AFK Arena Wiki
AFK Arena Wiki
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====Abyssal Expedition - Season 2 - October 2020====
 
====Abyssal Expedition - Season 2 - October 2020====
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====Individual Rewards====
 
====Individual Rewards====
Portrait Frames acquired by ranking in the Top 100 Militia. The player will also receive 980 [[Trading Hub|Dragon Crystals]].
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[[Avatar Frames]] acquired by ranking in the Top 100 Militia. The player will also receive 980 [[Trading Hub|Dragon Crystals]].
 
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Be First place on the Militia Damage Leaderboard
 
Be First place on the Militia Damage Leaderboard
 
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==== Abyssal Expedition - Season 1 - August 2020====
 
==== Abyssal Expedition - Season 1 - August 2020====
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|3000 [[Diamonds]]
 
|3000 [[Diamonds]]
 
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====Individual Rewards====
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Players were also rewarded [[Avatar Frames]] by ranking in the Top 100 Militia.
 
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==Bosses==
 
==Bosses==
 
====Abyssal Expedition - Season 2 - October 2020====
 
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====Abyssal Expedition - Season 1 - August 2020====
 
====Abyssal Expedition - Season 1 - August 2020====

Revision as of 21:41, 19 October 2020


The Abyssal Expedition is a temporary event that can be located in the Dark Forest. Players can conquer the lands, acquire noble titles and obtain various rewards based on their progress within your own guild and another guild as well. The event revolves around working together as a guild and fighting versus NPC enemies and bosses.

Before the start of the event players will be able to enroll into the Abyssal Expedition in either Normal mode or Honorable mode. Both modes are the same but players will be grouped accordingly to which mode they selected. The Normal mode cost nothing as for the Honorable mode cost 3000 diamonds.

Once the event has started and the player has joined it, the player will be part of a Militia. Militias are composed of multiple guilds which get their own chat for easier communication.


Noble Titles

Raise your Noble Title and claim exciting rewards within the Vault of Time!

To view the title rank up requirements, select "expand".
Titles Hero Slots Max Territories Max Relic Level Quests
Squire
10 20 1 Occupy 1 tile within the Verdant Prairie.

Occupy 3x Tier 1 Settlements or better.

Acquire 3,000 Blessed Essence.

Acquire 3 Ordinary Blessed Relics.

Occupy 1x Tier 2 Settlements or better.

Garrison a hero at 3x Tier 1 or higher settlements.

Knight
10 25 2 Occupy 15 tiles within the Verdant Prairie.

Occupy 5x Tier 2 Settlements or better.

Acquire 12,000 Blessed Essence.

Reach Level 2 with a Core Relic for any Relic Class.

Acquire 2 Rare Blessed Relics.

Garrison a hero at 3x Tier 2 or higher settlements.

Baron
15 25 3 Occupy 20 tiles within the Verdant Prairie.

Occupy 8x Tier 3 Settlements or better.

Acquire 36,000 Blessed Essence.

Reach Level 3 with a Core Relic for any Relic Class.

Acquire 6 Rare Blessed Relics.

Garrison a hero at 5x Tier 3 or higher settlements.

Viscount
15 30 3 Occupy 1 tile within the Winding Valley.

Occupy 10x Tier 4 Settlements or better.

Acquire 90,000 Blessed Essence.

Acquire 3 Elite Blessed Relics.

Occupy 1x Tier 5 Settlements or better.

Garrison a hero at 5x Tier 4 or higher settlements.

Earl
15 35 4 Occupy 1 tile within the Sacred Ruins.

Occupy 20x Tier 4 Settlements or better.

Acquire 180,000 Blessed Essence.

Reach Level 3 with all Core Relic for All Classes.

Occupy 10x Tier 5 Settlements or better.

Garrison a hero at 8x Tier 5 or higher settlements.

Acquire 4 Legendary Blessed Relics.

Marquis
20 40 5 Occupy 1 tile within the Forsaken Territories.

Occupy 20x Tier 5 Settlements or better.

Acquire 600,000 Blessed Essence.

Reach Level 4 with a Core Relic for one Class.

Occupy 1x Tier 7 Settlements or better.

Garrison a hero at 10x Tier 5 or higher settlements.

Deal 60M Damage with a Single Attack to the Final Boss.

Duke
25 40 5 Participate in Exterminating the Final Boss

Occupy 20x Tier 6 Settlements or better.

Acquire 900,000 Blessed Essence.

Reach Level 4 with all Core Relic for all Classes.

Occupy 1x Tier 8 Settlements or better.

Acquire 5 Mythic Blessed Relics.

Deal 150M Damage with a Single Attack to the Final Boss.

Prince
25 40 5 -

Rewards

Every time the player reach a new title, they can immediately claim the following rewards. To claim the honorable rewards, the player must have enrolled into that mode before the start of the event.

