the same guild both meet the guild reward requirements, the final reward shall be based upon the Militia with the highest ranking.
Individual Rewards
Avatar Frames acquired by ranking in the Top 100 Militia. The player will also receive 980 Dragon Crystals.
Name | Image | Description |
---|---|---|
Fragmented Echoes | Be Top 100 on the Militia Damage Leaderboard | |
Eternal Bindings | Be Top 10 on the Militia Damage Leaderboard | |
Divine Embrace | Be First place on the Militia Damage Leaderboard |
Guild Rewards
Have a chance to claim a Guild Reward when 36 members of your guild are in your Militia. The reward will be placed directly in your Guild Grounds.
Name | Image | Description |
---|---|---|
Touch of Shadows | The abyss surrounds us again. Having traded blows with it before, I know it's weakness. This time, it won't escape. -Vault of Time Expedition Log
Be Top 100 on the Militia Damage Leaderboard | |
Touch of Chaos | The door of chaos opens wide once more, crazed appendages pour forth from the darkness. The time for hunting down the darkness is upon is again. -Vault of Time Expedition Log
Be Top 10 on the Militia Damage Leaderboard | |
Touch of Horror | That indescribable creature has returned to haunt my dreams once more. Its enormous body, big enough to blot out the whole sky leaves me standing in darkness. The ground trembles and a great horror draws closer, but I shall no longer fear it. -Vault of Time Expedition Log
Be First place on the Militia Damage Leaderboard |
Abyssal Expedition - Season 1 - August 2020
Titles | Rewards | Choice Reward | Honorable Rewards |
---|---|---|---|
1000k Gold and 360 Soulstones | - | - | |
500 Hero's Essence, Baron Choice Chest and 60 Elite Soulstones | 400 Twisted Essence or 1500 PoE Coins | - | |
2000k Gold and 20 Scrolls | - | - | |
1000 Hero's Essence and Earl Choice Chest | 50 Amplifying Emblem or 4500 PoE Coins | - | |
2000k Gold and 30 Faction Scrolls | - | - | |
1500 Hero's Essence and Dukes Choice Chest | 50 Emblem Choice Chests or 9000 PoE Coins | 3000 Diamonds | |
2500 Hero's Essence and 20 Stargazing Cards | - | 3000 Diamonds |
Individual Rewards
Players were also rewarded Avatar Frames by ranking in the Top 100 Militia.
Abyssal Expedition - Beta - June 2020
Titles | Rewards |
---|---|
1000k Gold and 360 Soulstones | |
500 Hero's Essence, 400 Twisted Essence and 60 Elite Soulstones | |
2000k Gold and 20 Scrolls | |
1000 Hero's Essence and 50 Amplifying Emblem | |
2000k Gold and 30 Faction Scrolls | |
1500 Hero's Essence and 50 Emblem Choice Chests | |
2500 Hero's Essence and 20 Stargazing Cards |
Bosses
Abyssal Expedition - Season 2 - October 2020
Gate | Boss | Image |
---|---|---|
1 | Safiya | |
2 | Wu Kong | |
3 | Kane | |
3 | Soul Reaver | |
4 | The Devourer |
Abyssal Expedition - Season 1 - August 2020
Gate | Boss | Image |
---|---|---|
1 | Satrana | |
2 | Solise | |
3 | Kane | |
3 | Soul Reaver | |
4 | The Devourer |
Debuff
Vault of Time debuffs
Debuffs can be found in Tier 7 settlements and up.
Name | Image | Description |
---|---|---|
Blade of Punishment | All non-Lightbearer heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%. | |
Rock Bombardment | All non-Mauler heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%. | |
Forest's Fury | All non-Wilder heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%. | |
Death's Ambush | All non-Graveborn heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%. | |
Bolt of Wickedness | All non-Celestial, non-Hypogean and non-Dimensional heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%. |
Blessed Relics
There is 5 Core Relic, one for each class: Warrior, Tank, Ranger, Mage and Support. The player can level up the Core Relic by activating six lesser Blessed Relics, leveling the Core Relic also unlocks Unique skills. By doing so, the heroes in the player's Expeditionary Forces gain Relic Bonuses.
Name | Description |
---|---|
Health (HP) | Hit Points determine how much of a beating a hero can sustain. |
Attack (ATK) | Attack determines how much damage your hero puts out. |
Defense (DEF) | Defense reduces the amount of physical and magic damage your hero sustains. |
Crit Rating (CRIT) | Critical strikes allow you to deal double damage. |
Accuracy (ACC) | The higher your accuracy is the more chance you have to hit your target. |
Dodge (DODGE) | The higher your dodge is the more chance you have to evade enemy attacks. |
Haste (MSPD) | Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation. |
Crit Amplification (CA) | Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%. |
Crit Resistance (CR) | Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%. |
Insight (IS) | When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points. |
Tenacity (TY) | When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points. |
The Blessed Relics can be obtained by from Territories, by using Blessed Essence or by combining Relics together. Territories can drop Relics depending on it's Tier (from Common to Legendary Relics).
Dura's Might
Skill | Image | Requirement | Description |
---|---|---|---|
Enrage | Level 2 | Enemies of the heroes receiving this blessing are dealt 15 % more damage. | |
Resurge | Level 3 | Heroes receiving this blessing have their Life Leech attributes increased by 25 points when their health falls below 50%. | |
Endure | Level 5 | When a hero receiving this blessing is dealt damage that exceeds 6% of their max health, 75% of the damage will be mitigated. |
Dura's Fortitude
Skill | Image | Requirement | Description |
---|---|---|---|
Protect | Level 2 | Heroes receiving this blessing receive 30% less damage for the first 30 seconds of battle. | |
Resilience | Level 3 | Heroes receiving this blessing are immune to the negative effects caused by settlements. | |
Double Strike | Level 5 | When heroes receiving this blessing receive damage, the attacking source of the damage loses 15 Haste points and 15 Crit Resistance points and also have a 15% greater chance of receiving Critical damage for 3 seconds. |
Dura's Celerity
Skill | Image | Requirement | Description |
---|---|---|---|
Adrenaline Burst | Level 2 | Damage of Normal Attacks is increased by 20% for heroes receiving this blessing. | |
Focus | Level 3 | Heroes receiving this blessing gain an additional 12 Haste points when their health is above 75%. | |
Battle Fervor | Level 5 | Heroes receiving this blessing will gain an additional damage increase of 1% for every 2 seconds that they are alive up to a maximum amount of 25% additional damage is reached. |
Dura's Sorcery
Skill | Image | Requirement | Description |
---|---|---|---|
Recharge | Level 2 | Heroes receiving this blessing gain 60 Energy points at the beginning of battles. | |
Concentration | Level 3 | Heroes receiving this blessing have their damage increased by 10% when their current health is above 75%. | |
Blaze | Level 5 | The Normal Attack of heroes receiving this blessing cause enemies to burn for 2 seconds. Enemies lose a health value equal to 50% of the attacker's Attack Rating every second while burning and their Health Recovery effect is reduced by 25%. This ability cannot be stacked. |
Dura's Sustenance
Skill | Image | Requirement | Description |
---|---|---|---|
Evade | Level 2 | Heroes receiving this blessing are able to mitigate 10% of the damage that they receive from backline enemies. | |
Clarity | Level 3 | Increases the Insight points of heroes receiving this blessing by 25 when theif health is above 75%. | |
Harmony | Level 5 | Reduces the amount of damage that is dealt to 1 ally located directly above the hero which is receiving this blessing by 8% and increases their damage output by 8%. |