Abyssal Expedition - Season 2 - October 2020

To view the rewards, select "expand".
Titles Rewards Honorable Rewards
Knight
1000k Gold and 360 Soulstones -
Baron
500 Hero's Essence, Baron Choice Chest and 60 Elite Soulstones -
Viscount
2000k Gold and 20 Scrolls -
Earl
1000 Hero's Essence and Earl Choice Chest -
Marquis
2000k Gold and 30 Faction Scrolls -
Duke
1500 Hero's Essence and Duke Choice Chest 3000 Diamonds
Prince
Maplefrost Edge Eironn and 20 Stargazing Cards 3000 Diamonds

Militia Accolades

Militia Accolades
Rare Militia Rewards
Rare Militia Rewards
Elite Militia Rewards
Rare Militia Rewards
Legendary Militia Rewards
Rare Militia Rewards


For rewards obtained by successfully completing Militia Accolades, members of the Militia can spend Dragon Crystals to purchase discounted rewards. Spent Dragon Crystals will appear as a "Militia Chest" and be distributed to all Militia members.

Honorable Rewards

  1. Rewards displayed here are an indication of your final session rewards, which are determined by the highest amount of damage you have currently dealt, as well as you current ranking. The final amount of rewards you receive will be determined at the end of the session and may differ slightly from the number bellow.
  2. Once the event has concluded, members belonging to Militias that are ranked high on the Militia Damage Leaderboard shall receive avatar frame rewards, which shall be sent to the player's inbox.
  3. If a highly ranked Militia meets the Guild Member quantity requirements, that guild shall receive a decorative Guild Statue reward which can be placed in their Guild Grounds.
  4. A Militia's member's guild details are confirmed once they enter the expedition map. If a guild member leave their guild after this point, this action will not affect the final outcome when Guild Rewards are delivered.
  5. Only one Honorable Statue can be claimed per guild per Expedition season. If two Militias belonging to the same guild both meet the guild reward requirements, the final reward shall be based upon the Militia with the highest ranking.

Individual Rewards

Avatar Frames acquired by ranking in the Top 100 Militia. The player will also receive 980 Dragon Crystals.

Name Image Description
Fragmented Echoes
EA S2 - Fragmented Echoes
Be Top 100 on the Militia Damage Leaderboard
Eternal Bindings
EA S2 - Eternal Bindings
Be Top 10 on the Militia Damage Leaderboard
Divine Embrace
EA S2 - Divine Embrace
Be First place on the Militia Damage Leaderboard

Guild Rewards

Have a chance to claim a Guild Reward when 36 members of your guild are in your Militia. The reward will be placed directly in your Guild Grounds.

Name Image Description
Touch of Shadows
AE S2 - Touch of Shadows
The abyss surrounds us again. Having traded blows with it before, I know it's weakness. This time, it won't escape. -Vault of Time Expedition Log

Be Top 100 on the Militia Damage Leaderboard

Touch of Chaos
AE S2 - Touch of Chaos
The door of chaos opens wide once more, crazed appendages pour forth from the darkness. The time for hunting down the darkness is upon is again. -Vault of Time Expedition Log

Be Top 10 on the Militia Damage Leaderboard

Touch of Horror
AE S2 - Touch of Horror
That indescribable creature has returned to haunt my dreams once more. Its enormous body, big enough to blot out the whole sky leaves me standing in darkness. The ground trembles and a great horror draws closer, but I shall no longer fear it. -Vault of Time Expedition Log

Be First place on the Militia Damage Leaderboard

Abyssal Expedition - Season 1 - August 2020

To view the rewards, select "expand".
Titles Rewards Choice Reward Honorable Rewards
Knight
1000k Gold and 360 Soulstones - -
Baron
500 Hero's Essence, Baron Choice Chest and 60 Elite Soulstones 400 Twisted Essence or 1500 PoE Coins -
Viscount
2000k Gold and 20 Scrolls - -
Earl
1000 Hero's Essence and Earl Choice Chest 50 Amplifying Emblem or 4500 PoE Coins -
Marquis
2000k Gold and 30 Faction Scrolls - -
Duke
1500 Hero's Essence and Dukes Choice Chest 50 Emblem Choice Chests or 9000 PoE Coins 3000 Diamonds
Prince
2500 Hero's Essence and 20 Stargazing Cards - 3000 Diamonds

Individual Rewards

Players were also rewarded Avatar Frames by ranking in the Top 100 Militia.

Abyssal Expedition - Beta - June 2020

To view the rewards, select "expand".
Titles Rewards
Knight
1000k Gold and 360 Soulstones
Baron
500 Hero's Essence, 400 Twisted Essence and 60 Elite Soulstones
Viscount
2000k Gold and 20 Scrolls
Earl
1000 Hero's Essence and 50 Amplifying Emblem
Marquis
2000k Gold and 30 Faction Scrolls
Duke
1500 Hero's Essence and 50 Emblem Choice Chests
Prince
2500 Hero's Essence and 20 Stargazing Cards

Bosses

Abyssal Expedition - Season 2 - October 2020

To view the boss list, select "expand".
Gate Boss Image
1 Safiya
AE BOSS Safiya 10-2020
2 Wu Kong
AE BOSS Wu Kong10-2020
3 Kane
Kane
3 Soul Reaver
Sreaver
4 The Devourer
Devourer

Abyssal Expedition - Season 1 - August 2020

To view the boss list, select "expand".
Gate Boss Image
1 Satrana
Satrana
2 Solise
Solise
3 Kane
Kane
3 Soul Reaver
Sreaver
4 The Devourer
Devourer

Debuff

Vault of Time debuffs

Debuffs can be found in Tier 7 settlements and up.

To view the Debuff list, select "expand".
Name Image Description
Blade of Punishment
Blade of Punishment
All non-Lightbearer heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%.
Rock Bombardment
Rock Bombardment
All non-Mauler heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%.
Forest's Fury
Forest's Fury
All non-Wilder heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%.
Death's Ambush
Death's Ambush
All non-Graveborn heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%.
Bolt of Wickedness
Bolt of Wickedness
All non-Celestial, non-Hypogean and non-Dimensional heroes lose 50% health and are stunned for 5 seconds when attacked at the beginning of the battle and have their Attack Ratings reduced by 30%.

Blessed Relics

There is 5 Core Relic, one for each class: Warrior, Tank, Ranger, Mage and Support. The player can level up the Core Relic by activating six lesser Blessed Relics, leveling the Core Relic also unlocks Unique skills. By doing so, the heroes in the player's Expeditionary Forces gain Relic Bonuses.

To view the Relic Bonus list, select "expand".
Name Description
Health (HP) Hit Points determine how much of a beating a hero can sustain.
Attack (ATK) Attack determines how much damage your hero puts out.
Defense (DEF) Defense reduces the amount of physical and magic damage your hero sustains.
Crit Rating (CRIT) Critical strikes allow you to deal double damage.
Accuracy (ACC) The higher your accuracy is the more chance you have to hit your target.
Dodge (DODGE) The higher your dodge is the more chance you have to evade enemy attacks.
Haste (MSPD) Affects casting and attack frequencies. A higher value will result in a higher attack frequency and attack animation.
Crit Amplification (CA) Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.
Crit Resistance (CR) Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.
Insight (IS) When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.
Tenacity (TY) When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.

The Blessed Relics can be obtained by from Territories, by using Blessed Essence or by combining Relics together. Territories can drop Relics depending on it's Tier (from Common to Legendary Relics).

Dura's Might

To view the unique skill list, select "expand".
Skill Image Requirement Description
Enrage
Duras Might - Enrage
Level 2 Enemies of the heroes receiving this blessing are dealt 15 % more damage.
Resurge
Duras Might - Resurge
Level 3 Heroes receiving this blessing have their Life Leech attributes increased by 25 points when their health falls below 50%.
Endure
Duras Might - Endure
Level 5 When a hero receiving this blessing is dealt damage that exceeds 6% of their max health, 75% of the damage will be mitigated.

Dura's Fortitude

To view the unique skill list, select "expand".
Skill Image Requirement Description
Protect
Duras Fortitude - Protect
Level 2 Heroes receiving this blessing receive 30% less damage for the first 30 seconds of battle.
Resilience
Duras Fortitude - Resilience
Level 3 Heroes receiving this blessing are immune to the negative effects caused by settlements.
Double Strike
Duras Fortitude - Double Strike
Level 5 When heroes receiving this blessing receive damage, the attacking source of the damage loses 15 Haste points and 15 Crit Resistance points and also have a 15% greater chance of receiving Critical damage for 3 seconds.

Dura's Celerity

To view the unique skill list, select "expand".
Skill Image Requirement Description
Adrenaline Burst
Duras Celerity - Adrenaline Burst
Level 2 Damage of Normal Attacks is increased by 20% for heroes receiving this blessing.
Focus
Duras Celerity - Focus
Level 3 Heroes receiving this blessing gain an additional 12 Haste points when their health is above 75%.
Battle Fervor
Duras Celerity - Battle Fervor
Level 5 Heroes receiving this blessing will gain an additional damage increase of 1% for every 2 seconds that they are alive up to a maximum amount of 25% additional damage is reached.

Dura's Sorcery

To view the unique skill list, select "expand".
Skill Image Requirement Description
Recharge
Duras Sorcery - Recharge
Level 2 Heroes receiving this blessing gain 60 Energy points at the beginning of battles.
Concentration
Duras Sorcery - Concentration
Level 3 Heroes receiving this blessing have their damage increased by 10% when their current health is above 75%.
Blaze
Duras Sorcery - Blaze
Level 5 The Normal Attack of heroes receiving this blessing cause enemies to burn for 2 seconds. Enemies lose a health value equal to 50% of the attacker's Attack Rating every second while burning and their Health Recovery effect is reduced by 25%. This ability cannot be stacked.

Dura's Sustenance

To view the unique skill list, select "expand".
Skill Image Requirement Description
Evade
Duras Sustenance - Evade
Level 2 Heroes receiving this blessing are able to mitigate 10% of the damage that they receive from backline enemies.
Clarity
Duras Sustenance - Clarity
Level 3 Increases the Insight points of heroes receiving this blessing by 25 when theif health is above 75%.
Harmony
Duras Sustenance - Harmony
Level 5 Reduces the amount of damage that is dealt to 1 ally located directly above the hero which is receiving this blessing by 8% and increases their damage output by 8%.